speex-dsp-lutin/lutin_speex-dsp.py

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#!/usr/bin/python
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import realog.debug as debug
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import lutin.tools as tools
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import os
def get_type():
return "LIBRARY"
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def get_desc():
return "Algorithm of speex codec"
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def get_licence():
return "BSD-3"
def get_compagny_type():
return "org"
def get_compagny_name():
return "Xiph"
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def get_version():
return [1,2,"rc3"]
def configure(target, my_module):
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# add the file to compile:
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my_module.add_src_file([
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'speex-dsp/libspeexdsp/filterbank.c',
'speex-dsp/libspeexdsp/resample.c',
'speex-dsp/libspeexdsp/scal.c',
'speex-dsp/libspeexdsp/fftwrap.c',
'speex-dsp/libspeexdsp/jitter.c',
'speex-dsp/libspeexdsp/mdf.c',
'speex-dsp/libspeexdsp/preprocess.c',
'speex-dsp/libspeexdsp/smallft.c',
'speex-dsp/libspeexdsp/buffer.c',
'speex-dsp/libspeexdsp/kiss_fft.c',
'speex-dsp/libspeexdsp/kiss_fftr.c'
])
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my_module.add_header_file([
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'speex-dsp/include/speex/speexdsp_types.h',
'speex-dsp/include/speex/speexdsp_config_types.h',
'speex-dsp/include/speex/speex_buffer.h',
'speex-dsp/include/speex/speex_preprocess.h',
'speex-dsp/include/speex/speex_echo.h',
'speex-dsp/include/speex/speex_jitter.h',
'speex-dsp/include/speex/speex_resampler.h'
],
destination_path="speex")
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# name of the dependency
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my_module.add_depend(['z', 'm'])
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my_module.compile_version("c", 1999)
my_module.add_path("speex-dsp/include")
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# configure library:
# Make use of ARM4 assembly optimizations
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#my_module.add_flag('c', "-DARM4_ASM=1")
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# Make use of ARM5E assembly optimizations
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#my_module.add_flag('c', "-DARM5E_ASM=1")
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# Make use of Blackfin assembly optimizations
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#my_module.add_flag('c', "-DBFIN_ASM=1")
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# Disable all parts of the API that are using floats
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#my_module.add_flag('c', "-DDISABLE_FLOAT_API=1")
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# Enable valgrind extra checks
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#my_module.add_flag('c', "-DENABLE_VALGRIND=1")
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# Symbol visibility prefix */
#define EXPORT __attribute__((visibility("default")))
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my_module.add_flag('c', "-DEXPORT=''")
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# Debug fixed-point implementation */
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#my_module.add_flag('c', "-DFIXED_DEBUG=1")
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# Compile as fixed-point / floating-point
if True:
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my_module.add_flag('c', "-DFIXED_POINT")
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else:
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my_module.add_flag('c', "-DFLOATING_POINT")
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# Enable NEON support */
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#my_module.add_flag('c', "-D_USE_NEON=1")
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# Enable SSE support */
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my_module.add_flag('c', "-D_USE_SSE=1")
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# Enable SSE2 support */
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my_module.add_flag('c', "-D_USE_SSE2=1")
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# Define to 1 if you have the <alloca.h> header file.
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my_module.add_flag('c', "-DHAVE_ALLOCA_H=1")
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# Use FFT from OggVorbis */
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my_module.add_flag('c', "-DUSE_SMALLFT=1")
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# Use C99 variable-size arrays */
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my_module.add_flag('c', "-DVAR_ARRAYS=1")
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return True
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