It is inspired by [RapidXML](http://rapidxml.sourceforge.net/), which is a fast XML DOM parser.
3. Is RapidJSON similar to RapidXML?
RapidJSON borrowed some designs of RapidXML, including *in situ* parsing, header-only library. But the two APIs are completely different. Also RapidJSON provide many features that are not in RapidXML.
4. Is RapidJSON free?
Yes, it is free under MIT license. It can be used in commercial applications. Please check the details in [license.txt](https://github.com/miloyip/rapidjson/blob/master/license.txt).
5. Is RapidJSON small? What are its dependencies?
Yes. A simple executable which parses a JSON and prints its statistics is less than 30KB on Windows.
RapidJSON has been tested in many combinations of operating systems, compilers and CPU architecture by the community. But we cannot ensure that it can be run on your particular platform. Building and running the unit test suite will give you the answer.
8. Does RapidJSON support C++03? C++11?
RapidJSON was firstly implemented for C++03. Later it added optional support of some C++11 features (e.g., move constructor, `noexcept`). RapidJSON shall be compatible with C++03 or C++11 compliant compilers.
9. Does RapidJSON really work in real applications?
Yes. It is deployed in both client and server real applications. A community member reported that RapidJSON in their system parses 50 million JSONs daily.
RapidJSON contains a unit test suite for automatic testing. [Travis](https://travis-ci.org/miloyip/rapidjson/)(for Linux) and [AppVeyor](https://ci.appveyor.com/project/miloyip/rapidjson/)(for Windows) will compile and run the unit test suite for all modifications. The test process also uses Valgrind (in Linux) to detect memory leaks.
Yes, there are a lot alternatives. For example, [nativejson-benchmark](https://github.com/miloyip/nativejson-benchmark) has a listing of open-source C/C++ JSON libraries. [json.org](http://www.json.org/) also has a list.
JSON (JavaScript Object Notation) is a lightweight data-interchange format. It uses human readable text format. More details of JSON can be referred to [RFC7159](http://www.ietf.org/rfc/rfc7159.txt) and [ECMA-404](http://www.ecma-international.org/publications/standards/Ecma-404.htm).
2. What are applications of JSON?
JSON are commonly used in web applications for transferring structured data. It is also used as a file format for data persistence.
Yes. RapidJSON is fully compliance with [RFC7159](http://www.ietf.org/rfc/rfc7159.txt) and [ECMA-404](http://www.ecma-international.org/publications/standards/Ecma-404.htm). It can handle corner cases, such as supporting null character and surrogate pairs in JSON strings.
Currently no. RapidJSON only support the strict standardized format. Support on related syntax is under discussion in this [issue](https://github.com/miloyip/rapidjson/issues/36).
*in situ* parsing decodes the JSON strings directly into the input JSON. This is an optimization which can reduce memory consumption and improve performance, but the input JSON will be modified. Check [in-situ parsing](doc/dom.md) for details.
The parser generates an error when the input JSON contains invalid syntax, or a value can not be represented (a number is too big), or the handler of parsers terminate the parsing. Check [parse error](doc/dom.md) for details.
The error is stored in `ParseResult`, which includes the error code and offset (number of characters from the beginning of JSON). The error code can be translated into human-readable error message.
Some applications use 64-bit unsigned/signed integers. And these integers cannot be converted into `double` without loss of precision. So the parsers detects whether a JSON number is convertible to different types of integers and/or `double`.
Instead of copy semantics, move semantics is used in `Value`. That means, when assigning a source value to a target value, the ownership of source value is moved to the target value.
Since C string is null-terminated, the length of string needs to be computed via `strlen()`, with linear runtime complexity. This incurs an unncessary overhead of many operations, if the user already knows the length of string.
Also, RapidJSON can handle `\u0000` (null character) within a string. If a string contains null characters, `strlen()` cannot return the true length of it. In such case user must provide the length of string explicitly.
When using `GetInt()`, `GetUint()`, ... conversion may occur. For integer-to-integer conversion, it only convert when it is safe (otherwise it will assert). However, when converting a 64-bit signed/unsigned integer to double, it will convert but be aware that it may lose precision. A number with fraction, or an integer larger than 64-bit, can only be obtained by `GetDouble()`.
1. Why don't we just `printf` a JSON? Why do we need a `Writer`?
Most importantly, `Writer` will ensure the output JSON is well-formed. Calling SAX events incorrectly (e.g. `StartObject()` pairing with `EndArray()`) will assert. Besides, `Writer` will escapes strings (e.g., `\n`). Finally, the numeric output of `printf()` may not be a valid JSON number, especially in some locale with digit delimiters. And the number-to-string conversion in `Writer` is implemented with very fast algorithms, which outperforms than `printf()` or `iostream`.
2. Can I pause the parsing process and resume it later?
This is not directly supported in the current version due to performance consideration. However, if the execution environment supports multi-threading, user can parse a JSON in a separate thread, and pause it by blocking in the input stream.
Yes, just pass `kParseValidateEncodingFlag` to `Parse()`. If there is invalid encoding in the stream, it wil generate `kParseErrorStringInvalidEncoding` error.
JSON uses UTF-16 encoding when escaping unicode character, e.g. `\u5927` representing Chinese character "big". To handle characters other than those in basic multilingual plane (BMP), UTF-16 encodes those characters with two 16-bit values, which is called UTF-16 surrogate pair. For example, the Emoji character U+1F602 can be encoded as `\uD83D\uDE02` in JSON.
RapidJSON fully support parsing/generating UTF-16 surrogates.
Yes. RapidJSON fully support null character in JSON string. However, user need to be aware of it and using `GetStringLength()` and related APIs to obtain the true length of string.
[Byte order mark (BOM)](http://en.wikipedia.org/wiki/Byte_order_mark) sometimes reside at the beginning of file/stream to indiciate the UTF encoding type of it.
RapidJSON's `EncodedInputStream` can detect/consume BOM. `EncodedOutputStream` can optionally write a BOM. See [Encoded Streams](doc/stream.md) for example.
Yes. It may be the fastest open source JSON library. There is a [benchmark](https://github.com/miloyip/nativejson-benchmark) for evaluating performance of C/C++ JSON libaries.
Many design decisions of RapidJSON is aimed at time/space performance. These may reduce user-friendliness of APIs. Besides, it also employs low-level optimizations (intrinsics, SIMD) and special algorithms (custom double-to-string, string-to-double conversions).
[SIMD](http://en.wikipedia.org/wiki/SIMD) instructions can perform parallel computation in modern CPUs. RapidJSON support Intel's SSE2/SSE4.1 to accelerate whitespace skipping. This improves performance of parsing indent formatted JSON.
The design of RapidJSON aims at reducing memory footprint.
In the SAX API, `Reader` consumes memory portional to maximum depth of JSON tree, plus maximum length of JSON string.
In the DOM API, each `Value` consumes exactly 16/24 bytes for 32/64-bit architecture respectively. RapidJSON also uses a special memory allocator to minimize overhead of allocations.
Some applications need to process very large JSON files. Some server-side applications need to process huge amount of JSONs. Being high performance can improve both latency and throuput. In a broad sense, it will also save energy.
Milo Yip ([@miloyip](https://github.com/miloyip)) is the original author of RapidJSON. Many contributors from the world have improved RapidJSON. Philipp A. Hartmann ([@pah](https://github.com/pah)) has implemented a lot of improvements, setting up automatic testing and also involves in a lot of discussions for the community. Don Ding ([@thebusytypist](https://github.com/thebusytypist)) implemented the iterative parser. Andrii Senkovych ([@jollyroger](https://github.com/jollyroger)) completed the CMake migration. Kosta ([@Kosta-Github](https://github.com/Kosta-Github)) provided a very neat short-string optimization. Thank you for all other contributors and community members as well.
It was just a hobby project initially in 2011. Milo Yip is a game programmer and he just knew about JSON at that time and would like to apply JSON in future projects. As JSON seems very simple he would like to write a header-only and fast library.
It is basically due to personal issues, such as getting new family members. Also, Milo Yip has spent a lot of spare time on translating "Game Engine Architecture" by Jason Gregory into Chinese.