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165 lines
3.2 KiB
C++
165 lines
3.2 KiB
C++
//
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// RecursiveDirectoryIteratorStategies.cpp
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//
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// Library: Foundation
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// Package: Filesystem
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// Module: RecursiveDirectoryIterator
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//
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// Copyright (c) 2012, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#include "Poco/DirectoryIteratorStrategy.h"
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namespace Poco {
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//
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// TraverseBase
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//
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TraverseBase::TraverseBase(DepthFun depthDeterminer, UInt16 maxDepth):
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_depthDeterminer(depthDeterminer), _maxDepth(maxDepth)
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{
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}
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inline bool TraverseBase::isFiniteDepth()
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{
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return _maxDepth != D_INFINITE;
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}
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bool TraverseBase::isDirectory(Poco::File& file)
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{
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try
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{
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return file.isDirectory();
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}
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catch (...)
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{
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return false;
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}
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}
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//
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// ChildrenFirstTraverse
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//
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ChildrenFirstTraverse::ChildrenFirstTraverse(DepthFun depthDeterminer, UInt16 maxDepth):
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TraverseBase(depthDeterminer, maxDepth)
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{
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}
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const std::string ChildrenFirstTraverse::next(Stack* itStack, bool* isFinished)
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{
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// pointer mustn't point to NULL and iteration mustn't be finished
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poco_check_ptr(isFinished);
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poco_assert(!(*isFinished));
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// go deeper into not empty directory
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// (if depth limit allows)
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bool isDepthLimitReached = isFiniteDepth() && _depthDeterminer(*itStack) >= _maxDepth;
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if (!isDepthLimitReached && isDirectory(*itStack->top()))
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{
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DirectoryIterator child_it(itStack->top().path());
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// check if directory is empty
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if (child_it != _itEnd)
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{
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itStack->push(child_it);
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return child_it->path();
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}
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}
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++(itStack->top());
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poco_assert(!itStack->empty());
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// return up until there isn't right sibling
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while (itStack->top() == _itEnd)
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{
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itStack->pop();
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// detect end of traversal
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if (itStack->empty())
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{
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*isFinished = true;
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return _itEnd->path();
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}
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else
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{
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++(itStack->top());
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}
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}
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return itStack->top()->path();
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}
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//
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// SiblingsFirstTraverse
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//
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SiblingsFirstTraverse::SiblingsFirstTraverse(DepthFun depthDeterminer, UInt16 maxDepth):
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TraverseBase(depthDeterminer, maxDepth)
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{
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_dirsStack.push(std::queue<std::string>());
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}
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const std::string SiblingsFirstTraverse::next(Stack* itStack, bool* isFinished)
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{
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// pointer mustn't point to NULL and iteration mustn't be finished
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poco_check_ptr(isFinished);
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poco_assert(!(*isFinished));
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// add dirs to queue (if depth limit allows)
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bool isDepthLimitReached = isFiniteDepth() && _depthDeterminer(*itStack) >= _maxDepth;
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if (!isDepthLimitReached && isDirectory(*itStack->top()))
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{
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const std::string& p = itStack->top()->path();
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_dirsStack.top().push(p);
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}
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++(itStack->top());
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poco_assert(!itStack->empty());
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// return up until there isn't right sibling
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while (itStack->top() == _itEnd)
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{
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// try to find first not empty directory and go deeper
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while (!_dirsStack.top().empty())
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{
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std::string dir = _dirsStack.top().front();
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_dirsStack.top().pop();
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DirectoryIterator child_it(dir);
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// check if directory is empty
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if (child_it != _itEnd)
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{
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itStack->push(child_it);
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_dirsStack.push(std::queue<std::string>());
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return child_it->path();
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}
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}
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// if fail go upper
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itStack->pop();
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_dirsStack.pop();
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// detect end of traversal
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if (itStack->empty())
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{
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*isFinished = true;
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return _itEnd->path();
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}
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}
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return itStack->top()->path();
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}
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} // namespace Poco
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