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190 lines
6.1 KiB
C++
190 lines
6.1 KiB
C++
//
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// ServerSocket.h
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//
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// $Id: //poco/1.4/Net/include/Poco/Net/ServerSocket.h#2 $
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//
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// Library: Net
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// Package: Sockets
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// Module: ServerSocket
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//
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// Definition of the ServerSocket class.
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//
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// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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//
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef Net_ServerSocket_INCLUDED
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#define Net_ServerSocket_INCLUDED
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#include "Poco/Net/Net.h"
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#include "Poco/Net/Socket.h"
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#include "Poco/Net/StreamSocket.h"
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namespace Poco {
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namespace Net {
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class Net_API ServerSocket: public Socket
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/// This class provides an interface to a
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/// TCP server socket.
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{
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public:
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ServerSocket();
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/// Creates a server socket.
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///
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/// The server socket must be bound to
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/// and address and put into listening state.
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ServerSocket(const Socket& socket);
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/// Creates the ServerSocket with the SocketImpl
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/// from another socket. The SocketImpl must be
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/// a ServerSocketImpl, otherwise an InvalidArgumentException
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/// will be thrown.
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ServerSocket(const SocketAddress& address, int backlog = 64);
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/// Creates a server socket, binds it
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/// to the given address and puts it in listening
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/// state.
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///
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/// After successful construction, the server socket
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/// is ready to accept connections.
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ServerSocket(Poco::UInt16 port, int backlog = 64);
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/// Creates a server socket, binds it
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/// to the given port and puts it in listening
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/// state.
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///
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/// After successful construction, the server socket
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/// is ready to accept connections.
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virtual ~ServerSocket();
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/// Destroys the StreamSocket.
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ServerSocket& operator = (const Socket& socket);
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/// Assignment operator.
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///
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/// Releases the socket's SocketImpl and
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/// attaches the SocketImpl from the other socket and
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/// increments the reference count of the SocketImpl.
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virtual void bind(const SocketAddress& address, bool reuseAddress = false);
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/// Bind a local address to the socket.
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///
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/// This is usually only done when establishing a server
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/// socket. TCP clients should not bind a socket to a
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/// specific address.
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///
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/// If reuseAddress is true, sets the SO_REUSEADDR
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/// socket option.
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virtual void bind(Poco::UInt16 port, bool reuseAddress = false);
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/// Bind a local port to the socket.
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///
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/// This is usually only done when establishing a server
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/// socket.
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///
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/// If reuseAddress is true, sets the SO_REUSEADDR
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/// socket option.
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virtual void bind6(const SocketAddress& address, bool reuseAddress = false, bool ipV6Only = false);
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/// Bind a local IPv6 address to the socket.
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///
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/// This is usually only done when establishing a server
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/// socket. TCP clients should not bind a socket to a
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/// specific address.
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///
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/// If reuseAddress is true, sets the SO_REUSEADDR
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/// socket option.
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///
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/// The given address must be an IPv6 address. The
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/// IPPROTO_IPV6/IPV6_V6ONLY option is set on the socket
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/// according to the ipV6Only parameter.
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///
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/// If the library has not been built with IPv6 support,
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/// a Poco::NotImplementedException will be thrown.
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virtual void bind6(Poco::UInt16 port, bool reuseAddress = false, bool ipV6Only = false);
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/// Bind a local IPv6 port to the socket.
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///
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/// This is usually only done when establishing a server
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/// socket.
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///
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/// If reuseAddress is true, sets the SO_REUSEADDR
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/// socket option.
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///
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/// The given address must be an IPv6 address. The
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/// IPPROTO_IPV6/IPV6_V6ONLY option is set on the socket
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/// according to the ipV6Only parameter.
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///
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/// If the library has not been built with IPv6 support,
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/// a Poco::NotImplementedException will be thrown.
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virtual void listen(int backlog = 64);
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/// Puts the socket into listening state.
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///
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/// The socket becomes a passive socket that
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/// can accept incoming connection requests.
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///
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/// The backlog argument specifies the maximum
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/// number of connections that can be queued
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/// for this socket.
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virtual StreamSocket acceptConnection(SocketAddress& clientAddr);
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/// Get the next completed connection from the
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/// socket's completed connection queue.
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///
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/// If the queue is empty, waits until a connection
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/// request completes.
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///
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/// Returns a new TCP socket for the connection
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/// with the client.
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///
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/// The client socket's address is returned in clientAddr.
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virtual StreamSocket acceptConnection();
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/// Get the next completed connection from the
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/// socket's completed connection queue.
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///
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/// If the queue is empty, waits until a connection
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/// request completes.
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///
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/// Returns a new TCP socket for the connection
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/// with the client.
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protected:
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ServerSocket(SocketImpl* pImpl, bool);
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/// The bool argument is to resolve an ambiguity with
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/// another constructor (Microsoft Visual C++ 2005)
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};
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} } // namespace Poco::Net
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#endif // Net_ServerSocket_INCLUDED
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