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252 lines
6.3 KiB
C++
252 lines
6.3 KiB
C++
//
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// SmallObjectAllocator.h
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//
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// $Id: //poco/1.4/Foundation/include/Poco/SmallObjectAllocator.h#1 $
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//
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// Library: Foundation
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// Package: Core
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// Module: SmallObjectAllocator
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//
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// Definition of the SmallObjectAllocator template.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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//
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef Foundation_SmallObjectAllocator_INCLUDED
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#define Foundation_SmallObjectAllocator_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/Types.h"
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namespace Poco {
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template <typename T, std::size_t S = sizeof(T)>
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class SmallObjectAllocator
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/// SmallObjectAllocator template is a lightweight wrapper implementing
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/// small object allocation optimization idiom. Class is statically
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/// parameterized on type created and the size threshold, which defaults
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/// to the created object size; it follows that the default behavior is
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/// use of automatically allocated memory (i.e. the value wrapped is
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/// stored in the pre-allocated buffer). To enforce heap allocation,
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/// specify S parameter to a value smaller than the size of the type
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/// being instantiated.
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///
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/// The SmallObjectAllocator trade-off is the runtime check for memory
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/// location where the value resides. The runtime check occurs at
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/// construction/destruction as well as every value access. Value
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/// access check can be alleviated by caching the value reference.
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///
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/// Usage example:
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///
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/// SmallObjectAllocator<int> s; // on the stack
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/// SmallObjectAllocator<int, 1> h; // force heap alloc
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/// int& i = s.get(); // no runtime performance penalty after this point
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/// i = 5;
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///
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{
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public:
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SmallObjectAllocator()
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{
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if (isOnHeap()) _memory.ptr = new T();
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else new (_memory.buf) T;
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}
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SmallObjectAllocator(const T& val)
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{
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if (isOnHeap()) _memory.ptr = new T(val);
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else new (_memory.buf) T(val);
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}
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SmallObjectAllocator(const SmallObjectAllocator& other)
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{
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if (this != &other)
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{
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if (isOnHeap())
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_memory.ptr = new T(*other._memory.ptr);
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else
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new (_memory.buf) T(*reinterpret_cast<const T*>(other._memory.buf));
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}
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}
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~SmallObjectAllocator()
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{
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if (isOnHeap()) delete _memory.ptr;
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else reinterpret_cast<T*>(_memory.buf)->~T();
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}
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SmallObjectAllocator& operator =(const SmallObjectAllocator& other)
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{
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if (this != &other)
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{
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if (isOnHeap())
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_memory.ptr = new T(*other._memory.ptr);
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else
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new (_memory.buf) T(*reinterpret_cast<const T*>(other._memory.buf));
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}
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return *this;
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}
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T& get()
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{
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if (isOnHeap())
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return *_memory.ptr;
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else
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return reinterpret_cast<T&>(*(_memory.buf));
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}
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const T& get() const
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{
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if (isOnHeap())
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return *_memory.ptr;
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else
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return reinterpret_cast<const T&>(*_memory.buf);
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}
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bool isOnHeap() const
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{
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return sizeof(T) > S;
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}
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private:
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union
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{
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unsigned char buf[S];
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T* ptr;
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} _memory;
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};
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template <>
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class SmallObjectAllocator <char*>
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/// SmallObjectAllocator char* specialization.
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///
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/// The treshold between auto and heap allocation
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/// is controlled through POCO_SMALL_OBJECT_SIZE compile
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/// time constant, which on 32 or 64 systems defaults
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/// to 31 or 63 bytes respectively. This specialization
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/// adds an extra byte to indicate the allocation strategy.
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///
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/// To summarize, e.g. POCO_SMALL_OBJECT_SIZE value of 7 will
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/// take up at least 8 bytes of storage (for auto allocation)
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/// with 6 bytes as the effective string length:
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///
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/// +---+---+---+---+---+---+---+---+
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/// | c | c | c | c | c | c | 0 | f |
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/// +---+---+---+---+---+---+---+---+
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///
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/// Legend:
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/// c - character
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/// 0 - terminating zero
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/// f - allocation flag
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///
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{
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public:
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static const std::size_t Size = POCO_SMALL_OBJECT_SIZE;
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SmallObjectAllocator(std::size_t sz)
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{
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_memory.buf[Size] = (sz > Size) ? 1 : 0;
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if (_memory.buf[Size]) _memory.ptr = new char[sz + 1];
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}
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SmallObjectAllocator(const char* pCh, std::size_t sz)
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{
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allocateAndAssign(pCh, sz);
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}
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SmallObjectAllocator(const char* pCh)
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{
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allocateAndAssign(pCh, strlen(pCh));
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}
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~SmallObjectAllocator()
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{
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if (_memory.buf[Size]) delete _memory.ptr;
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}
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SmallObjectAllocator <char*>& operator = (const char* pCh)
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{
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allocateAndAssign(pCh, strlen(pCh));
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return *this;
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}
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char* get()
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{
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if (_memory.buf[Size]) return _memory.ptr;
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else return _memory.buf;
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}
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const char* get() const
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{
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if (_memory.buf[Size]) return _memory.ptr;
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else return _memory.buf;
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}
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bool isOnHeap() const
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{
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return _memory.buf[Size] != 0;
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}
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private:
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SmallObjectAllocator();
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void allocateAndAssign(const char* pCh, std::size_t sz)
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{
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_memory.buf[Size] = (sz > Size) ? 1 : 0;
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if (_memory.buf[Size])
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{
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_memory.ptr = new char[sz + 1];
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_memory.ptr[sz] = '\0';
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std::memcpy(_memory.ptr, pCh, sz);
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}
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else
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{
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_memory.buf[sz] = '\0';
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std::memcpy(_memory.buf, pCh, sz);
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}
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}
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union
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{
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char buf[Size + 1];
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char* ptr;
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} _memory;
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};
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typedef SmallObjectAllocator<char*> SmallStringAllocator;
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} // namespace Poco
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#endif // Foundation_SmallObjectAllocator_INCLUDED
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