poco/Foundation/include/Poco/File.h
Kari Argillander 708a5d8307
RFC: Remove Windows CE support (#4342)
* Remove _WIN32_WCE macro

Poco now use C++17 and Windows CE does not support it and VS2017 does
also not support it so we can just remove Windows CE code. First remove
all macro usages from our own files.

* Remove WinCE support from build files

Poco now use C++17 and Windows CE does not support it and VS2017 does
also not support it so we can just remove Windows CE code. Remove all
references from build systems / scripts.

* Remove Windows CE related source and header files

Poco now use C++17 and Windows CE does not support it and VS2017 does
also not support it so we can just remove Windows CE code. First remove
all macro usages from our own files.

* Remove wcelibcex folder

Poco now use C++17 and Windows CE does not support it and VS2017 does
also not support it so we can just remove Windows CE code. First remove
all macro usages from our own files.

* Remove rest Windows CE mentions

There where some Windows CE mentions left. Remove those.

* Update Windows CE documentation

We should keep documentation some time so people can find reason for
remove.

---------

Co-authored-by: Kari Argillander <kari.argillander@fidelix.com>
2023-12-14 00:25:04 +01:00

321 lines
8.3 KiB
C++

//
// File.h
//
// Library: Foundation
// Package: Filesystem
// Module: File
//
// Definition of the File class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef Foundation_File_INCLUDED
#define Foundation_File_INCLUDED
#include "Poco/Foundation.h"
#include "Poco/Timestamp.h"
#include <vector>
#if defined(POCO_OS_FAMILY_WINDOWS)
#include "Poco/File_WIN32U.h"
#elif defined(POCO_VXWORKS)
#include "Poco/File_VX.h"
#elif defined(POCO_OS_FAMILY_UNIX)
#include "Poco/File_UNIX.h"
#endif
namespace Poco {
class Path;
class Foundation_API File: private FileImpl
/// The File class provides methods for working with a file.
///
/// Regarding paths passed to the various methods, note that
/// platform-specific limitations regarding maximum length
/// of the entire path and its components apply.
///
/// On Windows, the implementation tries to work around the rather low
/// 260 characters MAX_PATH limit by adding the "\\?\" prefix if
/// a path is absolute and exceeds MAX_PATH characters in length.
/// Note that various limitations regarding usage of the "\\?\"
/// prefix apply in that case, e.g. the path must
/// not contain relative components ("." and "..") and must not
/// use the forward slash ("/") as directory separator.
{
public:
typedef FileSizeImpl FileSize;
enum LinkType
/// Type of link for linkTo().
{
LINK_HARD = 0, /// hard link
LINK_SYMBOLIC = 1 /// symbolic link
};
enum Options
/// Options for File Copy/Movement
{
OPT_FAIL_ON_OVERWRITE = OPT_FAIL_ON_OVERWRITE_IMPL
};
File();
/// Creates the file.
File(const std::string& path);
/// Creates the file.
File(const char* path);
/// Creates the file.
File(const Path& path);
/// Creates the file.
File(const File& file);
/// Copy constructor.
virtual ~File();
/// Destroys the file.
File& operator = (const File& file);
/// Assignment operator.
File& operator = (const std::string& path);
/// Assignment operator.
File& operator = (const char* path);
/// Assignment operator.
File& operator = (const Path& path);
/// Assignment operator.
void swap(File& file) noexcept;
/// Swaps the file with another one.
const std::string& path() const;
/// Returns the path.
bool exists() const;
/// Returns true iff the file exists.
bool canRead() const;
/// Returns true iff the file is readable.
bool canWrite() const;
/// Returns true iff the file is writeable.
bool canExecute() const;
/// Returns true iff the file is executable.
///
/// On Windows, the file must have
/// the extension ".EXE" to be executable.
/// On Unix platforms, the executable permission
/// bit must be set.
bool isFile() const;
/// Returns true iff the file is a regular file.
bool isLink() const;
/// Returns true iff the file is a symbolic link.
bool isDirectory() const;
/// Returns true iff the file is a directory.
bool isDevice() const;
/// Returns true iff the file is a device.
bool isHidden() const;
/// Returns true if the file is hidden.
///
/// On Windows platforms, the file's hidden
/// attribute is set for this to be true.
///
/// On Unix platforms, the file name must
/// begin with a period for this to be true.
Timestamp created() const;
/// Returns the creation date of the file.
///
/// Not all platforms or filesystems (e.g. Linux and most Unix
/// platforms with the exception of FreeBSD and Mac OS X)
/// maintain the creation date of a file.
/// On such platforms, created() returns
/// the time of the last inode modification.
Timestamp getLastModified() const;
/// Returns the modification date of the file.
File& setLastModified(const Timestamp& ts);
/// Sets the modification date of the file.
FileSize getSize() const;
/// Returns the size of the file in bytes.
File& setSize(FileSize size);
/// Sets the size of the file in bytes. Can be used
/// to truncate a file.
File& setWriteable(bool flag = true);
/// Makes the file writeable (if flag is true), or
/// non-writeable (if flag is false) by setting the
/// file's flags in the filesystem accordingly.
File& setReadOnly(bool flag = true);
/// Makes the file non-writeable (if flag is true), or
/// writeable (if flag is false) by setting the
/// file's flags in the filesystem accordingly.
File& setExecutable(bool flag = true);
/// Makes the file executable (if flag is true), or
/// non-executable (if flag is false) by setting
/// the file's permission bits accordingly.
///
/// Does nothing on Windows.
void copyTo(const std::string& path, int options = 0) const;
/// Copies the file (or directory) to the given path.
/// The target path can be a directory.
///
/// A directory is copied recursively.
/// If options is set to OPT_FAIL_ON_OVERWRITE the Method throws an FileExists Exception
/// if the File already exists.
void moveTo(const std::string& path, int options = 0);
/// Copies the file (or directory) to the given path and
/// removes the original file. The target path can be a directory.
/// If options is set to OPT_FAIL_ON_OVERWRITE the Method throws an FileExists Exception
/// if the File already exists.
void renameTo(const std::string& path, int options = 0);
/// Renames the file to the new name.
/// If options is set to OPT_FAIL_ON_OVERWRITE the Method throws an FileExists Exception
/// if the File already exists.
void linkTo(const std::string& path, LinkType type = LINK_SYMBOLIC) const;
/// Creates a link (symbolic or hard, depending on type argument)
/// at the given path to the file or directory.
///
/// May not be supported on all platforms.
/// Furthermore, some operating systems do not allow creating
/// hard links to directories.
void remove(bool recursive = false);
/// Deletes the file. If recursive is true and the
/// file is a directory, recursively deletes all
/// files in the directory.
bool createFile();
/// Creates a new, empty file in an atomic operation.
/// Returns true if the file has been created and false
/// if the file already exists. Throws an exception if
/// an error occurs.
bool createDirectory();
/// Creates a directory. Returns true if the directory
/// has been created and false if it already exists.
/// Throws an exception if an error occurs.
void createDirectories();
/// Creates a directory (and all parent directories
/// if necessary).
void list(std::vector<std::string>& files) const;
/// Fills the vector with the names of all
/// files in the directory.
void list(std::vector<File>& files) const;
/// Fills the vector with the names of all
/// files in the directory.
FileSize totalSpace() const;
/// Returns the total size in bytes of the partition containing this path.
FileSize usableSpace() const;
/// Returns the number of usable free bytes on the partition containing this path.
FileSize freeSpace() const;
/// Returns the number of free bytes on the partition containing this path.
bool operator == (const File& file) const;
bool operator != (const File& file) const;
bool operator < (const File& file) const;
bool operator <= (const File& file) const;
bool operator > (const File& file) const;
bool operator >= (const File& file) const;
static void handleLastError(const std::string& path);
/// For internal use only. Throws an appropriate
/// exception for the last file-related error.
protected:
void copyDirectory(const std::string& path, int options = 0) const;
/// Copies a directory. Used internally by copyTo().
};
//
// inlines
//
inline const std::string& File::path() const
{
return getPathImpl();
}
inline bool File::operator == (const File& file) const
{
return getPathImpl() == file.getPathImpl();
}
inline bool File::operator != (const File& file) const
{
return getPathImpl() != file.getPathImpl();
}
inline bool File::operator < (const File& file) const
{
return getPathImpl() < file.getPathImpl();
}
inline bool File::operator <= (const File& file) const
{
return getPathImpl() <= file.getPathImpl();
}
inline bool File::operator > (const File& file) const
{
return getPathImpl() > file.getPathImpl();
}
inline bool File::operator >= (const File& file) const
{
return getPathImpl() >= file.getPathImpl();
}
inline void swap(File& f1, File& f2) noexcept
{
f1.swap(f2);
}
} // namespace Poco
#endif // Foundation_File_INCLUDED