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			370 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			370 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //
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| // Thread.h
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| //
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| // $Id: //poco/1.4/Foundation/include/Poco/Thread.h#3 $
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| //
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| // Library: Foundation
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| // Package: Threading
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| // Module:  Thread
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| //
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| // Definition of the Thread class.
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| //
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| // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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| // and Contributors.
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| //
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| // SPDX-License-Identifier:	BSL-1.0
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| //
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| 
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| 
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| #ifndef Foundation_Thread_INCLUDED
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| #define Foundation_Thread_INCLUDED
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| 
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| 
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| #include "Poco/Foundation.h"
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| #include "Poco/Event.h"
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| #include "Poco/Mutex.h"
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| 
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| 
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| #if defined(POCO_OS_FAMILY_WINDOWS)
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| #if defined(_WIN32_WCE)
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| #include "Poco/Thread_WINCE.h"
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| #else
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| #include "Poco/Thread_WIN32.h"
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| #endif
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| #elif defined(POCO_VXWORKS)
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| #include "Poco/Thread_VX.h"
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| #else
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| #include "Poco/Thread_POSIX.h"
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| #endif
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| 
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| 
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| namespace Poco {
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| 
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| 
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| class Runnable;
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| class ThreadLocalStorage;
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| 
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| 
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| class Foundation_API Thread: private ThreadImpl
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| 	/// This class implements a platform-independent
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| 	/// wrapper to an operating system thread.
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| 	///
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| 	/// Every Thread object gets a unique (within
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| 	/// its process) numeric thread ID.
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| 	/// Furthermore, a thread can be assigned a name.
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| 	/// The name of a thread can be changed at any time.
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| {
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| public:	
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| 	typedef ThreadImpl::TIDImpl TID;
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| 
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| 	using ThreadImpl::Callable;
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| 
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| 	enum Priority
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| 		/// Thread priorities.
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| 	{
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| 		PRIO_LOWEST  = PRIO_LOWEST_IMPL, /// The lowest thread priority.
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| 		PRIO_LOW     = PRIO_LOW_IMPL,    /// A lower than normal thread priority.
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| 		PRIO_NORMAL  = PRIO_NORMAL_IMPL, /// The normal thread priority.
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| 		PRIO_HIGH    = PRIO_HIGH_IMPL,   /// A higher than normal thread priority.
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| 		PRIO_HIGHEST = PRIO_HIGHEST_IMPL /// The highest thread priority.
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| 	};
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| 	
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| 	enum Policy
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| 	{
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| 		POLICY_DEFAULT = POLICY_DEFAULT_IMPL
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| 	};
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| 
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| 	Thread();
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| 		/// Creates a thread. Call start() to start it.
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| 		
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| 	Thread(const std::string& name);
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| 		/// Creates a named thread. Call start() to start it.
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| 		
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| 	~Thread();
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| 		/// Destroys the thread.
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| 
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| 	int id() const;
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| 		/// Returns the unique thread ID of the thread.
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| 
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| 	TID tid() const;
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| 		/// Returns the native thread ID of the thread.
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| 
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| 	std::string name() const;
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| 		/// Returns the name of the thread.
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| 
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| 	std::string getName() const;
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| 		/// Returns the name of the thread.
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| 
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| 	void setName(const std::string& name);
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| 		/// Sets the name of the thread.
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| 
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| 	void setPriority(Priority prio);
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| 		/// Sets the thread's priority.
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| 		///
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| 		/// Some platform only allow changing a thread's priority
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| 		/// if the process has certain privileges.
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| 
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| 	Priority getPriority() const;
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| 		/// Returns the thread's priority.
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| 
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| 	void setOSPriority(int prio, int policy = POLICY_DEFAULT);
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| 		/// Sets the thread's priority, using an operating system specific
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| 		/// priority value. Use getMinOSPriority() and getMaxOSPriority() to
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| 		/// obtain mininum and maximum priority values. Additionally,
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| 		/// a scheduling policy can be specified. The policy is currently
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| 		/// only used on POSIX platforms where the values SCHED_OTHER (default),
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| 		/// SCHED_FIFO and SCHED_RR are supported.
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| 		
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| 	int getOSPriority() const;
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| 		/// Returns the thread's priority, expressed as an operating system
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| 		/// specific priority value.
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| 		///
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| 		/// May return 0 if the priority has not been explicitly set.
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| 		
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| 	static int getMinOSPriority(int policy = POLICY_DEFAULT);
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| 		/// Returns the minimum operating system-specific priority value,
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| 		/// which can be passed to setOSPriority() for the given policy.
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| 		
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| 	static int getMaxOSPriority(int policy = POLICY_DEFAULT);
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| 		/// Returns the maximum operating system-specific priority value,
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| 		/// which can be passed to setOSPriority() for the given policy.
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| 
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| 	void setStackSize(int size);
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| 		/// Sets the thread's stack size in bytes.
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| 		/// Setting the stack size to 0 will use the default stack size.
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| 		/// Typically, the real stack size is rounded up to the nearest
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| 		/// page size multiple.
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| 
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| 	int getStackSize() const;
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| 		/// Returns the thread's stack size in bytes.
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| 		/// If the default stack size is used, 0 is returned.
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| 
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| 	void start(Runnable& target);
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| 		/// Starts the thread with the given target.
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| 		///
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| 		/// Note that the given Runnable object must remain
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| 		/// valid during the entire lifetime of the thread, as
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| 		/// only a reference to it is stored internally.
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| 
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| 	void start(Callable target, void* pData = 0);
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| 		/// Starts the thread with the given target and parameter.
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| 
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| 	template <class Functor>
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| 	void startFunc(Functor fn)
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| 		/// Starts the thread with the given functor object or lambda.
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| 	{
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| 		startImpl(new FunctorRunnable<Functor>(fn));
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| 	}
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| 
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| 	void join();
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| 		/// Waits until the thread completes execution.	
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| 		/// If multiple threads try to join the same
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| 		/// thread, the result is undefined.
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| 		
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| 	void join(long milliseconds);
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| 		/// Waits for at most the given interval for the thread
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| 		/// to complete. Throws a TimeoutException if the thread
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| 		/// does not complete within the specified time interval.
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| 		
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| 	bool tryJoin(long milliseconds);
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| 		/// Waits for at most the given interval for the thread
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| 		/// to complete. Returns true if the thread has finished,
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| 		/// false otherwise.
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| 
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| 	bool isRunning() const;
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| 		/// Returns true if the thread is running.
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| 
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| 	static bool trySleep(long milliseconds);
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| 		/// Starts an interruptible sleep. When trySleep() is called,
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| 		/// the thread will remain suspended until:
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| 		///   - the timeout expires or 
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| 		///   - wakeUp() is called
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| 		/// 
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| 		/// Function returns true if sleep attempt was completed, false
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| 		/// if sleep was interrupted by a wakeUp() call.
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| 		/// A frequent scenario where trySleep()/wakeUp() pair of functions
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| 		/// is useful is with threads spending most of the time idle,
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| 		/// with periodic activity between the idle times; trying to sleep
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| 		/// (as opposed to sleeping) allows immediate ending of idle thread
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| 		/// from the outside.
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| 		/// 
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| 		/// The trySleep() and wakeUp() calls should be used with 
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| 		/// understanding that the suspended state is not a true sleep, 
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| 		/// but rather a state of waiting for an event, with timeout 
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| 		/// expiration. This makes order of calls significant; calling 
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| 		/// wakeUp() before calling trySleep() will prevent the next  
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| 		/// trySleep() call to actually suspend the thread (which, in 
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| 		/// some scenarios, may be desirable behavior).
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| 
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| 	void wakeUp();
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| 		/// Wakes up the thread which is in the state of interruptible
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| 		/// sleep. For threads that are not suspended, calling this
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| 		/// function has the effect of preventing the subsequent
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| 		/// trySleep() call to put thread in a suspended state.
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| 
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| 	static void sleep(long milliseconds);
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| 		/// Suspends the current thread for the specified
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| 		/// amount of time.
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| 
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| 	static void yield();
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| 		/// Yields cpu to other threads.
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| 
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| 	static Thread* current();
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| 		/// Returns the Thread object for the currently active thread.
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| 		/// If the current thread is the main thread, 0 is returned.
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| 
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|  	static TID currentTid();
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|  		/// Returns the native thread ID for the current thread.    
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| 
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| protected:
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| 	ThreadLocalStorage& tls();
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| 		/// Returns a reference to the thread's local storage.
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| 
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| 	void clearTLS();
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| 		/// Clears the thread's local storage.
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| 
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| 	std::string makeName();
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| 		/// Creates a unique name for a thread.
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| 		
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| 	static int uniqueId();
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| 		/// Creates and returns a unique id for a thread.
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| 
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| 	template <class Functor>
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| 	class FunctorRunnable: public Runnable
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| 	{
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| 	public:
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| 		FunctorRunnable(const Functor& functor):
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| 			_functor(functor)
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| 		{
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| 		}
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| 
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| 		~FunctorRunnable()
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| 		{
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| 		}
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| 
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| 		void run()
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| 		{
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| 			_functor();
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| 		}
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| 	
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| 	private:
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| 		Functor _functor;
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| 	};
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| 
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| private:
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| 	Thread(const Thread&);
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| 	Thread& operator = (const Thread&);
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| 
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| 	int                 _id;
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| 	std::string         _name;
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| 	ThreadLocalStorage* _pTLS;
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| 	Event               _event;
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| 	mutable FastMutex   _mutex;
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| 
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| 	friend class ThreadLocalStorage;
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| 	friend class PooledThread;
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| };
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| 
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| 
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| //
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| // inlines
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| //
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| inline Thread::TID Thread::tid() const
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| {
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| 	return tidImpl();
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| }
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| 
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| 
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| inline int Thread::id() const
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| {
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| 	return _id;
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| }
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| 
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| 
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| inline std::string Thread::name() const
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| {
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| 	FastMutex::ScopedLock lock(_mutex);
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| 	
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| 	return _name;
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| }
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| 
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| 
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| inline std::string Thread::getName() const
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| {
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| 	FastMutex::ScopedLock lock(_mutex);
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| 	
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| 	return _name;
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| }
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| 
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| 
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| inline bool Thread::isRunning() const
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| {
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| 	return isRunningImpl();
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| }
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| 
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| 
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| inline void Thread::sleep(long milliseconds)
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| {
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| 	sleepImpl(milliseconds);
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| }
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| 
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| 
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| inline void Thread::yield()
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| {
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| 	yieldImpl();
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| }
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| 
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| 
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| inline Thread* Thread::current()
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| {
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| 	return static_cast<Thread*>(currentImpl());
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| }
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| 
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| 
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| inline void Thread::setOSPriority(int prio, int policy)
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| {
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| 	setOSPriorityImpl(prio, policy);	
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| }
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| 
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| 	
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| inline int Thread::getOSPriority() const
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| {
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| 	return getOSPriorityImpl();
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| }
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| 
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| 	
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| inline int Thread::getMinOSPriority(int policy)
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| {
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| 	return ThreadImpl::getMinOSPriorityImpl(policy);
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| }
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| 
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| 	
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| inline int Thread::getMaxOSPriority(int policy)
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| {
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| 	return ThreadImpl::getMaxOSPriorityImpl(policy);
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| }
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| 
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| 
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| inline void Thread::setStackSize(int size)
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| {
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| 	setStackSizeImpl(size);
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| }
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| 
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| 
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| inline int Thread::getStackSize() const
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| {
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| 	return getStackSizeImpl();
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| }
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| 
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| 
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| inline Thread::TID Thread::currentTid()
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| {
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| 	return currentTidImpl();
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| }
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| 
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| 
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| } // namespace Poco
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| 
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| 
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| #endif // Foundation_Thread_INCLUDED
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