mirror of
				https://github.com/pocoproject/poco.git
				synced 2025-10-25 18:22:59 +02:00 
			
		
		
		
	
		
			
				
	
	
		
			242 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			242 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //
 | |
| // ThreadPool.h
 | |
| //
 | |
| // $Id: //poco/1.4/Foundation/include/Poco/ThreadPool.h#1 $
 | |
| //
 | |
| // Library: Foundation
 | |
| // Package: Threading
 | |
| // Module:  ThreadPool
 | |
| //
 | |
| // Definition of the ThreadPool class.
 | |
| //
 | |
| // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
 | |
| // and Contributors.
 | |
| //
 | |
| // SPDX-License-Identifier:	BSL-1.0
 | |
| //
 | |
| 
 | |
| 
 | |
| #ifndef Foundation_ThreadPool_INCLUDED
 | |
| #define Foundation_ThreadPool_INCLUDED
 | |
| 
 | |
| 
 | |
| #include "Poco/Foundation.h"
 | |
| #include "Poco/Thread.h"
 | |
| #include "Poco/Mutex.h"
 | |
| #include <vector>
 | |
| 
 | |
| 
 | |
| namespace Poco {
 | |
| 
 | |
| 
 | |
| class Runnable;
 | |
| class PooledThread;
 | |
| 
 | |
| class Foundation_API ThreadPool
 | |
| 	/// A thread pool always keeps a number of threads running, ready
 | |
| 	/// to accept work.
 | |
| 	/// Creating and starting a threads can impose a significant runtime
 | |
| 	/// overhead to an application. A thread pool helps to improve
 | |
| 	/// the performance of an application by reducing the number
 | |
| 	/// of threads that have to be created (and destroyed again).
 | |
| 	/// Threads in a thread pool are re-used once they become
 | |
| 	/// available again.
 | |
| 	/// The thread pool always keeps a minimum number of threads
 | |
| 	/// running. If the demand for threads increases, additional
 | |
| 	/// threads are created. Once the demand for threads sinks
 | |
| 	/// again, no-longer used threads are stopped and removed
 | |
| 	/// from the pool.
 | |
| {
 | |
| public:
 | |
| 	enum ThreadAffinityPolicy
 | |
| 	{
 | |
| 		TAP_DEFAULT = 0,
 | |
| 		TAP_UNIFORM_DISTRIBUTION,
 | |
| 		TAP_CUSTOM
 | |
| 	};
 | |
| 	
 | |
| 	ThreadPool(int minCapacity = 2,
 | |
| 		int maxCapacity = 16,
 | |
| 		int idleTime = 60,
 | |
| 		int stackSize = POCO_THREAD_STACK_SIZE,
 | |
| 		ThreadAffinityPolicy affinityPolicy = TAP_DEFAULT);
 | |
| 		/// Creates a thread pool with minCapacity threads.
 | |
| 		/// If required, up to maxCapacity threads are created
 | |
| 		/// a NoThreadAvailableException exception is thrown.
 | |
| 		/// If a thread is running idle for more than idleTime seconds,
 | |
| 		/// and more than minCapacity threads are running, the thread
 | |
| 		/// is killed. Threads are created with given stack size.
 | |
| 		/// Threads are created with given affinity policy.
 | |
| 
 | |
| 	ThreadPool(const std::string& name,
 | |
| 		int minCapacity = 2,
 | |
| 		int maxCapacity = 16,
 | |
| 		int idleTime = 60,
 | |
| 		int stackSize = POCO_THREAD_STACK_SIZE,
 | |
| 		ThreadAffinityPolicy affinityPolicy = TAP_DEFAULT);
 | |
| 		/// Creates a thread pool with the given name and minCapacity threads.
 | |
| 		/// If required, up to maxCapacity threads are created
 | |
| 		/// a NoThreadAvailableException exception is thrown.
 | |
| 		/// If a thread is running idle for more than idleTime seconds,
 | |
| 		/// and more than minCapacity threads are running, the thread
 | |
| 		/// is killed. Threads are created with given stack size.
 | |
| 		/// Threads are created with given affinity policy.
 | |
| 
 | |
| 	~ThreadPool();
 | |
| 		/// Currently running threads will remain active
 | |
| 		/// until they complete. 
 | |
| 	
 | |
| 	void addCapacity(int n);
 | |
| 		/// Increases (or decreases, if n is negative)
 | |
| 		/// the maximum number of threads.
 | |
| 
 | |
| 	int capacity() const;
 | |
| 		/// Returns the maximum capacity of threads.
 | |
| 
 | |
| 	void setStackSize(int stackSize);
 | |
| 		/// Sets the stack size for threads.
 | |
| 		/// New stack size applies only for newly created threads.
 | |
| 
 | |
| 	int getStackSize() const;
 | |
| 		/// Returns the stack size used to create new threads.
 | |
| 
 | |
| 	void setAffinityPolicy(ThreadAffinityPolicy affinityPolicy);
 | |
| 		/// Sets the thread affinity policy for newly created threads.
 | |
| 
 | |
| 	ThreadAffinityPolicy getAffinityPolicy();
 | |
| 		/// Returns the thread affinity policy used to create new threads.
 | |
| 
 | |
| 	int used() const;
 | |
| 		/// Returns the number of currently used threads.
 | |
| 
 | |
| 	int allocated() const;
 | |
| 		/// Returns the number of currently allocated threads.
 | |
| 
 | |
| 	int available() const;
 | |
| 		/// Returns the number available threads.
 | |
| 
 | |
| 	void start(Runnable& target, int cpu = -1);
 | |
| 		/// Obtains a thread and starts the target on specified cpu.
 | |
| 		/// Throws a NoThreadAvailableException if no more
 | |
| 		/// threads are available.
 | |
| 
 | |
| 	void start(Runnable& target, const std::string& name, int cpu = -1);
 | |
| 		/// Obtains a thread and starts the target on specified cpu.
 | |
| 		/// Assigns the given name to the thread.
 | |
| 		/// Throws a NoThreadAvailableException if no more
 | |
| 		/// threads are available.
 | |
| 
 | |
| 	void startWithPriority(Thread::Priority priority, Runnable& target, int cpu = -1);
 | |
| 		/// Obtains a thread, adjusts the thread's priority, and starts the target on specified cpu.
 | |
| 		/// Throws a NoThreadAvailableException if no more
 | |
| 		/// threads are available.
 | |
| 
 | |
| 	void startWithPriority(Thread::Priority priority, Runnable& target, const std::string& name, int cpu = -1);
 | |
| 		/// Obtains a thread, adjusts the thread's priority, and starts the target on specified cpu.
 | |
| 		/// Assigns the given name to the thread.
 | |
| 		/// Throws a NoThreadAvailableException if no more
 | |
| 		/// threads are available.
 | |
| 
 | |
| 	void stopAll();
 | |
| 		/// Stops all running threads and waits for their completion.
 | |
| 		///
 | |
| 		/// Will also delete all thread objects.
 | |
| 		/// If used, this method should be the last action before
 | |
| 		/// the thread pool is deleted.
 | |
| 		///
 | |
| 		/// Note: If a thread fails to stop within 10 seconds 
 | |
| 		/// (due to a programming error, for example), the
 | |
| 		/// underlying thread object will not be deleted and
 | |
| 		/// this method will return anyway. This allows for a
 | |
| 		/// more or less graceful shutdown in case of a misbehaving
 | |
| 		/// thread.
 | |
| 
 | |
| 	void joinAll();
 | |
| 		/// Waits for all threads to complete.
 | |
| 		///
 | |
| 		/// Note that this will not actually join() the underlying
 | |
| 		/// thread, but rather wait for the thread's runnables
 | |
| 		/// to finish.
 | |
| 
 | |
| 	void collect();
 | |
| 		/// Stops and removes no longer used threads from the
 | |
| 		/// thread pool. Can be called at various times in an
 | |
| 		/// application's life time to help the thread pool
 | |
| 		/// manage its threads. Calling this method is optional,
 | |
| 		/// as the thread pool is also implicitly managed in
 | |
| 		/// calls to start(), addCapacity() and joinAll().
 | |
| 
 | |
| 	const std::string& name() const;
 | |
| 		/// Returns the name of the thread pool,
 | |
| 		/// or an empty string if no name has been
 | |
| 		/// specified in the constructor.
 | |
| 
 | |
| 	static ThreadPool& defaultPool(ThreadAffinityPolicy affinityPolicy = TAP_DEFAULT);
 | |
| 		/// Returns a reference to the default
 | |
| 		/// thread pool.
 | |
| 
 | |
| protected:
 | |
| 	PooledThread* getThread();
 | |
| 	PooledThread* createThread();
 | |
| 
 | |
| 	void housekeep();
 | |
| 	int affinity(int cpu);
 | |
| 
 | |
| private:
 | |
| 	ThreadPool(const ThreadPool& pool);
 | |
| 	ThreadPool& operator = (const ThreadPool& pool);
 | |
| 
 | |
| 	typedef std::vector<PooledThread*> ThreadVec;
 | |
| 
 | |
| 	std::string _name;
 | |
| 	int _minCapacity;
 | |
| 	int _maxCapacity;
 | |
| 	int _idleTime;
 | |
| 	int _serial;
 | |
| 	int _age;
 | |
| 	int _stackSize;
 | |
| 	ThreadVec _threads;
 | |
| 	mutable FastMutex _mutex;
 | |
| 	ThreadAffinityPolicy _affinityPolicy;
 | |
| 	AtomicCounter _lastCpu;
 | |
| };
 | |
| 
 | |
| 
 | |
| //
 | |
| // inlines
 | |
| //
 | |
| inline void ThreadPool::setStackSize(int stackSize)
 | |
| {
 | |
| 	_stackSize = stackSize;
 | |
| }
 | |
| 
 | |
| 
 | |
| inline int ThreadPool::getStackSize() const
 | |
| {
 | |
| 	return _stackSize;
 | |
| }
 | |
| 
 | |
| 
 | |
| inline void ThreadPool::setAffinityPolicy(ThreadPool::ThreadAffinityPolicy affinityPolicy)
 | |
| {
 | |
| 	_affinityPolicy = affinityPolicy;
 | |
| }
 | |
| 
 | |
| 
 | |
| inline ThreadPool::ThreadAffinityPolicy ThreadPool::getAffinityPolicy()
 | |
| {
 | |
| 	return _affinityPolicy;
 | |
| }
 | |
| 
 | |
| 
 | |
| inline const std::string& ThreadPool::name() const
 | |
| {
 | |
| 	return _name;
 | |
| }
 | |
| 
 | |
| 
 | |
| } // namespace Poco
 | |
| 
 | |
| 
 | |
| #endif // Foundation_ThreadPool_INCLUDED
 | 
