mirror of
https://github.com/pocoproject/poco.git
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4a9285c997
Co-authored-by: Alexander B <bas524@ya.ru>
146 lines
3.9 KiB
C++
146 lines
3.9 KiB
C++
//
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// ActiveThreadPool.h
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//
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// Library: Foundation
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// Package: Threading
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// Module: ActiveThreadPool
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//
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// Definition of the ActiveThreadPool class.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Foundation_ActiveThreadPool_INCLUDED
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#define Foundation_ActiveThreadPool_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/Thread.h"
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#include "Poco/Mutex.h"
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#include "Poco/Environment.h"
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#include <vector>
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namespace Poco {
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class Runnable;
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class ActiveThread;
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class Foundation_API ActiveThreadPool
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/// A thread pool always keeps a number of threads running, ready
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/// to accept work.
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/// Threads in an active thread pool are re-used
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/// Every thread in the pool has own notification-queue with Runnable
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/// Every Runnable executes on next thread (round-robin model)
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/// The thread pool always keeps fixed number of threads running.
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/// Use case for this pool is running many (more than os-max-thread-count) short live tasks
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/// Round-robin model allow efficiently utilize cpu cores
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{
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public:
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ActiveThreadPool(int capacity = static_cast<int>(Environment::processorCount()) + 1,
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int stackSize = POCO_THREAD_STACK_SIZE);
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/// Creates a thread pool with fixed capacity threads.
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/// Threads are created with given stack size.
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ActiveThreadPool(std::string name,
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int capacity = static_cast<int>(Environment::processorCount()) + 1,
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int stackSize = POCO_THREAD_STACK_SIZE);
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/// Creates a thread pool with the given name and fixed capacity threads.
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/// Threads are created with given stack size.
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~ActiveThreadPool();
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/// Currently running threads will remain active
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/// until they complete.
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int capacity() const;
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/// Returns the capacity of threads.
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int getStackSize() const;
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/// Returns the stack size used to create new threads.
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void start(Runnable& target);
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/// Obtains a thread and starts the target.
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void start(Runnable& target, const std::string& name);
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/// Obtains a thread and starts the target.
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/// Assigns the given name to the thread.
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void startWithPriority(Thread::Priority priority, Runnable& target);
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/// Obtains a thread, adjusts the thread's priority, and starts the target.
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void startWithPriority(Thread::Priority priority, Runnable& target, const std::string& name);
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/// Obtains a thread, adjusts the thread's priority, and starts the target.
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/// Assigns the given name to the thread.
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void stopAll();
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/// Stops all running threads and waits for their completion.
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///
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/// Will also delete all thread objects.
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/// If used, this method should be the last action before
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/// the thread pool is deleted.
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///
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/// Note: If a thread fails to stop within 10 seconds
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/// (due to a programming error, for example), the
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/// underlying thread object will not be deleted and
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/// this method will return anyway. This allows for a
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/// more or less graceful shutdown in case of a misbehaving
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/// thread.
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void joinAll();
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/// Waits for all threads to complete.
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///
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/// Note that this will join() underlying
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/// threads and restart them for next tasks.
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const std::string& name() const;
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/// Returns the name of the thread pool,
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/// or an empty string if no name has been
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/// specified in the constructor.
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static ActiveThreadPool& defaultPool();
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/// Returns a reference to the default
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/// thread pool.
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protected:
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ActiveThread* getThread();
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ActiveThread* createThread();
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private:
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ActiveThreadPool(const ActiveThreadPool& pool);
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ActiveThreadPool& operator = (const ActiveThreadPool& pool);
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typedef std::vector<ActiveThread*> ThreadVec;
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std::string _name;
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int _capacity;
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int _serial;
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int _stackSize;
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ThreadVec _threads;
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mutable FastMutex _mutex;
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std::atomic<size_t> _lastThreadIndex{0};
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};
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inline int ActiveThreadPool::getStackSize() const
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{
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return _stackSize;
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}
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inline const std::string& ActiveThreadPool::name() const
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{
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return _name;
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}
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} // namespace Poco
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#endif // Foundation_ActiveThreadPool_INCLUDED
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