poco/Foundation/include/Poco/ActiveThreadPool.h
Alexander B 4a9285c997
Improve FifoEvent, ActiveMethod, ActiveResult (#4211)
Co-authored-by: Alexander B <bas524@ya.ru>
2023-11-22 00:59:24 +01:00

146 lines
3.9 KiB
C++

//
// ActiveThreadPool.h
//
// Library: Foundation
// Package: Threading
// Module: ActiveThreadPool
//
// Definition of the ActiveThreadPool class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef Foundation_ActiveThreadPool_INCLUDED
#define Foundation_ActiveThreadPool_INCLUDED
#include "Poco/Foundation.h"
#include "Poco/Thread.h"
#include "Poco/Mutex.h"
#include "Poco/Environment.h"
#include <vector>
namespace Poco {
class Runnable;
class ActiveThread;
class Foundation_API ActiveThreadPool
/// A thread pool always keeps a number of threads running, ready
/// to accept work.
/// Threads in an active thread pool are re-used
/// Every thread in the pool has own notification-queue with Runnable
/// Every Runnable executes on next thread (round-robin model)
/// The thread pool always keeps fixed number of threads running.
/// Use case for this pool is running many (more than os-max-thread-count) short live tasks
/// Round-robin model allow efficiently utilize cpu cores
{
public:
ActiveThreadPool(int capacity = static_cast<int>(Environment::processorCount()) + 1,
int stackSize = POCO_THREAD_STACK_SIZE);
/// Creates a thread pool with fixed capacity threads.
/// Threads are created with given stack size.
ActiveThreadPool(std::string name,
int capacity = static_cast<int>(Environment::processorCount()) + 1,
int stackSize = POCO_THREAD_STACK_SIZE);
/// Creates a thread pool with the given name and fixed capacity threads.
/// Threads are created with given stack size.
~ActiveThreadPool();
/// Currently running threads will remain active
/// until they complete.
int capacity() const;
/// Returns the capacity of threads.
int getStackSize() const;
/// Returns the stack size used to create new threads.
void start(Runnable& target);
/// Obtains a thread and starts the target.
void start(Runnable& target, const std::string& name);
/// Obtains a thread and starts the target.
/// Assigns the given name to the thread.
void startWithPriority(Thread::Priority priority, Runnable& target);
/// Obtains a thread, adjusts the thread's priority, and starts the target.
void startWithPriority(Thread::Priority priority, Runnable& target, const std::string& name);
/// Obtains a thread, adjusts the thread's priority, and starts the target.
/// Assigns the given name to the thread.
void stopAll();
/// Stops all running threads and waits for their completion.
///
/// Will also delete all thread objects.
/// If used, this method should be the last action before
/// the thread pool is deleted.
///
/// Note: If a thread fails to stop within 10 seconds
/// (due to a programming error, for example), the
/// underlying thread object will not be deleted and
/// this method will return anyway. This allows for a
/// more or less graceful shutdown in case of a misbehaving
/// thread.
void joinAll();
/// Waits for all threads to complete.
///
/// Note that this will join() underlying
/// threads and restart them for next tasks.
const std::string& name() const;
/// Returns the name of the thread pool,
/// or an empty string if no name has been
/// specified in the constructor.
static ActiveThreadPool& defaultPool();
/// Returns a reference to the default
/// thread pool.
protected:
ActiveThread* getThread();
ActiveThread* createThread();
private:
ActiveThreadPool(const ActiveThreadPool& pool);
ActiveThreadPool& operator = (const ActiveThreadPool& pool);
typedef std::vector<ActiveThread*> ThreadVec;
std::string _name;
int _capacity;
int _serial;
int _stackSize;
ThreadVec _threads;
mutable FastMutex _mutex;
std::atomic<size_t> _lastThreadIndex{0};
};
inline int ActiveThreadPool::getStackSize() const
{
return _stackSize;
}
inline const std::string& ActiveThreadPool::name() const
{
return _name;
}
} // namespace Poco
#endif // Foundation_ActiveThreadPool_INCLUDED