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			134 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			134 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// Event.h
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//
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// Library: Foundation
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// Package: Threading
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// Module:  Event
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//
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// Definition of the Event class.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier:	BSL-1.0
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//
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#ifndef Foundation_Event_INCLUDED
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#define Foundation_Event_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/Exception.h"
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#if defined(POCO_OS_FAMILY_WINDOWS)
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#include "Poco/Event_WIN32.h"
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#elif defined(POCO_VXWORKS)
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#include "Poco/Event_VX.h"
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#else
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#include "Poco/Event_POSIX.h"
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#endif
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namespace Poco {
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class Foundation_API Event: private EventImpl
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	/// An Event is a synchronization object that
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	/// allows one thread to signal one or more
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	/// other threads that a certain event
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	/// has happened.
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	/// Usually, one thread signals an event,
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	/// while one or more other threads wait
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	/// for an event to become signalled.
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{
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public:
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	enum EventType
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	{
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		EVENT_MANUALRESET, /// Manual reset event
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		EVENT_AUTORESET    /// Auto-reset event
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	};
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	explicit Event(EventType type = EVENT_AUTORESET);
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		/// Creates the event. If type is EVENT_AUTORESET,
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		/// the event is automatically reset after
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		/// a wait() successfully returns.
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	//@ deprecated
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	explicit Event(bool autoReset);
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		/// Please use Event::Event(EventType) instead.
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	~Event();
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		/// Destroys the event.
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	void set();
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		/// Signals the event. If autoReset is true,
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		/// only one thread waiting for the event
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		/// can resume execution.
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		/// If autoReset is false, all waiting threads
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		/// can resume execution.
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	void wait();
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		/// Waits for the event to become signalled.
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	void wait(long milliseconds);
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		/// Waits for the event to become signalled.
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		/// Throws a TimeoutException if the event
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		/// does not become signalled within the specified
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		/// time interval.
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	bool tryWait(long milliseconds);
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		/// Waits for the event to become signalled.
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		/// Returns true if the event
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		/// became signalled within the specified
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		/// time interval, false otherwise.
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	void reset();
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		/// Resets the event to unsignalled state.
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private:
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	Event(const Event&);
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	Event& operator = (const Event&);
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};
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//
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// inlines
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//
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inline void Event::set()
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{
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	setImpl();
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}
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inline void Event::wait()
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{
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	waitImpl();
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}
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inline void Event::wait(long milliseconds)
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{
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	if (!waitImpl(milliseconds))
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		throw TimeoutException();
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}
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inline bool Event::tryWait(long milliseconds)
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{
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	return waitImpl(milliseconds);
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}
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inline void Event::reset()
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{
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	resetImpl();
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}
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} // namespace Poco
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#endif // Foundation_Event_INCLUDED
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