poco/Foundation/include/Poco/UTF32Encoding.h
2012-06-21 16:28:58 +00:00

105 lines
3.3 KiB
C++

//
// UTF32Encoding.h
//
// $Id: //poco/1.4/Foundation/include/Poco/UTF32Encoding.h#1 $
//
// Library: Foundation
// Package: Text
// Module: UTF32Encoding
//
// Definition of the UTF32Encoding class.
//
// Copyright (c) 2004-2007, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
#ifndef Foundation_UTF32Encoding_INCLUDED
#define Foundation_UTF32Encoding_INCLUDED
#include "Poco/Foundation.h"
#include "Poco/TextEncoding.h"
namespace Poco {
class Foundation_API UTF32Encoding: public TextEncoding
/// UTF-32 text encoding, as defined in RFC 2781.
///
/// When converting from UTF-32 to Unicode, surrogates are
/// reported as they are - in other words, surrogate pairs
/// are not combined into one Unicode character.
{
public:
enum ByteOrderType
{
BIG_ENDIAN_BYTE_ORDER,
LITTLE_ENDIAN_BYTE_ORDER,
NATIVE_BYTE_ORDER
};
UTF32Encoding(ByteOrderType byteOrder = NATIVE_BYTE_ORDER);
/// Creates and initializes the encoding for the given byte order.
UTF32Encoding(int byteOrderMark);
/// Creates and initializes the encoding for the byte-order
/// indicated by the given byte-order mark, which is the Unicode
/// character 0xFEFF.
~UTF32Encoding();
ByteOrderType getByteOrder() const;
/// Returns the byte-order currently in use.
void setByteOrder(ByteOrderType byteOrder);
/// Sets the byte order.
void setByteOrder(int byteOrderMark);
/// Sets the byte order according to the given
/// byte order mark, which is the Unicode
/// character 0xFEFF.
const char* canonicalName() const;
bool isA(const std::string& encodingName) const;
const CharacterMap& characterMap() const;
int convert(const unsigned char* bytes) const;
int convert(int ch, unsigned char* bytes, int length) const;
int queryConvert(const unsigned char* bytes, int length) const;
int sequenceLength(const unsigned char* bytes, int length) const;
private:
bool _flipBytes;
static const char* _names[];
static const CharacterMap _charMap;
};
} // namespace Poco
#endif // Foundation_UTF32Encoding_INCLUDED