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163 lines
5.4 KiB
C++
163 lines
5.4 KiB
C++
//
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// SessionPool.h
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//
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// $Id: //poco/Main/Data/include/Poco/Data/SessionPool.h#4 $
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//
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// Library: Data
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// Package: SessionPooling
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// Module: SessionPool
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//
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// Definition of the SessionPool class.
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//
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// Copyright (c) 2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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//
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef Data_SessionPool_INCLUDED
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#define Data_SessionPool_INCLUDED
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#include "Poco/Data/Data.h"
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#include "Poco/Data/PooledSessionHolder.h"
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#include "Poco/Data/PooledSessionImpl.h"
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#include "Poco/Data/Session.h"
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#include "Poco/Timer.h"
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#include "Poco/Mutex.h"
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#include <list>
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namespace Poco {
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namespace Data {
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class Data_API SessionPool
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/// This class implements session pooling for POCO Data.
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///
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/// Creating a connection to a database is often a time consuming
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/// operation. Therefore it makes sense to reuse a session object
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/// once it is no longer needed.
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///
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/// A SessionPool manages a collection of SessionImpl objects
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/// (decorated with a PooledSessionImpl).
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///
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/// When a SessionImpl object is requested, the SessionPool first
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/// looks in its set of already initialized SessionImpl for an
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/// available object. If one is found, it is returned to the
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/// client and marked as "in-use". If no SessionImpl is available,
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/// the SessionPool attempts to create a new one for the client.
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/// To avoid excessive creation of SessionImpl objects, a limit
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/// can be set on the maximum number of objects.
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/// Sessions found not to be connected to the database are purged
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/// from the pool whenever one of the following events occurs:
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///
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/// - JanitorTimer event
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/// - get() request
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/// - putBack() request
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///
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/// Not connected idle sessions can not exist.
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///
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/// Usage example:
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///
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/// SessionPool pool("ODBC", "...");
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/// ...
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/// Session sess(pool.get());
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/// ...
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{
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public:
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SessionPool(const std::string& sessionKey, const std::string& connectionString, int minSessions = 1, int maxSessions = 32, int idleTime = 60);
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/// Creates the SessionPool for sessions with the given sessionKey
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/// and connectionString.
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///
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/// The pool allows for at most maxSessions sessions to be created.
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/// If a session has been idle for more than idleTime seconds, and more than
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/// minSessions sessions are in the pool, the session is automatically destroyed.
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~SessionPool();
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/// Destroys the SessionPool.
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Session get();
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/// Returns a Session.
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///
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/// If there are unused sessions available, one of the
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/// unused sessions is recycled. Otherwise, a new session
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/// is created.
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///
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/// If the maximum number of sessions for this pool has
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/// already been created, a SessionPoolExhaustedException
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/// is thrown.
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int capacity() const;
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/// Returns the maximum number of sessions the SessionPool will manage.
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int used() const;
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/// Returns the number of sessions currently in use.
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int idle() const;
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/// Returns the number of idle sessions.
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int dead();
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/// Returns the number of not connected active sessions.
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int allocated() const;
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/// Returns the number of allocated sessions.
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int available() const;
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/// Returns the number of available (idle + remaining capacity) sessions.
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protected:
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typedef Poco::AutoPtr<PooledSessionHolder> PooledSessionHolderPtr;
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typedef Poco::AutoPtr<PooledSessionImpl> PooledSessionImplPtr;
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typedef std::list<PooledSessionHolderPtr> SessionList;
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void purgeDeadSessions();
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int deadImpl(SessionList& rSessions);
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void putBack(PooledSessionHolderPtr pHolder);
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void onJanitorTimer(Poco::Timer&);
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private:
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SessionPool(const SessionPool&);
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SessionPool& operator = (const SessionPool&);
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std::string _sessionKey;
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std::string _connectionString;
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int _minSessions;
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int _maxSessions;
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int _idleTime;
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int _nSessions;
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SessionList _idleSessions;
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SessionList _activeSessions;
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Poco::Timer _janitorTimer;
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mutable Poco::FastMutex _mutex;
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friend class PooledSessionImpl;
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};
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} } // namespace Poco::Data
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#endif // Data_SessionPool_INCLUDED
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