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
* upgrade to pcre2 * use pcre2_*_8 names * fix pcre2 lib name for unbundled build * CMake changes for PCRE2 * add missing macro for unbundled build * add PCRE2_STATIC * updated VS project files for pcre2 Co-authored-by: Günter Obiltschnig <guenter.obiltschnig@appinf.com>
CMAKE Files contributed by Andrew J. P. Maclean <a.maclean@optusnet.com.au> Put the following files in the directory where your source code is: CMakeLists.txt PocoConfig.cmake. Edit CMakeLists.txt to include your source and header files. The sections of interest are: # Add any source files here. SET( EXE_SRCS "My File.cpp" ) # Add any include files here. SET( EXE_INCS "My File.h" ) Then create a subdirectory called build. In Linux: cd build ccmake .. or ccmake -GKDevelop3 .. (This will set up everything so you can use KDevelop3). In Windows: run CMakeSetup.exe and set the source code directory and where to build the libraries. If CMake cannot find Poco, you will see that the variable Poco_INCLUDE_DIR has the value Poco_INCLUDE_DIR-NOTFOUND. Just set this value to the top level direcotry of where the Poco includes are. If there is a different version of Poco, you may have to add edit the variables SUFFIX_FOR_INCLUDE_PATH, and SUFFIX_FOR_LIBRARY_PATH adding in the new Poco version in a similar manner to the existing ones in the file PocoConfig.cmake. Finally: In Linux Either type "make" or if you are using KDevelop, click on the <ProjectName>.kdevelop file. In Windows just use your IDE or nmake if you use nmake.