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All of them were found using codespell. Signed-off-by: Stefan Weil <sw@weilnetz.de>
444 lines
17 KiB
Plaintext
444 lines
17 KiB
Plaintext
A Guided Tour Of The POCO C++ Libraries
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AAAIntroduction
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!!! Introduction
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The POCO C++ Libraries are a collection of open source C++
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class libraries that simplify and accelerate the development of
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network-centric, portable applications in C++. The libraries integrate
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perfectly with the C++ Standard Library and fill many of the functional
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gaps left open by it. Their modular and efficient design and
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implementation makes the POCO C++ Libraries extremely well suited
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for embedded development, an area where the C++ programming language is
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becoming increasingly popular, due to its suitability for both low-level
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(device I/O, interrupt handlers, etc.) and high-level object-oriented
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development. Of course, POCO is also ready for enterprise-level
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challenges.
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<%
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<img src="images/poco.png" width="320" height="255" alt="POCO Libraries" border="0">
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%>
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POCO consists of four core libraries, and a number of add-on libraries.
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The core libraries are Foundation, XML, Util and Net. Two of the add-on
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libraries are NetSSL, providing SSL support for the network classes in
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the Net library, and Data, a library for uniformly accessing different
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SQL databases. POCO aims to be for
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network-centric, cross-platform C++ software development what Apple's
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Cocoa is for Mac development, or Ruby on Rails is for Web development --
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a powerful, yet easy and fun to use platform to build your applications
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upon. POCO is built strictly using standard ANSI/ISO C++, including the
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standard library. The contributors attempt to find a good balance
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between using advanced C++ features and keeping the classes
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comprehensible and the code clean, consistent and easy to maintain.
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!!! The Foundation Library
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The Foundation library makes up the heart of POCO. It contains the
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underlying platform abstraction layer, as well as frequently used
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utility classes and functions. The Foundation library contains types for
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fixed-size integers, functions for converting integers between byte
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orders, an Poco::Any class (based on <[boost::Any]>), utilities for error handling
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and debugging, including various exception classes and support for
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assertions. Also available are a number of classes for memory
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management, including reference counting based smart pointers, as well
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as classes for buffer management and memory pools. For string handling,
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POCO contains a number of functions that among other things, trim
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strings, perform case insensitive comparisons and case conversions.
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Basic support for Unicode text is also available in the form of classes
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that convert text between different character encodings, including UTF-8
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and UTF-16. Support for formatting and parsing numbers is there,
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including a typesafe variant of sprintf. Regular expressions based on
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the well-known PCRE library (http://www.pcre.org) are provided as well.
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POCO gives you classes for handling dates and times in various variants.
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For accessing the file system, POCO has Poco::File and Poco::Path classes, as well as a
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Poco::DirectoryIterator class. In many applications, some parts of the
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application need to tell other parts that something has happened. In
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POCO, Poco::NotificationCenter, Poco::NotificationQueue and events (similar to C#
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events) make this easy. The following example shows how POCO events can be used. In
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this example, class <[Source]> has a public event named <[theEvent]>, having an
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argument of type int. Subscribers can subscribe by calling <[operator +=]>
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and unsubscribe by calling <[operator -=]>, passing a pointer to an object
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and a pointer to a member function. The event can be fired by calling
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<[operator ()]>, as its done in <[Source::fireEvent()]>.
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#include "Poco/BasicEvent.h"
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#include "Poco/Delegate.h"
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#include <iostream>
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using Poco::BasicEvent;
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using Poco::Delegate;
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class Source
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{
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public:
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BasicEvent<int> theEvent;
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void fireEvent(int n)
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{
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theEvent(this, n);
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}
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};
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class Target
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{
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public:
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void onEvent(const void* pSender, int& arg)
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{
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std::cout << "onEvent: " << arg << std::endl;
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}
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};
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int main(int argc, char** argv)
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{
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Source source;
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Target target;
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source.theEvent += Delegate<Target, int>(
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&target, &Target::onEvent);
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source.fireEvent(42);
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source.theEvent -= Delegate<Target, int>(
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&target, &Target::onEvent);
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return 0;
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}
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----
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The stream classes available in POCO have already been mentioned. These are
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augmented by Poco::BinaryReader and Poco::BinaryWriter for writing binary data to
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streams, automatically and transparently handling byte order issues.
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In complex multithreaded applications, the only way to find problems or
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bugs is by writing extensive logging information. POCO provides a
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powerful and extensible logging framework that supports filtering,
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routing to different channels, and formatting of log messages. Log
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messages can be written to the console, a file, the Windows Event Log,
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the Unix syslog daemon, or to the network. If the channels provided by
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POCO are not sufficient, it is easy to extend the logging framework with
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new classes.
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For loading (and unloading) shared libraries at runtime,
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POCO has a low-level Poco::SharedLibrary class. Based on it is the Poco::ClassLoader
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class template and supporting framework, allowing dynamic loading and
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unloading of C++ classes at runtime, similar to what's available to Java
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and .NET developers. The class loader framework also makes it a breeze
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to implement plug-in support for applications in a platform-independent
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way.
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Finally, POCO Foundation contains multithreading abstractions at
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different levels. Starting with a Poco::Thread class and the usual
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synchronization primitives (Poco::Mutex, Poco::ScopedLock, Poco::Event,
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Poco::Semaphore, Poco::RWLock), a Poco::ThreadPool class and support for
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thread-local storage, also high level abstractions like active objects are
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available. Simply speaking, an active object is an object that has methods executing in
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their own thread. This makes asynchronous member function calls possible
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-- call a member function, while the function executes, do a bunch of
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other things, and, eventually, obtain the function's return value.
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The following example shows how this is done in POCO. The <[ActiveAdder]> class in
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defines an active method <[add()]>, implemented by the <[addImpl()]>
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member function. Invoking the active method in <[main()]> yields an
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Poco::ActiveResult (also known as a future), that eventually receives the
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function's return value.
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#include "Poco/ActiveMethod.h"
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#include "Poco/ActiveResult.h"
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#include <utility>
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#include <iostream>
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using Poco::ActiveMethod;
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using Poco::ActiveResult;
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class ActiveAdder
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{
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public:
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ActiveAdder(): add(this, &ActiveAdder::addImpl)
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{
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}
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ActiveMethod<int, std::pair<int, int>, ActiveAdder> add;
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private:
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int addImpl(const std::pair<int, int>& args)
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{
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return args.first + args.second;
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}
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};
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int main(int argc, char** argv)
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{
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ActiveAdder adder;
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ActiveResult<int> sum = adder.add(std::make_pair(1, 2));
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// do other things
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sum.wait();
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std::cout << sum.data() << std::endl;
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return 0;
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}
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----
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!!! The XML Library
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The POCO XML library provides support for reading, processing and
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writing XML. Following one's of POCO's guiding principles -- don't try to
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reinvent things that already work -- POCO's XML library supports the
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industry-standard SAX (version 2) and DOM interfaces, familiar
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to many developers with XML experience. SAX, the Simple API for XML
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(http://www.saxproject.org),
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defines an event-based interface for reading XML. A SAX-based XML parser
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reads through the XML document and notifies the application whenever it
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encounters an element, character data, or other XML artifact. A SAX
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parser does not need to load the complete XML document into memory, so
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it can be used to parse huge XML files efficiently. In contrast, DOM
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(Document Object Model, http://www.w3.org/DOM/) gives the application
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complete access to an XML
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document, using a tree-style object hierarchy. For this to work, the DOM
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parser provided by POCO has to load the entire document into memory. To
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reduce the memory footprint of the DOM document, the POCO DOM
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implementation uses string pooling, storing frequently occurring strings
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such as element and attribute names only once. The XML library is based
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on the Expat open source XML parser library (http://www.libexpat.org).
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Built on top of Expat
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are the SAX interfaces, and built on top of the SAX interfaces is the
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DOM implementation. For strings, the XML library uses <[std::string]>, with
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characters encoded in UTF-8. This makes interfacing the XML library to
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other parts of the application easy. Support for XPath and XSLT will be
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available in a future release.
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!!! The Util Library
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The Util library has a somewhat misleading name, as it basically
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contains a framework for creating command-line and server applications.
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Included is support for handling command line arguments (validation,
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binding to configuration properties, etc.) and managing configuration
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information. Different configuration file formats are supported --
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Windows-style INI files, Java-style property files, XML files and the
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Windows registry.
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For server applications, the framework provides
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transparent support for Windows services and Unix daemons. Every server
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application can be registered and run as a Windows service, with no
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extra code required. Of course, all server applications can still be
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executed from the command line, which makes testing and debugging easier.
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!!! The Net Library
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POCO's Net library makes it easy to write network-based applications. No
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matter whether your application simply needs to send data over a plain
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TCP socket, or whether your application needs a full-fledged built-in
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HTTP server, you will find something useful in the Net library.
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At the lowest level, the Net library contains socket classes, supporting TCP
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stream and server sockets, UDP sockets, multicast sockets, ICMP and raw
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sockets. If your application needs secure sockets, these are available
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in the NetSSL library, implemented using OpenSSL (http://www.openssl.org).
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Based on the socket classes are two frameworks for building TCP servers -- one for
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multithreaded servers (one thread per connection, taken from a thread
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pool), one for servers based on the Acceptor-Reactor pattern. The
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multithreaded Poco::Net::TCPServer class and its supporting framework are also the
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foundation for POCO's HTTP server implementation (Poco::Net::HTTPServer).
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On the client side, the Net library provides classes for talking to HTTP servers,
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for sending and receiving files using the FTP protocol, for sending mail
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messages (including attachments) using SMTP and for receiving mail from
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a POP3 server.
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!!! Putting It All Together
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The following example shows the implementation of a simple HTTP server using the
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POCO libraries. The server returns a HTML document showing the current
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date and time. The application framework is used to build a server
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application that can run as a Windows service, or Unix daemon process.
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Of course, the same executable can also directly be started from the
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shell. For use with the HTTP server framework, a <[TimeRequestHandler]>
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class is defined that servers incoming requests by returning a HTML
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document containing the current date and time. Also, for each incoming
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request, a message is logged using the logging framework. Together with
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the <[TimeRequestHandler]> class, a corresponding factory class,
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<[TimeRequestHandlerFactory]> is needed; an instance of the factory is
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passed to the HTTP server object. The <[HTTPTimeServer]> application class
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defines a command line argument help by overriding the <[defineOptions()]>
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member function of Poco::Util::ServerApplication. It also reads in the default
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application configuration file (in <[initialize()]>) and obtains the value
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of some configuration properties in <[main()]>, before starting the HTTP
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server.
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#include "Poco/Net/HTTPServer.h"
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#include "Poco/Net/HTTPRequestHandler.h"
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#include "Poco/Net/HTTPRequestHandlerFactory.h"
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#include "Poco/Net/HTTPServerParams.h"
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#include "Poco/Net/HTTPServerRequest.h"
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#include "Poco/Net/HTTPServerResponse.h"
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#include "Poco/Net/HTTPServerParams.h"
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#include "Poco/Net/ServerSocket.h"
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#include "Poco/Timestamp.h"
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#include "Poco/DateTimeFormatter.h"
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#include "Poco/DateTimeFormat.h"
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#include "Poco/Exception.h"
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#include "Poco/ThreadPool.h"
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#include "Poco/Util/ServerApplication.h"
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#include "Poco/Util/Option.h"
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#include "Poco/Util/OptionSet.h"
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#include "Poco/Util/HelpFormatter.h"
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#include <iostream>
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using Poco::Net::ServerSocket;
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using Poco::Net::HTTPRequestHandler;
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using Poco::Net::HTTPRequestHandlerFactory;
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using Poco::Net::HTTPServer;
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using Poco::Net::HTTPServerRequest;
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using Poco::Net::HTTPServerResponse;
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using Poco::Net::HTTPServerParams;
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using Poco::Timestamp;
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using Poco::DateTimeFormatter;
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using Poco::DateTimeFormat;
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using Poco::ThreadPool;
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using Poco::Util::ServerApplication;
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using Poco::Util::Application;
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using Poco::Util::Option;
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using Poco::Util::OptionSet;
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using Poco::Util::OptionCallback;
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using Poco::Util::HelpFormatter;
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class TimeRequestHandler: public HTTPRequestHandler
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{
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public:
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TimeRequestHandler(const std::string& format): _format(format)
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{
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}
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void handleRequest(HTTPServerRequest& request,
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HTTPServerResponse& response)
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{
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Application& app = Application::instance();
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app.logger().information("Request from "
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+ request.clientAddress().toString());
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Timestamp now;
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std::string dt(DateTimeFormatter::format(now, _format));
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response.setChunkedTransferEncoding(true);
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response.setContentType("text/html");
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std::ostream& ostr = response.send();
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ostr << "<html><head><title>HTTPTimeServer powered by "
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"POCO C++ Libraries</title>";
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ostr << "<meta http-equiv=\"refresh\" content=\"1\"></head>";
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ostr << "<body><p style=\"text-align: center; "
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"font-size: 48px;\">";
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ostr << dt;
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ostr << "</p></body></html>";
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}
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private:
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std::string _format;
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};
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class TimeRequestHandlerFactory: public HTTPRequestHandlerFactory
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{
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public:
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TimeRequestHandlerFactory(const std::string& format):
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_format(format)
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{
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}
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HTTPRequestHandler* createRequestHandler(
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const HTTPServerRequest& request)
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{
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if (request.getURI() == "/")
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return new TimeRequestHandler(_format);
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else
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return 0;
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}
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private:
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std::string _format;
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};
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class HTTPTimeServer: public Poco::Util::ServerApplication
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{
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public:
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HTTPTimeServer(): _helpRequested(false)
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{
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}
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~HTTPTimeServer()
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{
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}
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protected:
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void initialize(Application& self)
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{
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loadConfiguration();
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ServerApplication::initialize(self);
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}
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void uninitialize()
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{
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ServerApplication::uninitialize();
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}
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void defineOptions(OptionSet& options)
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{
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ServerApplication::defineOptions(options);
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options.addOption(
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Option("help", "h", "display argument help information")
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.required(false)
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.repeatable(false)
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.callback(OptionCallback<HTTPTimeServer>(
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this, &HTTPTimeServer::handleHelp)));
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}
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void handleHelp(const std::string& name,
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const std::string& value)
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{
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HelpFormatter helpFormatter(options());
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helpFormatter.setCommand(commandName());
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helpFormatter.setUsage("OPTIONS");
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helpFormatter.setHeader(
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"A web server that serves the current date and time.");
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helpFormatter.format(std::cout);
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stopOptionsProcessing();
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_helpRequested = true;
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}
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int main(const std::vector<std::string>& args)
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{
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if (!_helpRequested)
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{
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unsigned short port = (unsigned short)
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config().getInt("HTTPTimeServer.port", 9980);
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std::string format(
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config().getString("HTTPTimeServer.format",
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DateTimeFormat::SORTABLE_FORMAT));
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ServerSocket svs(port);
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HTTPServer srv(new TimeRequestHandlerFactory(format),
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svs, new HTTPServerParams);
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srv.start();
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waitForTerminationRequest();
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srv.stop();
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}
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return Application::EXIT_OK;
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}
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private:
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bool _helpRequested;
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};
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int main(int argc, char** argv)
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{
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HTTPTimeServer app;
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return app.run(argc, argv);
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}
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----
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