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			139 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// ActiveDispatcher.h
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//
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// $Id: //poco/1.4/Foundation/include/Poco/ActiveDispatcher.h#1 $
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//
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// Library: Foundation
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// Package: Threading
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// Module:  ActiveObjects
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//
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// Definition of the ActiveDispatcher class.
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//
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// Copyright (c) 2006-2007, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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// 
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef Foundation_ActiveDispatcher_INCLUDED
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#define Foundation_ActiveDispatcher_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/Runnable.h"
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#include "Poco/Thread.h"
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#include "Poco/ActiveStarter.h"
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#include "Poco/ActiveRunnable.h"
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#include "Poco/NotificationQueue.h"
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namespace Poco {
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class Foundation_API ActiveDispatcher: protected Runnable
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	/// This class is used to implement an active object
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	/// with strictly serialized method execution.
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	///
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	/// An active object, with is an ordinary object
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	/// containing ActiveMethod members, executes all
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	/// active methods in their own thread. 
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	/// This behavior does not fit the "classic"
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	/// definition of an active object, which serializes
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	/// the execution of active methods (in other words,
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	/// only one active method can be running at any given
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	/// time).
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	///
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	/// Using this class as a base class, the serializing
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	/// behavior for active objects can be implemented.
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	/// 
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	/// The following example shows how this is done:
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	///
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	///     class ActiveObject: public ActiveDispatcher
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	///     {
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	///     public:
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	///         ActiveObject():
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	///             exampleActiveMethod(this, &ActiveObject::exampleActiveMethodImpl)
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	///         {
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	///         }
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	///
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	///         ActiveMethod<std::string, std::string, ActiveObject, ActiveStarter<ActiveDispatcher> > exampleActiveMethod;
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	///
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	///     protected:
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	///         std::string exampleActiveMethodImpl(const std::string& arg)
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	///         {
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	///             ...
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	///         }
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	///     };
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	///
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	/// The only things different from the example in
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	/// ActiveMethod is that the ActiveObject in this case
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	/// inherits from ActiveDispatcher, and that the ActiveMethod
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	/// template for exampleActiveMethod has an additional parameter,
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	/// specifying the specialized ActiveStarter for ActiveDispatcher.
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{
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public:
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	ActiveDispatcher();
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		/// Creates the ActiveDispatcher.
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	ActiveDispatcher(Thread::Priority prio);
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		/// Creates the ActiveDispatcher and sets
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		/// the priority of its thread.
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	virtual ~ActiveDispatcher();
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		/// Destroys the ActiveDispatcher.
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	void start(ActiveRunnableBase::Ptr pRunnable);
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		/// Adds the Runnable to the dispatch queue.
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	void cancel();
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		/// Cancels all queued methods.
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protected:
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	void run();
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	void stop();
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private:
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	Thread            _thread;
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	NotificationQueue _queue;
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};
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template <>
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class ActiveStarter<ActiveDispatcher>
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	/// A specialization of ActiveStarter
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	/// for ActiveDispatcher.
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{
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public:
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	static void start(ActiveDispatcher* pOwner, ActiveRunnableBase::Ptr pRunnable)
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	{
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		pOwner->start(pRunnable);
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	}
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};
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} // namespace Poco
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#endif // Foundation_ActiveDispatcher_INCLUDED
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