mirror of
https://github.com/pocoproject/poco.git
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541 lines
10 KiB
C++
541 lines
10 KiB
C++
//
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// ThreadPool.cpp
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//
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// $Id: //poco/1.4/Foundation/src/ThreadPool.cpp#2 $
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//
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// Library: Foundation
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// Package: Threading
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// Module: ThreadPool
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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//
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#include "Poco/ThreadPool.h"
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#include "Poco/Runnable.h"
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#include "Poco/Thread.h"
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#include "Poco/Event.h"
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#include "Poco/ThreadLocal.h"
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#include "Poco/ErrorHandler.h"
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#include <sstream>
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#include <ctime>
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#if defined(_WIN32_WCE)
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#include "wce_time.h"
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#endif
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namespace Poco {
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class PooledThread: public Runnable
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{
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public:
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PooledThread(const std::string& name, int stackSize = POCO_THREAD_STACK_SIZE);
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~PooledThread();
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void start();
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void start(Thread::Priority priority, Runnable& target);
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void start(Thread::Priority priority, Runnable& target, const std::string& name);
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bool idle();
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int idleTime();
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void join();
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void activate();
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void release();
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void run();
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private:
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volatile bool _idle;
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volatile std::time_t _idleTime;
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Runnable* _pTarget;
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std::string _name;
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Thread _thread;
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Event _targetReady;
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Event _targetCompleted;
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Event _started;
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FastMutex _mutex;
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};
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PooledThread::PooledThread(const std::string& name, int stackSize):
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_idle(true),
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_idleTime(0),
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_pTarget(0),
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_name(name),
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_thread(name),
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_targetCompleted(false)
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{
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poco_assert_dbg (stackSize >= 0);
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_thread.setStackSize(stackSize);
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#if defined(_WIN32_WCE)
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_idleTime = wceex_time(NULL);
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#else
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_idleTime = std::time(NULL);
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#endif
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}
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PooledThread::~PooledThread()
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{
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}
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void PooledThread::start()
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{
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_thread.start(*this);
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_started.wait();
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}
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void PooledThread::start(Thread::Priority priority, Runnable& target)
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{
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FastMutex::ScopedLock lock(_mutex);
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poco_assert (_pTarget == 0);
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_pTarget = ⌖
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_thread.setPriority(priority);
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_targetReady.set();
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}
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void PooledThread::start(Thread::Priority priority, Runnable& target, const std::string& name)
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{
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FastMutex::ScopedLock lock(_mutex);
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std::string fullName(name);
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if (name.empty())
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{
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fullName = _name;
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}
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else
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{
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fullName.append(" (");
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fullName.append(_name);
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fullName.append(")");
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}
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_thread.setName(fullName);
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_thread.setPriority(priority);
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poco_assert (_pTarget == 0);
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_pTarget = ⌖
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_targetReady.set();
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}
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inline bool PooledThread::idle()
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{
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return _idle;
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}
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int PooledThread::idleTime()
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{
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FastMutex::ScopedLock lock(_mutex);
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#if defined(_WIN32_WCE)
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return (int) (wceex_time(NULL) - _idleTime);
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#else
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return (int) (time(NULL) - _idleTime);
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#endif
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}
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void PooledThread::join()
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{
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_mutex.lock();
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Runnable* pTarget = _pTarget;
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_mutex.unlock();
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if (pTarget)
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_targetCompleted.wait();
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}
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void PooledThread::activate()
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{
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FastMutex::ScopedLock lock(_mutex);
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poco_assert (_idle);
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_idle = false;
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_targetCompleted.reset();
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}
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void PooledThread::release()
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{
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const long JOIN_TIMEOUT = 10000;
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_mutex.lock();
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_pTarget = 0;
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_mutex.unlock();
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// In case of a statically allocated thread pool (such
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// as the default thread pool), Windows may have already
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// terminated the thread before we got here.
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if (_thread.isRunning())
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_targetReady.set();
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if (_thread.tryJoin(JOIN_TIMEOUT))
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{
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delete this;
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}
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}
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void PooledThread::run()
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{
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_started.set();
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for (;;)
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{
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_targetReady.wait();
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_mutex.lock();
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if (_pTarget) // a NULL target means kill yourself
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{
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_mutex.unlock();
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try
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{
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_pTarget->run();
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}
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catch (Exception& exc)
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{
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ErrorHandler::handle(exc);
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}
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catch (std::exception& exc)
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{
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ErrorHandler::handle(exc);
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}
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catch (...)
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{
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ErrorHandler::handle();
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}
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FastMutex::ScopedLock lock(_mutex);
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_pTarget = 0;
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#if defined(_WIN32_WCE)
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_idleTime = wceex_time(NULL);
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#else
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_idleTime = time(NULL);
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#endif
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_idle = true;
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_targetCompleted.set();
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ThreadLocalStorage::clear();
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_thread.setName(_name);
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_thread.setPriority(Thread::PRIO_NORMAL);
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}
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else
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{
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_mutex.unlock();
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break;
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}
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}
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}
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ThreadPool::ThreadPool(int minCapacity,
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int maxCapacity,
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int idleTime,
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int stackSize):
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_minCapacity(minCapacity),
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_maxCapacity(maxCapacity),
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_idleTime(idleTime),
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_serial(0),
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_age(0),
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_stackSize(stackSize)
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{
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poco_assert (minCapacity >= 1 && maxCapacity >= minCapacity && idleTime > 0);
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for (int i = 0; i < _minCapacity; i++)
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{
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PooledThread* pThread = createThread();
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_threads.push_back(pThread);
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pThread->start();
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}
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}
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ThreadPool::ThreadPool(const std::string& name,
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int minCapacity,
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int maxCapacity,
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int idleTime,
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int stackSize):
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_name(name),
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_minCapacity(minCapacity),
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_maxCapacity(maxCapacity),
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_idleTime(idleTime),
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_serial(0),
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_age(0),
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_stackSize(stackSize)
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{
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poco_assert (minCapacity >= 1 && maxCapacity >= minCapacity && idleTime > 0);
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for (int i = 0; i < _minCapacity; i++)
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{
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PooledThread* pThread = createThread();
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_threads.push_back(pThread);
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pThread->start();
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}
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}
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ThreadPool::~ThreadPool()
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{
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stopAll();
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}
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void ThreadPool::addCapacity(int n)
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{
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FastMutex::ScopedLock lock(_mutex);
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poco_assert (_maxCapacity + n >= _minCapacity);
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_maxCapacity += n;
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housekeep();
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}
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int ThreadPool::capacity() const
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{
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FastMutex::ScopedLock lock(_mutex);
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return _maxCapacity;
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}
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int ThreadPool::available() const
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{
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FastMutex::ScopedLock lock(_mutex);
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int count = 0;
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for (ThreadVec::const_iterator it = _threads.begin(); it != _threads.end(); ++it)
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{
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if ((*it)->idle()) ++count;
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}
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return (int) (count + _maxCapacity - _threads.size());
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}
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int ThreadPool::used() const
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{
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FastMutex::ScopedLock lock(_mutex);
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int count = 0;
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for (ThreadVec::const_iterator it = _threads.begin(); it != _threads.end(); ++it)
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{
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if (!(*it)->idle()) ++count;
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}
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return count;
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}
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int ThreadPool::allocated() const
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{
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FastMutex::ScopedLock lock(_mutex);
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return int(_threads.size());
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}
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void ThreadPool::start(Runnable& target)
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{
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getThread()->start(Thread::PRIO_NORMAL, target);
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}
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void ThreadPool::start(Runnable& target, const std::string& name)
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{
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getThread()->start(Thread::PRIO_NORMAL, target, name);
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}
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void ThreadPool::startWithPriority(Thread::Priority priority, Runnable& target)
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{
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getThread()->start(priority, target);
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}
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void ThreadPool::startWithPriority(Thread::Priority priority, Runnable& target, const std::string& name)
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{
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getThread()->start(priority, target, name);
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}
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void ThreadPool::stopAll()
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{
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FastMutex::ScopedLock lock(_mutex);
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for (ThreadVec::iterator it = _threads.begin(); it != _threads.end(); ++it)
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{
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(*it)->release();
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}
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_threads.clear();
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}
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void ThreadPool::joinAll()
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{
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FastMutex::ScopedLock lock(_mutex);
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for (ThreadVec::iterator it = _threads.begin(); it != _threads.end(); ++it)
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{
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(*it)->join();
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}
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housekeep();
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}
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void ThreadPool::collect()
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{
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FastMutex::ScopedLock lock(_mutex);
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housekeep();
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}
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void ThreadPool::housekeep()
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{
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_age = 0;
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if (_threads.size() <= _minCapacity)
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return;
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ThreadVec idleThreads;
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ThreadVec expiredThreads;
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ThreadVec activeThreads;
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idleThreads.reserve(_threads.size());
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activeThreads.reserve(_threads.size());
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for (ThreadVec::iterator it = _threads.begin(); it != _threads.end(); ++it)
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{
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if ((*it)->idle())
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{
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if ((*it)->idleTime() < _idleTime)
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idleThreads.push_back(*it);
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else
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expiredThreads.push_back(*it);
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}
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else activeThreads.push_back(*it);
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}
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int n = (int) activeThreads.size();
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int limit = (int) idleThreads.size() + n;
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if (limit < _minCapacity) limit = _minCapacity;
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idleThreads.insert(idleThreads.end(), expiredThreads.begin(), expiredThreads.end());
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_threads.clear();
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for (ThreadVec::iterator it = idleThreads.begin(); it != idleThreads.end(); ++it)
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{
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if (n < limit)
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{
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_threads.push_back(*it);
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++n;
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}
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else (*it)->release();
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}
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_threads.insert(_threads.end(), activeThreads.begin(), activeThreads.end());
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}
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PooledThread* ThreadPool::getThread()
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{
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FastMutex::ScopedLock lock(_mutex);
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if (++_age == 32)
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housekeep();
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PooledThread* pThread = 0;
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for (ThreadVec::iterator it = _threads.begin(); !pThread && it != _threads.end(); ++it)
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{
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if ((*it)->idle())
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pThread = *it;
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}
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if (!pThread)
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{
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if (_threads.size() < _maxCapacity)
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{
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pThread = createThread();
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try
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{
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pThread->start();
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_threads.push_back(pThread);
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} catch (...)
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{
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delete pThread;
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throw;
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}
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}
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else
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throw NoThreadAvailableException();
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}
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pThread->activate();
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return pThread;
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}
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PooledThread* ThreadPool::createThread()
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{
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std::ostringstream name;
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name << _name << "[#" << ++_serial << "]";
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return new PooledThread(name.str(), _stackSize);
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}
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class ThreadPoolSingletonHolder
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{
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public:
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ThreadPoolSingletonHolder()
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{
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_pPool = 0;
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}
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~ThreadPoolSingletonHolder()
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{
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delete _pPool;
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}
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ThreadPool* pool()
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{
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FastMutex::ScopedLock lock(_mutex);
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if (!_pPool)
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{
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_pPool = new ThreadPool("default");
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if (POCO_THREAD_STACK_SIZE > 0)
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_pPool->setStackSize(POCO_THREAD_STACK_SIZE);
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}
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return _pPool;
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}
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private:
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ThreadPool* _pPool;
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FastMutex _mutex;
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};
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namespace
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{
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static ThreadPoolSingletonHolder sh;
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}
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ThreadPool& ThreadPool::defaultPool()
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{
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return *sh.pool();
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}
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} // namespace Poco
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