poco/Foundation/src/ThreadPool.cpp
2012-04-29 18:52:25 +00:00

541 lines
10 KiB
C++

//
// ThreadPool.cpp
//
// $Id: //poco/1.4/Foundation/src/ThreadPool.cpp#2 $
//
// Library: Foundation
// Package: Threading
// Module: ThreadPool
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
#include "Poco/ThreadPool.h"
#include "Poco/Runnable.h"
#include "Poco/Thread.h"
#include "Poco/Event.h"
#include "Poco/ThreadLocal.h"
#include "Poco/ErrorHandler.h"
#include <sstream>
#include <ctime>
#if defined(_WIN32_WCE)
#include "wce_time.h"
#endif
namespace Poco {
class PooledThread: public Runnable
{
public:
PooledThread(const std::string& name, int stackSize = POCO_THREAD_STACK_SIZE);
~PooledThread();
void start();
void start(Thread::Priority priority, Runnable& target);
void start(Thread::Priority priority, Runnable& target, const std::string& name);
bool idle();
int idleTime();
void join();
void activate();
void release();
void run();
private:
volatile bool _idle;
volatile std::time_t _idleTime;
Runnable* _pTarget;
std::string _name;
Thread _thread;
Event _targetReady;
Event _targetCompleted;
Event _started;
FastMutex _mutex;
};
PooledThread::PooledThread(const std::string& name, int stackSize):
_idle(true),
_idleTime(0),
_pTarget(0),
_name(name),
_thread(name),
_targetCompleted(false)
{
poco_assert_dbg (stackSize >= 0);
_thread.setStackSize(stackSize);
#if defined(_WIN32_WCE)
_idleTime = wceex_time(NULL);
#else
_idleTime = std::time(NULL);
#endif
}
PooledThread::~PooledThread()
{
}
void PooledThread::start()
{
_thread.start(*this);
_started.wait();
}
void PooledThread::start(Thread::Priority priority, Runnable& target)
{
FastMutex::ScopedLock lock(_mutex);
poco_assert (_pTarget == 0);
_pTarget = &target;
_thread.setPriority(priority);
_targetReady.set();
}
void PooledThread::start(Thread::Priority priority, Runnable& target, const std::string& name)
{
FastMutex::ScopedLock lock(_mutex);
std::string fullName(name);
if (name.empty())
{
fullName = _name;
}
else
{
fullName.append(" (");
fullName.append(_name);
fullName.append(")");
}
_thread.setName(fullName);
_thread.setPriority(priority);
poco_assert (_pTarget == 0);
_pTarget = &target;
_targetReady.set();
}
inline bool PooledThread::idle()
{
return _idle;
}
int PooledThread::idleTime()
{
FastMutex::ScopedLock lock(_mutex);
#if defined(_WIN32_WCE)
return (int) (wceex_time(NULL) - _idleTime);
#else
return (int) (time(NULL) - _idleTime);
#endif
}
void PooledThread::join()
{
_mutex.lock();
Runnable* pTarget = _pTarget;
_mutex.unlock();
if (pTarget)
_targetCompleted.wait();
}
void PooledThread::activate()
{
FastMutex::ScopedLock lock(_mutex);
poco_assert (_idle);
_idle = false;
_targetCompleted.reset();
}
void PooledThread::release()
{
const long JOIN_TIMEOUT = 10000;
_mutex.lock();
_pTarget = 0;
_mutex.unlock();
// In case of a statically allocated thread pool (such
// as the default thread pool), Windows may have already
// terminated the thread before we got here.
if (_thread.isRunning())
_targetReady.set();
if (_thread.tryJoin(JOIN_TIMEOUT))
{
delete this;
}
}
void PooledThread::run()
{
_started.set();
for (;;)
{
_targetReady.wait();
_mutex.lock();
if (_pTarget) // a NULL target means kill yourself
{
_mutex.unlock();
try
{
_pTarget->run();
}
catch (Exception& exc)
{
ErrorHandler::handle(exc);
}
catch (std::exception& exc)
{
ErrorHandler::handle(exc);
}
catch (...)
{
ErrorHandler::handle();
}
FastMutex::ScopedLock lock(_mutex);
_pTarget = 0;
#if defined(_WIN32_WCE)
_idleTime = wceex_time(NULL);
#else
_idleTime = time(NULL);
#endif
_idle = true;
_targetCompleted.set();
ThreadLocalStorage::clear();
_thread.setName(_name);
_thread.setPriority(Thread::PRIO_NORMAL);
}
else
{
_mutex.unlock();
break;
}
}
}
ThreadPool::ThreadPool(int minCapacity,
int maxCapacity,
int idleTime,
int stackSize):
_minCapacity(minCapacity),
_maxCapacity(maxCapacity),
_idleTime(idleTime),
_serial(0),
_age(0),
_stackSize(stackSize)
{
poco_assert (minCapacity >= 1 && maxCapacity >= minCapacity && idleTime > 0);
for (int i = 0; i < _minCapacity; i++)
{
PooledThread* pThread = createThread();
_threads.push_back(pThread);
pThread->start();
}
}
ThreadPool::ThreadPool(const std::string& name,
int minCapacity,
int maxCapacity,
int idleTime,
int stackSize):
_name(name),
_minCapacity(minCapacity),
_maxCapacity(maxCapacity),
_idleTime(idleTime),
_serial(0),
_age(0),
_stackSize(stackSize)
{
poco_assert (minCapacity >= 1 && maxCapacity >= minCapacity && idleTime > 0);
for (int i = 0; i < _minCapacity; i++)
{
PooledThread* pThread = createThread();
_threads.push_back(pThread);
pThread->start();
}
}
ThreadPool::~ThreadPool()
{
stopAll();
}
void ThreadPool::addCapacity(int n)
{
FastMutex::ScopedLock lock(_mutex);
poco_assert (_maxCapacity + n >= _minCapacity);
_maxCapacity += n;
housekeep();
}
int ThreadPool::capacity() const
{
FastMutex::ScopedLock lock(_mutex);
return _maxCapacity;
}
int ThreadPool::available() const
{
FastMutex::ScopedLock lock(_mutex);
int count = 0;
for (ThreadVec::const_iterator it = _threads.begin(); it != _threads.end(); ++it)
{
if ((*it)->idle()) ++count;
}
return (int) (count + _maxCapacity - _threads.size());
}
int ThreadPool::used() const
{
FastMutex::ScopedLock lock(_mutex);
int count = 0;
for (ThreadVec::const_iterator it = _threads.begin(); it != _threads.end(); ++it)
{
if (!(*it)->idle()) ++count;
}
return count;
}
int ThreadPool::allocated() const
{
FastMutex::ScopedLock lock(_mutex);
return int(_threads.size());
}
void ThreadPool::start(Runnable& target)
{
getThread()->start(Thread::PRIO_NORMAL, target);
}
void ThreadPool::start(Runnable& target, const std::string& name)
{
getThread()->start(Thread::PRIO_NORMAL, target, name);
}
void ThreadPool::startWithPriority(Thread::Priority priority, Runnable& target)
{
getThread()->start(priority, target);
}
void ThreadPool::startWithPriority(Thread::Priority priority, Runnable& target, const std::string& name)
{
getThread()->start(priority, target, name);
}
void ThreadPool::stopAll()
{
FastMutex::ScopedLock lock(_mutex);
for (ThreadVec::iterator it = _threads.begin(); it != _threads.end(); ++it)
{
(*it)->release();
}
_threads.clear();
}
void ThreadPool::joinAll()
{
FastMutex::ScopedLock lock(_mutex);
for (ThreadVec::iterator it = _threads.begin(); it != _threads.end(); ++it)
{
(*it)->join();
}
housekeep();
}
void ThreadPool::collect()
{
FastMutex::ScopedLock lock(_mutex);
housekeep();
}
void ThreadPool::housekeep()
{
_age = 0;
if (_threads.size() <= _minCapacity)
return;
ThreadVec idleThreads;
ThreadVec expiredThreads;
ThreadVec activeThreads;
idleThreads.reserve(_threads.size());
activeThreads.reserve(_threads.size());
for (ThreadVec::iterator it = _threads.begin(); it != _threads.end(); ++it)
{
if ((*it)->idle())
{
if ((*it)->idleTime() < _idleTime)
idleThreads.push_back(*it);
else
expiredThreads.push_back(*it);
}
else activeThreads.push_back(*it);
}
int n = (int) activeThreads.size();
int limit = (int) idleThreads.size() + n;
if (limit < _minCapacity) limit = _minCapacity;
idleThreads.insert(idleThreads.end(), expiredThreads.begin(), expiredThreads.end());
_threads.clear();
for (ThreadVec::iterator it = idleThreads.begin(); it != idleThreads.end(); ++it)
{
if (n < limit)
{
_threads.push_back(*it);
++n;
}
else (*it)->release();
}
_threads.insert(_threads.end(), activeThreads.begin(), activeThreads.end());
}
PooledThread* ThreadPool::getThread()
{
FastMutex::ScopedLock lock(_mutex);
if (++_age == 32)
housekeep();
PooledThread* pThread = 0;
for (ThreadVec::iterator it = _threads.begin(); !pThread && it != _threads.end(); ++it)
{
if ((*it)->idle())
pThread = *it;
}
if (!pThread)
{
if (_threads.size() < _maxCapacity)
{
pThread = createThread();
try
{
pThread->start();
_threads.push_back(pThread);
} catch (...)
{
delete pThread;
throw;
}
}
else
throw NoThreadAvailableException();
}
pThread->activate();
return pThread;
}
PooledThread* ThreadPool::createThread()
{
std::ostringstream name;
name << _name << "[#" << ++_serial << "]";
return new PooledThread(name.str(), _stackSize);
}
class ThreadPoolSingletonHolder
{
public:
ThreadPoolSingletonHolder()
{
_pPool = 0;
}
~ThreadPoolSingletonHolder()
{
delete _pPool;
}
ThreadPool* pool()
{
FastMutex::ScopedLock lock(_mutex);
if (!_pPool)
{
_pPool = new ThreadPool("default");
if (POCO_THREAD_STACK_SIZE > 0)
_pPool->setStackSize(POCO_THREAD_STACK_SIZE);
}
return _pPool;
}
private:
ThreadPool* _pPool;
FastMutex _mutex;
};
namespace
{
static ThreadPoolSingletonHolder sh;
}
ThreadPool& ThreadPool::defaultPool()
{
return *sh.pool();
}
} // namespace Poco