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	fix: remove executable flag and change back to 100644 (was 100755) Signed-off-by: Roger Meier <r.meier@siemens.com>
		
			
				
	
	
		
			211 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			211 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// ThreadPool.h
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//
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// $Id: //poco/1.4/Foundation/include/Poco/ThreadPool.h#1 $
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//
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// Library: Foundation
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// Package: Threading
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// Module:  ThreadPool
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//
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// Definition of the ThreadPool class.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier:	BSL-1.0
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//
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#ifndef Foundation_ThreadPool_INCLUDED
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#define Foundation_ThreadPool_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/Thread.h"
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#include "Poco/Mutex.h"
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#include <vector>
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namespace Poco {
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class Runnable;
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class PooledThread;
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class Foundation_API ThreadPool
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	/// A thread pool always keeps a number of threads running, ready
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	/// to accept work.
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	/// Creating and starting a threads can impose a significant runtime
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	/// overhead to an application. A thread pool helps to improve
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	/// the performance of an application by reducing the number
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	/// of threads that have to be created (and destroyed again).
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	/// Threads in a thread pool are re-used once they become
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	/// available again.
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	/// The thread pool always keeps a minimum number of threads
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	/// running. If the demans for threads increases, additional
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	/// threads are created. Once the demand for threads sinks
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	/// again, no-longer used threads are stopped and removed
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	/// from the pool.
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{
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public:
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	ThreadPool(int minCapacity = 2,
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		int maxCapacity = 16,
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		int idleTime = 60,
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		int stackSize = POCO_THREAD_STACK_SIZE);
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		/// Creates a thread pool with minCapacity threads.
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		/// If required, up to maxCapacity threads are created
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		/// a NoThreadAvailableException exception is thrown.
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		/// If a thread is running idle for more than idleTime seconds,
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		/// and more than minCapacity threads are running, the thread
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		/// is killed. Threads are created with given stack size.
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	ThreadPool(const std::string& name,
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		int minCapacity = 2,
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		int maxCapacity = 16,
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		int idleTime = 60,
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		int stackSize = POCO_THREAD_STACK_SIZE);
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		/// Creates a thread pool with the given name and minCapacity threads.
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		/// If required, up to maxCapacity threads are created
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		/// a NoThreadAvailableException exception is thrown.
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		/// If a thread is running idle for more than idleTime seconds,
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		/// and more than minCapacity threads are running, the thread
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		/// is killed. Threads are created with given stack size.
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	~ThreadPool();
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		/// Currently running threads will remain active
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		/// until they complete. 
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	void addCapacity(int n);
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		/// Increases (or decreases, if n is negative)
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		/// the maximum number of threads.
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	int capacity() const;
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		/// Returns the maximum capacity of threads.
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	void setStackSize(int stackSize);
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		/// Sets the stack size for threads.
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		/// New stack size applies only for newly created threads.
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	int getStackSize() const;
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		/// Returns the stack size used to create new threads.
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	int used() const;
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		/// Returns the number of currently used threads.
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	int allocated() const;
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		/// Returns the number of currently allocated threads.
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	int available() const;
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		/// Returns the number available threads.
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	void start(Runnable& target);
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		/// Obtains a thread and starts the target.
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		/// Throws a NoThreadAvailableException if no more
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		/// threads are available.
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	void start(Runnable& target, const std::string& name);
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		/// Obtains a thread and starts the target.
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		/// Assigns the given name to the thread.
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		/// Throws a NoThreadAvailableException if no more
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		/// threads are available.
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	void startWithPriority(Thread::Priority priority, Runnable& target);
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		/// Obtains a thread, adjusts the thread's priority, and starts the target.
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		/// Throws a NoThreadAvailableException if no more
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		/// threads are available.
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	void startWithPriority(Thread::Priority priority, Runnable& target, const std::string& name);
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		/// Obtains a thread, adjusts the thread's priority, and starts the target.
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		/// Assigns the given name to the thread.
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		/// Throws a NoThreadAvailableException if no more
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		/// threads are available.
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	void stopAll();
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		/// Stops all running threads and waits for their completion.
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		///
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		/// Will also delete all thread objects.
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		/// If used, this method should be the last action before
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		/// the thread pool is deleted.
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		///
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		/// Note: If a thread fails to stop within 10 seconds 
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		/// (due to a programming error, for example), the
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		/// underlying thread object will not be deleted and
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		/// this method will return anyway. This allows for a
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		/// more or less graceful shutdown in case of a misbehaving
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		/// thread.
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	void joinAll();
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		/// Waits for all threads to complete.
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		///
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		/// Note that this will not actually join() the underlying
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		/// thread, but rather wait for the thread's runnables
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		/// to finish.
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	void collect();
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		/// Stops and removes no longer used threads from the
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		/// thread pool. Can be called at various times in an
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		/// application's life time to help the thread pool
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		/// manage its threads. Calling this method is optional,
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		/// as the thread pool is also implicitly managed in
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		/// calls to start(), addCapacity() and joinAll().
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	const std::string& name() const;
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		/// Returns the name of the thread pool,
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		/// or an empty string if no name has been
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		/// specified in the constructor.
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	static ThreadPool& defaultPool();
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		/// Returns a reference to the default
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		/// thread pool.
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protected:
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	PooledThread* getThread();
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	PooledThread* createThread();
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	void housekeep();
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private:
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	ThreadPool(const ThreadPool& pool);
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	ThreadPool& operator = (const ThreadPool& pool);
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	typedef std::vector<PooledThread*> ThreadVec;
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	std::string _name;
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	int _minCapacity;
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	int _maxCapacity;
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	int _idleTime;
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	int _serial;
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	int _age;
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	int _stackSize;
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	ThreadVec _threads;
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	mutable FastMutex _mutex;
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};
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//
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// inlines
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//
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inline void ThreadPool::setStackSize(int stackSize)
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{
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	_stackSize = stackSize;
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}
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inline int ThreadPool::getStackSize() const
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{
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	return _stackSize;
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}
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inline const std::string& ThreadPool::name() const
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{
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	return _name;
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}
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} // namespace Poco
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#endif // Foundation_ThreadPool_INCLUDED
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