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	fix: remove executable flag and change back to 100644 (was 100755) Signed-off-by: Roger Meier <r.meier@siemens.com>
		
			
				
	
	
		
			134 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			134 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// SynchronizedObject.h
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//
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// $Id: //poco/1.4/Foundation/include/Poco/SynchronizedObject.h#1 $
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//
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// Library: Foundation
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// Package: Threading
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// Module:  SynchronizedObject
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//
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// Definition of the SynchronizedObject class.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier:	BSL-1.0
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//
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#ifndef Foundation_SynchronizedObject_INCLUDED
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#define Foundation_SynchronizedObject_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/Mutex.h"
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#include "Poco/Event.h"
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namespace Poco {
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class Foundation_API SynchronizedObject
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	/// This class aggregates a Mutex and an Event
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	/// and can act as a base class for all objects
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	/// requiring synchronization in a multithreaded
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	/// scenario.
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{
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public:
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	typedef Poco::ScopedLock<SynchronizedObject> ScopedLock;
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	SynchronizedObject();
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		/// Creates the object.
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	virtual ~SynchronizedObject();
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		/// Destroys the object.
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	void lock() const;
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		/// Locks the object. Blocks if the object
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		/// is locked by another thread.
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	bool tryLock() const;
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		/// Tries to lock the object. Returns false immediately
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		/// if the object is already locked by another thread
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		/// Returns true if the object was successfully locked.
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	void unlock() const;
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		/// Unlocks the object so that it can be locked by
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		/// other threads.
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	void notify() const;
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		/// Signals the object. 
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		/// Exactly only one thread waiting for the object 
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		/// can resume execution.
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	void wait() const;
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		/// Waits for the object to become signalled.
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	void wait(long milliseconds) const;
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		/// Waits for the object to become signalled.
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		/// Throws a TimeoutException if the object
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		/// does not become signalled within the specified
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		/// time interval.
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	bool tryWait(long milliseconds) const;
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		/// Waits for the object to become signalled.
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		/// Returns true if the object
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		/// became signalled within the specified
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		/// time interval, false otherwise.
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private:
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	mutable Mutex _mutex;
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	mutable Event _event;
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};
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//
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// inlines
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//
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inline void SynchronizedObject::lock() const
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{
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	_mutex.lock();
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}
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inline bool SynchronizedObject::tryLock() const
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{
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	return _mutex.tryLock();
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}
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inline void SynchronizedObject::unlock() const
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{
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	_mutex.unlock();
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}
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inline void SynchronizedObject::notify() const
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{
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	_event.set();
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}
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inline void SynchronizedObject::wait() const
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{
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	_event.wait();
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}
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inline void SynchronizedObject::wait(long milliseconds) const
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{
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	_event.wait(milliseconds);
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}
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inline bool SynchronizedObject::tryWait(long milliseconds) const
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{
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	return _event.tryWait(milliseconds);
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}
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} // namespace Poco
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#endif // Foundation_SynchronizedObject_INCLUDED
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