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180 lines
4.0 KiB
C++
180 lines
4.0 KiB
C++
//
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// TCPServer.cpp
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//
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// $Id: //poco/1.4/Net/src/TCPServer.cpp#1 $
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//
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// Library: Net
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// Package: TCPServer
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// Module: TCPServer
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//
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// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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//
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#include "Poco/Net/TCPServer.h"
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#include "Poco/Net/TCPServerDispatcher.h"
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#include "Poco/Net/TCPServerConnection.h"
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#include "Poco/Net/TCPServerConnectionFactory.h"
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#include "Poco/Timespan.h"
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#include "Poco/Exception.h"
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#include "Poco/ErrorHandler.h"
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using Poco::ErrorHandler;
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namespace Poco {
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namespace Net {
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TCPServer::TCPServer(TCPServerConnectionFactory::Ptr pFactory, const ServerSocket& socket, TCPServerParams::Ptr pParams):
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_socket(socket),
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_pDispatcher(new TCPServerDispatcher(pFactory, Poco::ThreadPool::defaultPool(), pParams)),
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_thread(threadName(socket)),
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_stopped(true)
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{
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}
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TCPServer::TCPServer(TCPServerConnectionFactory::Ptr pFactory, Poco::ThreadPool& threadPool, const ServerSocket& socket, TCPServerParams::Ptr pParams):
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_socket(socket),
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_pDispatcher(new TCPServerDispatcher(pFactory, threadPool, pParams)),
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_thread(threadName(socket)),
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_stopped(true)
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{
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}
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TCPServer::~TCPServer()
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{
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stop();
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_pDispatcher->release();
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}
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const TCPServerParams& TCPServer::params() const
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{
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return _pDispatcher->params();
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}
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void TCPServer::start()
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{
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poco_assert (_stopped);
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_stopped = false;
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_thread.start(*this);
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}
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void TCPServer::stop()
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{
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if (!_stopped)
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{
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_stopped = true;
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_thread.join();
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_pDispatcher->stop();
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}
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}
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void TCPServer::run()
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{
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while (!_stopped)
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{
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Poco::Timespan timeout(250000);
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if (_socket.poll(timeout, Socket::SELECT_READ))
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{
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try
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{
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StreamSocket ss = _socket.acceptConnection();
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// enabe nodelay per default: OSX really needs that
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ss.setNoDelay(true);
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_pDispatcher->enqueue(ss);
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}
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catch (Poco::Exception& exc)
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{
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ErrorHandler::handle(exc);
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}
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catch (std::exception& exc)
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{
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ErrorHandler::handle(exc);
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}
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catch (...)
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{
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ErrorHandler::handle();
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}
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}
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}
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}
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int TCPServer::currentThreads() const
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{
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return _pDispatcher->currentThreads();
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}
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int TCPServer::totalConnections() const
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{
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return _pDispatcher->totalConnections();
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}
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int TCPServer::currentConnections() const
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{
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return _pDispatcher->currentConnections();
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}
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int TCPServer::maxConcurrentConnections() const
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{
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return _pDispatcher->maxConcurrentConnections();
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}
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int TCPServer::queuedConnections() const
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{
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return _pDispatcher->queuedConnections();
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}
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int TCPServer::refusedConnections() const
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{
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return _pDispatcher->refusedConnections();
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}
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std::string TCPServer::threadName(const ServerSocket& socket)
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{
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std::string name("TCPServer: ");
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name.append(socket.address().toString());
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return name;
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}
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} } // namespace Poco::Net
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