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	fix: remove executable flag and change back to 100644 (was 100755) Signed-off-by: Roger Meier <r.meier@siemens.com>
		
			
				
	
	
		
			140 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// Condition.h
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//
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// $Id: //poco/1.4/Foundation/include/Poco/Condition.h#1 $
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//
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// Library: Foundation
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// Package: Threading
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// Module:  Condition
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//
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// Definition of the Condition class template.
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//
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// Copyright (c) 2007, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier:	BSL-1.0
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//
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#ifndef Foundation_Condition_INCLUDED
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#define Foundation_Condition_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/Mutex.h"
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#include "Poco/ScopedUnlock.h"
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#include "Poco/Event.h"
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#include "Poco/Exception.h"
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#include <deque>
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namespace Poco {
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class Foundation_API Condition
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	/// A Condition is a synchronization object used to block a thread 
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	/// until a particular condition is met. 
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	/// A Condition object is always used in conjunction with
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	/// a Mutex (or FastMutex) object.
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	///
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	/// Condition objects are similar to POSIX condition variables, which the
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	/// difference that Condition is not subject to spurious wakeups.
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	///
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	/// Threads waiting on a Condition are resumed in FIFO order.
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{
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public:
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	Condition();
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		/// Creates the Condition.
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	~Condition();
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		/// Destroys the Condition.
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	template <class Mtx>
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	void wait(Mtx& mutex)
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		/// Unlocks the mutex (which must be locked upon calling
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		/// wait()) and waits until the Condition is signalled.
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		///
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		/// The given mutex will be locked again upon 
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		/// leaving the function, even in case of an exception.
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	{
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		ScopedUnlock<Mtx> unlock(mutex, false);
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		Event event;
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		{
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			FastMutex::ScopedLock lock(_mutex);
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			mutex.unlock();
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			enqueue(event);
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		}
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		event.wait();
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	}
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	template <class Mtx>
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	void wait(Mtx& mutex, long milliseconds)
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		/// Unlocks the mutex (which must be locked upon calling
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		/// wait()) and waits for the given time until the Condition is signalled.
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		///
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		/// The given mutex will be locked again upon successfully leaving the 
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		/// function, even in case of an exception.
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		///
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		/// Throws a TimeoutException if the Condition is not signalled
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		/// within the given time interval.
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	{
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		if (!tryWait(mutex, milliseconds))
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			throw TimeoutException();
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	}
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	template <class Mtx>
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	bool tryWait(Mtx& mutex, long milliseconds)
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		/// Unlocks the mutex (which must be locked upon calling
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		/// tryWait()) and waits for the given time until the Condition is signalled.
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		///
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		/// The given mutex will be locked again upon leaving the 
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		/// function, even in case of an exception.
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		///
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		/// Returns true if the Condition has been signalled
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		/// within the given time interval, otherwise false.
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	{
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		ScopedUnlock<Mtx> unlock(mutex, false);
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		Event event;
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		{
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			FastMutex::ScopedLock lock(_mutex);
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			mutex.unlock();
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			enqueue(event);
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		}
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		if (!event.tryWait(milliseconds))
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		{
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			FastMutex::ScopedLock lock(_mutex);
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			dequeue(event);
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			return false;
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		}
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		return true;
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	}
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	void signal();
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		/// Signals the Condition and allows one waiting thread
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		/// to continue execution.
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	void broadcast();
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		/// Signals the Condition and allows all waiting
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		/// threads to continue their execution.
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protected:
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	void enqueue(Event& event);
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	void dequeue();
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	void dequeue(Event& event);
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private:
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	Condition(const Condition&);
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	Condition& operator = (const Condition&);
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	typedef std::deque<Event*> WaitQueue;
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	FastMutex _mutex;
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	WaitQueue _waitQueue;
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};
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} // namespace Poco
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#endif // Foundation_Condition_INCLUDED
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