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	fix: remove executable flag and change back to 100644 (was 100755) Signed-off-by: Roger Meier <r.meier@siemens.com>
		
			
				
	
	
		
			341 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			341 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// Thread.h
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//
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// $Id: //poco/1.4/Foundation/include/Poco/Thread.h#3 $
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//
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// Library: Foundation
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// Package: Threading
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// Module:  Thread
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//
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// Definition of the Thread class.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier:	BSL-1.0
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//
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#ifndef Foundation_Thread_INCLUDED
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#define Foundation_Thread_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/Event.h"
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#include "Poco/Mutex.h"
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#if defined(POCO_OS_FAMILY_WINDOWS)
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#if defined(_WIN32_WCE)
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#include "Poco/Thread_WINCE.h"
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#else
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#include "Poco/Thread_WIN32.h"
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#endif
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#elif defined(POCO_VXWORKS)
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#include "Poco/Thread_VX.h"
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#else
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#include "Poco/Thread_POSIX.h"
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#endif
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namespace Poco {
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class Runnable;
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class ThreadLocalStorage;
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class Foundation_API Thread: private ThreadImpl
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	/// This class implements a platform-independent
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	/// wrapper to an operating system thread.
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	///
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	/// Every Thread object gets a unique (within
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	/// its process) numeric thread ID.
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	/// Furthermore, a thread can be assigned a name.
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	/// The name of a thread can be changed at any time.
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{
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public:	
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	typedef ThreadImpl::TIDImpl TID;
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	using ThreadImpl::Callable;
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	enum Priority
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		/// Thread priorities.
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	{
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		PRIO_LOWEST  = PRIO_LOWEST_IMPL, /// The lowest thread priority.
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		PRIO_LOW     = PRIO_LOW_IMPL,    /// A lower than normal thread priority.
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		PRIO_NORMAL  = PRIO_NORMAL_IMPL, /// The normal thread priority.
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		PRIO_HIGH    = PRIO_HIGH_IMPL,   /// A higher than normal thread priority.
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		PRIO_HIGHEST = PRIO_HIGHEST_IMPL /// The highest thread priority.
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	};
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	enum Policy
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	{
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		POLICY_DEFAULT = POLICY_DEFAULT_IMPL
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	};
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	Thread();
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		/// Creates a thread. Call start() to start it.
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	Thread(const std::string& name);
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		/// Creates a named thread. Call start() to start it.
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	~Thread();
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		/// Destroys the thread.
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	int id() const;
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		/// Returns the unique thread ID of the thread.
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	TID tid() const;
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		/// Returns the native thread ID of the thread.
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	std::string name() const;
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		/// Returns the name of the thread.
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	std::string getName() const;
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		/// Returns the name of the thread.
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	void setName(const std::string& name);
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		/// Sets the name of the thread.
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	void setPriority(Priority prio);
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		/// Sets the thread's priority.
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		///
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		/// Some platform only allow changing a thread's priority
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		/// if the process has certain privileges.
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	Priority getPriority() const;
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		/// Returns the thread's priority.
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	void setOSPriority(int prio, int policy = POLICY_DEFAULT);
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		/// Sets the thread's priority, using an operating system specific
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		/// priority value. Use getMinOSPriority() and getMaxOSPriority() to
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		/// obtain mininum and maximum priority values. Additionally,
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		/// a scheduling policy can be specified. The policy is currently
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		/// only used on POSIX platforms where the values SCHED_OTHER (default),
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		/// SCHED_FIFO and SCHED_RR are supported.
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	int getOSPriority() const;
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		/// Returns the thread's priority, expressed as an operating system
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		/// specific priority value.
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		///
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		/// May return 0 if the priority has not been explicitly set.
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	static int getMinOSPriority(int policy = POLICY_DEFAULT);
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		/// Returns the mininum operating system-specific priority value,
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		/// which can be passed to setOSPriority() for the given policy.
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	static int getMaxOSPriority(int policy = POLICY_DEFAULT);
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		/// Returns the maximum operating system-specific priority value,
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		/// which can be passed to setOSPriority() for the given policy.
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	void setStackSize(int size);
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		/// Sets the thread's stack size in bytes.
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		/// Setting the stack size to 0 will use the default stack size.
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		/// Typically, the real stack size is rounded up to the nearest
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		/// page size multiple.
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	int getStackSize() const;
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		/// Returns the thread's stack size in bytes.
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		/// If the default stack size is used, 0 is returned.
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	void start(Runnable& target);
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		/// Starts the thread with the given target.
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		///
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		/// Note that the given Runnable object must remain
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		/// valid during the entire lifetime of the thread, as
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		/// only a reference to it is stored internally.
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	void start(Callable target, void* pData = 0);
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		/// Starts the thread with the given target and parameter.
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	void join();
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		/// Waits until the thread completes execution.	
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		/// If multiple threads try to join the same
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		/// thread, the result is undefined.
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	void join(long milliseconds);
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		/// Waits for at most the given interval for the thread
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		/// to complete. Throws a TimeoutException if the thread
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		/// does not complete within the specified time interval.
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	bool tryJoin(long milliseconds);
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		/// Waits for at most the given interval for the thread
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		/// to complete. Returns true if the thread has finished,
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		/// false otherwise.
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	bool isRunning() const;
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		/// Returns true if the thread is running.
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	static bool trySleep(long milliseconds);
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		/// Starts an interruptible sleep. When trySleep() is called,
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		/// the thread will remain suspended until:
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		///   - the timeout expires or 
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		///   - wakeUp() is called
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		/// 
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		/// Function returns true if sleep attempt was completed, false
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		/// if sleep was interrupted by a wakeUp() call.
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		/// A frequent scenario where trySleep()/wakeUp() pair of functions
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		/// is useful is with threads spending most of the time idle,
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		/// with periodic activity between the idle times; trying to sleep
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		/// (as opposed to sleeping) allows immediate ending of idle thread
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		/// from the outside.
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		/// 
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		/// The trySleep() and wakeUp() calls should be used with 
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		/// understanding that the suspended state is not a true sleep, 
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		/// but rather a state of waiting for an event, with timeout 
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		/// expiration. This makes order of calls significantant; calling 
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		/// wakeUp()  before calling trySleep() will prevent the next  
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		/// trySleep() call to actually suspend the thread (which, in 
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		/// some scenarios, may be desirable behavior).
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	void wakeUp();
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		/// Wakes up the thread which is in the state of interruptible
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		/// sleep. For threads that are not suspended, calling this
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		/// function has the effect of preventing the subsequent
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		/// trySleep() call to put thread in a suspended state.
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	static void sleep(long milliseconds);
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		/// Suspends the current thread for the specified
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		/// amount of time.
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	static void yield();
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		/// Yields cpu to other threads.
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	static Thread* current();
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		/// Returns the Thread object for the currently active thread.
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		/// If the current thread is the main thread, 0 is returned.
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 	static TID currentTid();
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 		/// Returns the native thread ID for the current thread.    
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protected:
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	ThreadLocalStorage& tls();
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		/// Returns a reference to the thread's local storage.
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	void clearTLS();
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		/// Clears the thread's local storage.
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	std::string makeName();
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		/// Creates a unique name for a thread.
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	static int uniqueId();
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		/// Creates and returns a unique id for a thread.
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private:
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	Thread(const Thread&);
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	Thread& operator = (const Thread&);
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	int                 _id;
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	std::string         _name;
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	ThreadLocalStorage* _pTLS;
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	Event               _event;
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	mutable FastMutex   _mutex;
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	friend class ThreadLocalStorage;
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	friend class PooledThread;
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};
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//
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// inlines
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//
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inline Thread::TID Thread::tid() const
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{
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	return tidImpl();
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}
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inline int Thread::id() const
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{
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	return _id;
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}
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inline std::string Thread::name() const
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{
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	FastMutex::ScopedLock lock(_mutex);
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	return _name;
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}
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inline std::string Thread::getName() const
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{
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	FastMutex::ScopedLock lock(_mutex);
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	return _name;
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}
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inline bool Thread::isRunning() const
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{
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	return isRunningImpl();
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}
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inline void Thread::sleep(long milliseconds)
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{
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	sleepImpl(milliseconds);
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}
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inline void Thread::yield()
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{
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	yieldImpl();
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}
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inline Thread* Thread::current()
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{
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	return static_cast<Thread*>(currentImpl());
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}
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inline void Thread::setOSPriority(int prio, int policy)
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{
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	setOSPriorityImpl(prio, policy);	
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}
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inline int Thread::getOSPriority() const
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{
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	return getOSPriorityImpl();
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}
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inline int Thread::getMinOSPriority(int policy)
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{
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	return ThreadImpl::getMinOSPriorityImpl(policy);
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}
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inline int Thread::getMaxOSPriority(int policy)
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{
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	return ThreadImpl::getMaxOSPriorityImpl(policy);
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}
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inline void Thread::setStackSize(int size)
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{
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	setStackSizeImpl(size);
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}
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inline int Thread::getStackSize() const
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{
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	return getStackSizeImpl();
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}
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inline Thread::TID Thread::currentTid()
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{
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	return currentTidImpl();
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}
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} // namespace Poco
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#endif // Foundation_Thread_INCLUDED
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