mirror of
https://github.com/pocoproject/poco.git
synced 2024-12-20 20:56:20 +01:00
dc9aafa7a1
By convention CMake project files are placed on a folder called "cmake" and then called from the build system by appending the CMAKE_MODULE_PATH variable
37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
CMAKE Files contributed by Andrew J. P. Maclean <a.maclean@optusnet.com.au>
|
|
|
|
|
|
Put the following files in the directory where your source code is:
|
|
CMakeLists.txt
|
|
PocoConfig.cmake.
|
|
|
|
Edit CMakeLists.txt to include your source and header files. The sections of interest are:
|
|
# Add any source files here.
|
|
SET( EXE_SRCS
|
|
"My File.cpp"
|
|
)
|
|
# Add any include files here.
|
|
SET( EXE_INCS
|
|
"My File.h"
|
|
)
|
|
|
|
Then create a subdirectory called build.
|
|
In Linux:
|
|
cd build
|
|
ccmake ..
|
|
or
|
|
ccmake -GKDevelop3 ..
|
|
(This will set up everything so you can use KDevelop3).
|
|
|
|
In Windows:
|
|
run CMakeSetup.exe and set the source code directory and where to build the libraries.
|
|
|
|
If CMake cannot find Poco, you will see that the variable Poco_INCLUDE_DIR has the value Poco_INCLUDE_DIR-NOTFOUND. Just set this value to the top level direcotry of where the Poco includes are.
|
|
|
|
If there is a different version of Poco, you may have to add edit the variables SUFFIX_FOR_INCLUDE_PATH, and SUFFIX_FOR_LIBRARY_PATH adding in the new Poco version in a similar manner to the existing ones in the file PocoConfig.cmake.
|
|
|
|
Finally:
|
|
In Linux
|
|
Either type "make" or if you are using KDevelop, click on the <ProjectName>.kdevelop file.
|
|
In Windows just use your IDE or nmake if you use nmake.
|