poco/Foundation/include/Poco/Environment.h
2012-04-29 18:52:25 +00:00

132 lines
4.4 KiB
C++

//
// Environment.h
//
// $Id: //poco/1.4/Foundation/include/Poco/Environment.h#2 $
//
// Library: Foundation
// Package: Core
// Module: Environment
//
// Definition of the Environment class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
#ifndef Foundation_Environment_INCLUDED
#define Foundation_Environment_INCLUDED
#include "Poco/Foundation.h"
namespace Poco {
class Foundation_API Environment
/// This class provides access to environment variables
/// and some general system information.
{
public:
typedef UInt8 NodeId[6]; /// Ethernet address.
static std::string get(const std::string& name);
/// Returns the value of the environment variable
/// with the given name. Throws a NotFoundException
/// if the variable does not exist.
static std::string get(const std::string& name, const std::string& defaultValue);
/// Returns the value of the environment variable
/// with the given name. If the environment variable
/// is undefined, returns defaultValue instead.
static bool has(const std::string& name);
/// Returns true iff an environment variable
/// with the given name is defined.
static void set(const std::string& name, const std::string& value);
/// Sets the environment variable with the given name
/// to the given value.
static std::string osName();
/// Returns the operating system name.
static std::string osDisplayName();
/// Returns the operating system name in a
/// "user-friendly" way.
///
/// Currently this is only implemented for
/// Windows. There it will return names like
/// "Windows XP" or "Windows 7/Server 2008 SP2".
/// On other platform, returns the same as
/// osName().
static std::string osVersion();
/// Returns the operating system version.
static std::string osArchitecture();
/// Returns the operating system architecture.
static std::string nodeName();
/// Returns the node (or host) name.
static void nodeId(NodeId& id);
/// Returns the Ethernet address of the first Ethernet
/// adapter found on the system.
///
/// Throws a SystemException if no Ethernet adapter is available.
static std::string nodeId();
/// Returns the Ethernet address (format "xx:xx:xx:xx:xx:xx")
/// of the first Ethernet adapter found on the system.
///
/// Throws a SystemException if no Ethernet adapter is available.
static unsigned processorCount();
/// Returns the number of processors installed in the system.
///
/// If the number of processors cannot be determined, returns 1.
static Poco::UInt32 libraryVersion();
/// Returns the POCO C++ Libraries version as a hexadecimal
/// number in format 0xAABBCCDD, where
/// - AA is the major version number,
/// - BB is the minor version number,
/// - CC is the revision number, and
/// - DD is the patch level number.
///
/// Some patch level ranges have special meanings:
/// - Dx mark development releases,
/// - Ax mark alpha releases, and
/// - Bx mark beta releases.
};
} // namespace Poco
#endif // Foundation_Environment_INCLUDED