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155 lines
5.6 KiB
C++
155 lines
5.6 KiB
C++
//
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// AsyncIOChannel.h
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//
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// $Id: //poco/svn/Foundation/include/Poco/AsyncIOChannel.h#2 $
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//
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// Library: Foundation
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// Package: AsyncIO
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// Module: AsyncIOChannel
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//
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// Definition of the AsyncIOChannel class.
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//
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// Copyright (c) 2007, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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//
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef Foundation_AsyncIOChannel_INCLUDED
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#define Foundation_AsyncIOChannel_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/ActiveDispatcher.h"
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#include "Poco/ActiveMethod.h"
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#include "Poco/AsyncIOCommand.h"
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namespace Poco {
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class Foundation_API AsyncIOChannel: public ActiveDispatcher
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/// AsyncIOChannel supports asynchronous I/O operations on
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/// streams or other input/output facilities.
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///
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/// This implementation of asynchronous I/O is based on
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/// blocking I/O operations that are executed in a separate thread.
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/// Some operating systems may provide special asynchronous
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/// I/O operations at the operating system level. However, these
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/// are not used by the current implementation.
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///
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/// I/O operations (in the form of AsyncIOCommand subclass instances)
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/// are queued for execution on an AsyncIOChannel. The AsyncIOChannel's
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/// I/O thread executes all queued commands in FIFO order.
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///
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/// Since AsyncIOChannel is based on ActiveDispatcher, the I/O thread is
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/// taken from the default thread pool. It should be ensured that the
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/// capacity of the default thread pool is sufficient before using
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/// asynchronous I/O. For every AsyncIOChannel instance, one thread
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/// from the default thread pool is needed.
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///
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/// Subclasses of AsyncIOChannel implement asynchronous input/output
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/// for streams and sockets.
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///
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/// The enqueue() active member function is used to enqueue AsyncIOCommand
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/// instances for execution.
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///
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/// The cancel() member function (inherited from ActiveDispatcher) can be
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/// used to cancel all pending requests.
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///
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/// Both the AsyncIOCommand class, and the AsyncIOChannel class offer events
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/// that notify an interested party about the successful or unsuccessful
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/// completion of a command.
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///
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/// There are also two ways to wait for the completion of a command and
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/// obtain its result. The first one is by using the return value of
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/// enqueue(), which is ActiveResult<int>. See the ActiveResult class
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/// template for more information. The second one is by using the functions
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/// of AsyncIOCommand, such as wait(), succeeded() and result().
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///
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/// AsyncIOChannel supports the operations write, read and seek directly. However,
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/// subclasses of AsyncIOChannel can define additional operations.
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{
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public:
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ActiveMethod<int, AsyncIOCommand::Ptr, AsyncIOChannel, ActiveStarter<ActiveDispatcher> > enqueue;
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/// Actual signature:
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/// int enqueueImpl(const AsyncIOCommand::Ptr& pCommand);
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///
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/// Enqueue the given command for eventual execution.
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/// Returns the number of bytes read or written if the operation
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/// was successful.
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BasicEvent<AsyncIOEvent> commandCompleted;
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/// Fired when a command has successfully completed.
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BasicEvent<AsyncIOEvent> commandFailed;
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/// Fired when a command has failed.
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virtual int write(const void* buffer, int length);
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/// Write length bytes from buffer.
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///
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/// Must be overridden by subclasses. The default implementation
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/// throws a NotImplementedException.
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///
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/// Returns the number of bytes written.
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virtual int read(void* buffer, int length);
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/// Read up to length bytes into buffer.
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///
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/// Must be overridden by subclasses. The default implementation
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/// throws a NotImplementedException.
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///
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/// Returns the number of bytes read.
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virtual int seek(std::streamoff off, std::ios::seekdir dir);
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/// Sets the current read/write position.
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///
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/// Must be overridden by subclasses. The default implementation
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/// throws a NotImplementedException.
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///
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/// Always returns 0.
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protected:
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AsyncIOChannel();
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/// Creates the AsyncIOChannel.
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~AsyncIOChannel();
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/// Destroys the AsyncIOChannel.
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int enqueueImpl(const AsyncIOCommand::Ptr& pCommand);
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/// Execute the given command by calling
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/// pCommand->execute(this);
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/// and return the result.
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private:
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AsyncIOChannel(const AsyncIOChannel&);
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AsyncIOChannel& operator = (const AsyncIOChannel&);
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};
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} // namespace Poco
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#endif // Foundation_AsyncIOChannel_INCLUDED
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