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136 lines
3.5 KiB
C++
136 lines
3.5 KiB
C++
#ifndef _H_APPCLIENT
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#define _H_APPCLIENT
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//
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// The contents of this file are subject to the Mozilla Public
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// License Version 1.1 (the "License"); you may not use this file
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// except in compliance with the License. You may obtain a copy
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// of the License at http://www.mozilla.org/MPL/
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//
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// Software distributed under the License is distributed on an
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// "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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// implied. See the License for the specific language governing
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// rights and limitations under the License.
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//
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// The Original Code is State Machine Compiler (SMC).
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//
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// The Initial Developer of the Original Code is Charles W. Rapp.
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// Portions created by Charles W. Rapp are
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// Copyright (C) 2000 - 2007. Charles W. Rapp.
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// All Rights Reserved.
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//
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// Contributor(s):
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//
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// Name
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// AppClient.h
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//
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// Description
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// Encapsulates a TcpClient object.
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//
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// RCS ID
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// $Id: AppClient.h,v 1.6 2009/03/01 18:20:38 cwrapp Exp $
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//
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// CHANGE LOG
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// $Log: AppClient.h,v $
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// Revision 1.6 2009/03/01 18:20:38 cwrapp
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// Preliminary v. 6.0.0 commit.
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//
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// Revision 1.5 2007/12/28 12:34:40 cwrapp
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// Version 5.0.1 check-in.
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//
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// Revision 1.4 2005/05/28 13:31:18 cwrapp
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// Updated C++ examples.
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//
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// Revision 1.0 2003/12/14 19:34:49 charlesr
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// Initial revision
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//
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#include "TcpClient.h"
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#include "TcpServer.h"
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#include "TcpConnectionListener.h"
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#include <string>
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// Foward declarations.
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class AppServer;
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class AppClient :
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/* implements */ public TcpConnectionListener,
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/* implements */ public TimerListener
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{
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// Member functions.
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public:
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// Default constructor.
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AppClient();
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// Create a client around an accepted connection.
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AppClient(const std::string& host,
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TcpClient& client,
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AppServer& owner);
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virtual ~AppClient();
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const std::string& getHost() const;
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// Create a TCP client object and open a connection to the
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// specified service.
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void open(const std::string& host,
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const sockaddr_in& address);
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// Close the TCP service.
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void close();
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// TCP connection listener callback methods.
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void opened(TcpConnection& connection);
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void openFailed(const char *reason,
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TcpConnection& connection);
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void transmitted(TcpConnection& connection);
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void transmitFailed(const char *reason,
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TcpConnection& connection);
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void receive(const char *data,
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int size,
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TcpConnection& connection);
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void halfClosed(TcpConnection& connection);
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void closed(const char *reason,
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TcpConnection& connection);
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// Clients never receive this event.
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void accepted(TcpClient&, TcpServer&) {};
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// Timer listener callback method.
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void handleTimeout(const char *name);
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protected:
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private:
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// Randomly set the transmit time.
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void setTransmitTimer();
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// Member data.
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public:
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protected:
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private:
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// The TCP service itself.
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TcpClient *_client_socket;
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// If this was an accepted client connection, _owner points
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// to the parent TCP service. This will be NULL otherwise.
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AppServer *_owner;
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// The host to which we are connected.
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std::string _host;
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// Every time a message is sent, increment this counter.
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int _messageCount;
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// Initialize the random number generator once per process.
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static int _initFlag;
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// Class constants. Minimum and Maximum transmit timeout.
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const static long MIN_SLEEP_TIME;
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const static long MAX_SLEEP_TIME;
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};
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#endif
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