poco/Foundation/samples/NotificationQueue/src/NotificationQueue.cpp
2006-12-22 09:31:08 +00:00

150 lines
3.7 KiB
C++

//
// NotificationQueue.cpp
//
// $Id: //poco/Main/Foundation/samples/NotificationQueue/src/NotificationQueue.cpp#10 $
//
// This sample demonstrates the NotificationQueue, ThreadPool,
// FastMutex and ScopedLock classes.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
#include "Poco/Notification.h"
#include "Poco/NotificationQueue.h"
#include "Poco/ThreadPool.h"
#include "Poco/Thread.h"
#include "Poco/Runnable.h"
#include "Poco/Mutex.h"
#include "Poco/Random.h"
#include "Poco/AutoPtr.h"
#include <iostream>
using Poco::Notification;
using Poco::NotificationQueue;
using Poco::ThreadPool;
using Poco::Thread;
using Poco::Runnable;
using Poco::FastMutex;
using Poco::Random;
using Poco::AutoPtr;
class WorkNotification: public Notification
// The notification sent to worker threads.
{
public:
WorkNotification(int data):
_data(data)
{
}
int data() const
{
return _data;
}
private:
int _data;
};
class Worker: public Runnable
// A worker thread that gets work items
// from a NotificationQueue.
{
public:
Worker(const std::string& name, NotificationQueue& queue):
_name(name),
_queue(queue)
{
}
void run()
{
Random rnd;
for (;;)
{
AutoPtr<Notification> pNf(_queue.waitDequeueNotification());
if (pNf)
{
WorkNotification* pWorkNf = dynamic_cast<WorkNotification*>(pNf.get());
if (pWorkNf)
{
FastMutex::ScopedLock lock(_mutex);
std::cout << _name << " got work notification " << pWorkNf->data() << std::endl;
Thread::sleep(rnd.next(200));
}
}
else break;
}
}
private:
std::string _name;
NotificationQueue& _queue;
static FastMutex _mutex;
};
FastMutex Worker::_mutex;
int main(int argc, char** argv)
{
NotificationQueue queue;
// create some worker threads
Worker worker1("Worker 1", queue);
Worker worker2("Worker 2", queue);
Worker worker3("Worker 3", queue);
// start worker threads
ThreadPool::defaultPool().start(worker1);
ThreadPool::defaultPool().start(worker2);
ThreadPool::defaultPool().start(worker3);
// distribute some work
for (int i = 0; i < 50; ++i)
{
queue.enqueueNotification(new WorkNotification(i));
}
// wait until queue is empty and all threads are
// waiting for new work.
while (!queue.empty()) Thread::sleep(200);
Thread::sleep(500);
// stop all worker threads
queue.wakeUpAll();
ThreadPool::defaultPool().joinAll();
return 0;
}