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150 lines
3.7 KiB
C++
150 lines
3.7 KiB
C++
//
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// NotificationQueue.cpp
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//
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// $Id: //poco/Main/Foundation/samples/NotificationQueue/src/NotificationQueue.cpp#10 $
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//
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// This sample demonstrates the NotificationQueue, ThreadPool,
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// FastMutex and ScopedLock classes.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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//
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#include "Poco/Notification.h"
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#include "Poco/NotificationQueue.h"
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#include "Poco/ThreadPool.h"
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#include "Poco/Thread.h"
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#include "Poco/Runnable.h"
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#include "Poco/Mutex.h"
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#include "Poco/Random.h"
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#include "Poco/AutoPtr.h"
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#include <iostream>
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using Poco::Notification;
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using Poco::NotificationQueue;
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using Poco::ThreadPool;
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using Poco::Thread;
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using Poco::Runnable;
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using Poco::FastMutex;
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using Poco::Random;
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using Poco::AutoPtr;
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class WorkNotification: public Notification
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// The notification sent to worker threads.
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{
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public:
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WorkNotification(int data):
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_data(data)
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{
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}
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int data() const
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{
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return _data;
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}
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private:
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int _data;
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};
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class Worker: public Runnable
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// A worker thread that gets work items
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// from a NotificationQueue.
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{
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public:
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Worker(const std::string& name, NotificationQueue& queue):
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_name(name),
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_queue(queue)
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{
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}
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void run()
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{
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Random rnd;
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for (;;)
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{
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AutoPtr<Notification> pNf(_queue.waitDequeueNotification());
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if (pNf)
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{
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WorkNotification* pWorkNf = dynamic_cast<WorkNotification*>(pNf.get());
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if (pWorkNf)
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{
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FastMutex::ScopedLock lock(_mutex);
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std::cout << _name << " got work notification " << pWorkNf->data() << std::endl;
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Thread::sleep(rnd.next(200));
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}
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}
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else break;
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}
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}
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private:
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std::string _name;
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NotificationQueue& _queue;
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static FastMutex _mutex;
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};
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FastMutex Worker::_mutex;
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int main(int argc, char** argv)
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{
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NotificationQueue queue;
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// create some worker threads
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Worker worker1("Worker 1", queue);
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Worker worker2("Worker 2", queue);
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Worker worker3("Worker 3", queue);
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// start worker threads
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ThreadPool::defaultPool().start(worker1);
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ThreadPool::defaultPool().start(worker2);
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ThreadPool::defaultPool().start(worker3);
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// distribute some work
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for (int i = 0; i < 50; ++i)
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{
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queue.enqueueNotification(new WorkNotification(i));
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}
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// wait until queue is empty and all threads are
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// waiting for new work.
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while (!queue.empty()) Thread::sleep(200);
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Thread::sleep(500);
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// stop all worker threads
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queue.wakeUpAll();
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ThreadPool::defaultPool().joinAll();
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return 0;
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}
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