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			228 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			228 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// Timer.h
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//
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// Library: Foundation
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// Package: Threading
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// Module:  Timer
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//
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// Definition of the Timer and related classes.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier:	BSL-1.0
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//
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#ifndef Foundation_Timer_INCLUDED
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#define Foundation_Timer_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/Runnable.h"
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#include "Poco/Mutex.h"
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#include "Poco/Event.h"
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#include "Poco/Thread.h"
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#include "Poco/Clock.h"
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namespace Poco {
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class AbstractTimerCallback;
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class ThreadPool;
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class Foundation_API Timer: protected Runnable
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	/// This class implements a thread-based timer.
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	/// A timer starts a thread that first waits for a given start interval.
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	/// Once that interval expires, the timer callback is called repeatedly
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	/// in the given periodic interval. If the interval is 0, the timer is only
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	/// called once.
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	/// The timer callback method can stop the timer by setting the
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	/// timer's periodic interval to 0.
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	///
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	/// The timer callback runs in its own thread, so multithreading
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	/// issues (proper synchronization) have to be considered when writing
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	/// the callback method.
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	///
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	/// The exact interval at which the callback is called depends on many
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	/// factors like operating system, CPU performance and system load and
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	/// may differ from the specified interval.
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	///
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	/// The time needed to execute the timer callback is not included
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	/// in the interval between invocations. For example, if the interval
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	/// is 500 milliseconds, and the callback needs 400 milliseconds to
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	/// execute, the callback function is nevertheless called every 500
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	/// milliseconds. If the callback takes longer to execute than the
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	/// interval, the callback function will not be called until the next
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	/// proper interval. The number of skipped invocations since the last
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	/// invocation will be recorded and can be obtained by the callback
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	/// by calling skipped().
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	///
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	/// The timer thread is taken from a thread pool, so
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	/// there is a limit to the number of available concurrent timers.
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{
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public:
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	Timer(long startInterval = 0, long periodicInterval = 0);
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		/// Creates a new timer object. StartInterval and periodicInterval
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		/// are given in milliseconds. If a periodicInterval of zero is
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		/// specified, the callback will only be called once, after the
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		/// startInterval expires.
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		/// To start the timer, call the Start() method.
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	~Timer() override;
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		/// Stops and destroys the timer.
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	void start(const AbstractTimerCallback& method);
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		/// Starts the timer.
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		/// Create the TimerCallback as follows:
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		///     TimerCallback<MyClass> callback(*this, &MyClass::onTimer);
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		///     timer.start(callback);
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		///
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		/// The timer thread is taken from the global default thread pool.
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	void start(const AbstractTimerCallback& method, Thread::Priority priority);
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		/// Starts the timer in a thread with the given priority.
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		/// Create the TimerCallback as follows:
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		///     TimerCallback<MyClass> callback(*this, &MyClass::onTimer);
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		///     timer.start(callback);
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		///
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		/// The timer thread is taken from the global default thread pool.
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	void start(const AbstractTimerCallback& method, ThreadPool& threadPool);
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		/// Starts the timer.
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		/// Create the TimerCallback as follows:
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		///     TimerCallback<MyClass> callback(*this, &MyClass::onTimer);
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		///     timer.start(callback);
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	void start(const AbstractTimerCallback& method, Thread::Priority priority, ThreadPool& threadPool);
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		/// Starts the timer in a thread with the given priority.
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		/// Create the TimerCallback as follows:
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		///     TimerCallback<MyClass> callback(*this, &MyClass::onTimer);
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		///     timer.start(callback);
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	void stop();
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		/// Stops the timer. If the callback method is currently running
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		/// it will be allowed to finish first.
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		/// WARNING: Never call this method from within the callback method,
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		/// as a deadlock would result. To stop the timer from within the
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		/// callback method, call restart(0).
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	void restart();
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		/// Restarts the periodic interval. If the callback method is already running,
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		/// nothing will happen.
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	void restart(long milliseconds);
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		/// Sets a new periodic interval and restarts the timer.
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		/// An interval of 0 will stop the timer.
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	long getStartInterval() const;
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		/// Returns the start interval.
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	void setStartInterval(long milliseconds);
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		/// Sets the start interval. Will only be
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		/// effective before start() is called.
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	long getPeriodicInterval() const;
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		/// Returns the periodic interval.
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	void setPeriodicInterval(long milliseconds);
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		/// Sets the periodic interval. If the timer is already running
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		/// the new interval will be effective when the current interval
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		/// expires.
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	long skipped() const;
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		/// Returns the number of skipped invocations since the last invocation.
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		/// Skipped invocations happen if the timer callback function takes
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		/// longer to execute than the timer interval.
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protected:
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	void run() override;
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private:
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	long _startInterval;
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	long _periodicInterval;
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	Event         _wakeUp;
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	Event         _done;
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	long          _skipped;
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	AbstractTimerCallback* _pCallback;
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	Clock                  _nextInvocation;
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	mutable FastMutex      _mutex;
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	Timer(const Timer&);
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	Timer& operator = (const Timer&);
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};
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class Foundation_API AbstractTimerCallback
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	/// This is the base class for all instantiations of
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	/// the TimerCallback template.
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{
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public:
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	AbstractTimerCallback();
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	AbstractTimerCallback(const AbstractTimerCallback& callback);
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	virtual ~AbstractTimerCallback();
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	AbstractTimerCallback& operator = (const AbstractTimerCallback& callback);
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	virtual void invoke(Timer& timer) const = 0;
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	virtual AbstractTimerCallback* clone() const = 0;
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};
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template <class C>
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class TimerCallback: public AbstractTimerCallback
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	/// This template class implements an adapter that sits between
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	/// a Timer and an object's method invoked by the timer.
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	/// It is quite similar in concept to the RunnableAdapter, but provides
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	/// some Timer specific additional methods.
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	/// See the Timer class for information on how
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	/// to use this template class.
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{
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public:
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	using Callback = void (C::*)(Timer &);
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	TimerCallback() = delete;
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	TimerCallback(C& object, Callback method): _pObject(&object), _method(method)
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	{
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	}
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	TimerCallback(const TimerCallback& callback): AbstractTimerCallback(callback), _pObject(callback._pObject), _method(callback._method)
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	{
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	}
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	~TimerCallback() override = default;
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	TimerCallback& operator = (const TimerCallback& callback)
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	{
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		if (&callback != this)
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		{
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			_pObject = callback._pObject;
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			_method  = callback._method;
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		}
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		return *this;
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	}
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	void invoke(Timer& timer) const override
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	{
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		(_pObject->*_method)(timer);
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	}
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	AbstractTimerCallback* clone() const override
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	{
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		return new TimerCallback(*this);
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	}
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private:
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	C*       _pObject;
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	Callback _method;
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};
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} // namespace Poco
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#endif // Foundation_Timer_INCLUDED
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