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10f41c06d9
Poco now use C++17. We can take some old code away because of that. We also raise requiments for C++17 so everything works as excpected with it. Co-authored-by: Kari Argillander <kari.argillander@fidelix.com> |
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V33 | ||
V39 | ||
V313 | ||
cmake_uninstall.cmake.in | ||
CXX1x.cmake | ||
DefinePlatformSpecifc.cmake | ||
ExecuteOnAndroid.cmake | ||
FindApache2.cmake | ||
FindAPR.cmake | ||
FindAPRUTIL.cmake | ||
FindMySQL.cmake | ||
FindODBC.cmake | ||
FindPCRE2.cmake | ||
FindPostgreSQL.cmake | ||
PocoConfig.cmake.in | ||
PocoConfigVersion.cmake.in | ||
PocoMacros.cmake | ||
README | ||
test_compiler.cpp | ||
UseEmbeddedOpenSSL.cmake |
CMAKE Files contributed by Andrew J. P. Maclean <a.maclean@optusnet.com.au> Put the following files in the directory where your source code is: CMakeLists.txt PocoConfig.cmake. Edit CMakeLists.txt to include your source and header files. The sections of interest are: # Add any source files here. SET( EXE_SRCS "My File.cpp" ) # Add any include files here. SET( EXE_INCS "My File.h" ) Then create a subdirectory called build. In Linux: cd build ccmake .. or ccmake -GKDevelop3 .. (This will set up everything so you can use KDevelop3). In Windows: run CMakeSetup.exe and set the source code directory and where to build the libraries. If CMake cannot find Poco, you will see that the variable Poco_INCLUDE_DIR has the value Poco_INCLUDE_DIR-NOTFOUND. Just set this value to the top level direcotry of where the Poco includes are. If there is a different version of Poco, you may have to add edit the variables SUFFIX_FOR_INCLUDE_PATH, and SUFFIX_FOR_LIBRARY_PATH adding in the new Poco version in a similar manner to the existing ones in the file PocoConfig.cmake. Finally: In Linux Either type "make" or if you are using KDevelop, click on the <ProjectName>.kdevelop file. In Windows just use your IDE or nmake if you use nmake.