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* Remove _WIN32_WCE macro Poco now use C++17 and Windows CE does not support it and VS2017 does also not support it so we can just remove Windows CE code. First remove all macro usages from our own files. * Remove WinCE support from build files Poco now use C++17 and Windows CE does not support it and VS2017 does also not support it so we can just remove Windows CE code. Remove all references from build systems / scripts. * Remove Windows CE related source and header files Poco now use C++17 and Windows CE does not support it and VS2017 does also not support it so we can just remove Windows CE code. First remove all macro usages from our own files. * Remove wcelibcex folder Poco now use C++17 and Windows CE does not support it and VS2017 does also not support it so we can just remove Windows CE code. First remove all macro usages from our own files. * Remove rest Windows CE mentions There where some Windows CE mentions left. Remove those. * Update Windows CE documentation We should keep documentation some time so people can find reason for remove. --------- Co-authored-by: Kari Argillander <kari.argillander@fidelix.com>
424 lines
10 KiB
C++
424 lines
10 KiB
C++
//
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// Thread.h
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//
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// Library: Foundation
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// Package: Threading
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// Module: Thread
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//
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// Definition of the Thread class.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Foundation_Thread_INCLUDED
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#define Foundation_Thread_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/Event.h"
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#include "Poco/Mutex.h"
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#include <thread>
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#include <chrono>
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#if defined(POCO_OS_FAMILY_WINDOWS)
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#include "Poco/Thread_WIN32.h"
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#elif defined(POCO_VXWORKS)
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#include "Poco/Thread_VX.h"
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#else
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#include "Poco/Thread_POSIX.h"
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#endif
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namespace Poco {
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class Runnable;
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class ThreadLocalStorage;
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class Foundation_API Thread: private ThreadImpl
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/// This class implements a platform-independent
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/// wrapper to an operating system thread.
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///
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/// Every Thread object gets a unique (within
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/// its process) numeric thread ID.
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/// Furthermore, a thread can be assigned a name.
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/// The name of a thread can be changed at any time.
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{
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public:
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typedef ThreadImpl::TIDImpl TID;
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using ThreadImpl::Callable;
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enum Priority
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/// Thread priorities.
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{
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PRIO_LOWEST = PRIO_LOWEST_IMPL, /// The lowest thread priority.
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PRIO_LOW = PRIO_LOW_IMPL, /// A lower than normal thread priority.
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PRIO_NORMAL = PRIO_NORMAL_IMPL, /// The normal thread priority.
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PRIO_HIGH = PRIO_HIGH_IMPL, /// A higher than normal thread priority.
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PRIO_HIGHEST = PRIO_HIGHEST_IMPL /// The highest thread priority.
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};
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enum Policy
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{
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POLICY_DEFAULT = POLICY_DEFAULT_IMPL
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};
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Thread(uint32_t sigMask = 0);
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/// Creates a thread. Call start() to start it.
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///
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/// The optional sigMask parameter specifies which signals should be blocked.
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/// To block a specific signal, set the corresponding bit in the sigMask.
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/// Multiple bits can be set in the mask to block multiple signals if needed.
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///
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/// Available on POSIX platforms only
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Thread(const std::string& name, uint32_t sigMask = 0);
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/// Creates a named thread. Call start() to start it.
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///
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/// The optional sigMask parameter specifies which signals should be blocked.
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/// To block a specific signal, set the corresponding bit in the sigMask.
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/// Multiple bits can be set in the mask to block multiple signals if needed.
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///
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/// Available on POSIX platforms only
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~Thread();
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/// Destroys the thread.
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int id() const;
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/// Returns the unique thread ID of the thread.
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TID tid() const;
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/// Returns the native thread ID of the thread.
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std::string name() const;
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/// Returns the name of the thread.
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std::string getName() const;
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/// Returns the name of the thread.
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void setName(const std::string& name);
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/// Sets the name of the thread.
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/// Note that it only take effect before start method invoked.
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void setPriority(Priority prio);
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/// Sets the thread's priority.
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///
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/// Some platform only allow changing a thread's priority
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/// if the process has certain privileges.
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Priority getPriority() const;
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/// Returns the thread's priority.
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void setOSPriority(int prio, int policy = POLICY_DEFAULT);
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/// Sets the thread's priority, using an operating system specific
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/// priority value. Use getMinOSPriority() and getMaxOSPriority() to
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/// obtain mininum and maximum priority values. Additionally,
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/// a scheduling policy can be specified. The policy is currently
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/// only used on POSIX platforms where the values SCHED_OTHER (default),
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/// SCHED_FIFO and SCHED_RR are supported.
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int getOSPriority() const;
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/// Returns the thread's priority, expressed as an operating system
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/// specific priority value.
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///
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/// May return 0 if the priority has not been explicitly set.
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static int getMinOSPriority(int policy = POLICY_DEFAULT);
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/// Returns the minimum operating system-specific priority value,
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/// which can be passed to setOSPriority() for the given policy.
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static int getMaxOSPriority(int policy = POLICY_DEFAULT);
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/// Returns the maximum operating system-specific priority value,
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/// which can be passed to setOSPriority() for the given policy.
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void setStackSize(int size);
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/// Sets the thread's stack size in bytes.
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/// Setting the stack size to 0 will use the default stack size.
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/// Typically, the real stack size is rounded up to the nearest
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/// page size multiple.
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int getStackSize() const;
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/// Returns the thread's stack size in bytes.
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/// If the default stack size is used, 0 is returned.
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void start(Runnable& target);
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/// Starts the thread with the given target.
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///
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/// Note that the given Runnable object must remain
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/// valid during the entire lifetime of the thread, as
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/// only a reference to it is stored internally.
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void start(Poco::SharedPtr<Runnable> pTarget);
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/// Starts the thread with the given target.
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///
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/// The Thread ensures that the given target stays
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/// alive while the thread is running.
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void start(Callable target, void* pData = 0);
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/// Starts the thread with the given target and parameter.
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template <class Functor>
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void startFunc(const Functor& fn)
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/// Starts the thread with the given functor object or lambda.
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{
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startImpl(new FunctorRunnable<Functor>(fn));
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}
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template <class Functor>
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void startFunc(Functor&& fn)
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/// Starts the thread with the given functor object or lambda.
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{
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startImpl(new FunctorRunnable<Functor>(std::move(fn)));
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}
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void join();
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/// Waits until the thread completes execution.
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/// If multiple threads try to join the same
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/// thread, the result is undefined.
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void join(long milliseconds);
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/// Waits for at most the given interval for the thread
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/// to complete. Throws a TimeoutException if the thread
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/// does not complete within the specified time interval.
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bool tryJoin(long milliseconds);
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/// Waits for at most the given interval for the thread
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/// to complete. Returns true if the thread has finished,
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/// false otherwise.
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bool isRunning() const;
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/// Returns true if the thread is running.
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static bool trySleep(long milliseconds);
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/// Starts an interruptible sleep. When trySleep() is called,
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/// the thread will remain suspended until:
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/// - the timeout expires or
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/// - wakeUp() is called
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///
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/// Function returns true if sleep attempt was completed, false
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/// if sleep was interrupted by a wakeUp() call.
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/// A frequent scenario where trySleep()/wakeUp() pair of functions
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/// is useful is with threads spending most of the time idle,
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/// with periodic activity between the idle times; trying to sleep
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/// (as opposed to sleeping) allows immediate ending of idle thread
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/// from the outside.
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///
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/// The trySleep() and wakeUp() calls should be used with
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/// understanding that the suspended state is not a true sleep,
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/// but rather a state of waiting for an event, with timeout
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/// expiration. This makes order of calls significant; calling
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/// wakeUp() before calling trySleep() will prevent the next
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/// trySleep() call to actually suspend the thread (which, in
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/// some scenarios, may be desirable behavior).
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///
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/// Note that, unlike Thread::sleep(), this function can only
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/// be succesfully called from a thread started as Poco::Thread.
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void wakeUp();
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/// Wakes up the thread which is in the state of interruptible
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/// sleep. For threads that are not suspended, calling this
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/// function has the effect of preventing the subsequent
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/// trySleep() call to put thread in a suspended state.
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static void sleep(long milliseconds);
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/// Suspends the current thread for the specified
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/// amount of time.
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static void yield();
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/// Yields cpu to other threads.
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static Thread* current();
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/// Returns the Thread object for the currently active thread.
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/// If the current thread is the main thread, 0 is returned.
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static TID currentTid();
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/// Returns the native thread ID for the current thread.
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static long currentOsTid();
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/// Returns the operating system specific thread ID for the current thread.
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bool setAffinity(int coreId);
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/// Sets the thread affinity to the coreID.
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/// Returns true if succesful.
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/// Returns false if not succesful or not
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/// implemented.
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int getAffinity() const;
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/// Returns the thread affinity.
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/// Negative value means the thread has
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/// no CPU core affinity.
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protected:
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ThreadLocalStorage& tls();
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/// Returns a reference to the thread's local storage.
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void clearTLS();
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/// Clears the thread's local storage.
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std::string makeName();
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/// Creates a unique name for a thread.
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static int uniqueId();
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/// Creates and returns a unique id for a thread.
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template <class Functor>
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class FunctorRunnable: public Runnable
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{
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public:
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FunctorRunnable(const Functor& functor):
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_functor(functor)
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{
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}
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FunctorRunnable(Functor&& functor):
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_functor(std::move(functor))
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{
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}
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~FunctorRunnable()
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{
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}
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void run()
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{
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_functor();
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}
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private:
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Functor _functor;
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};
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private:
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Thread(const Thread&);
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Thread& operator = (const Thread&);
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int _id;
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ThreadLocalStorage* _pTLS;
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Event _event;
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friend class ThreadLocalStorage;
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friend class PooledThread;
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};
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//
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// inlines
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//
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inline Thread::TID Thread::tid() const
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{
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return tidImpl();
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}
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inline int Thread::id() const
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{
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return _id;
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}
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inline std::string Thread::name() const
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{
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return getNameImpl();
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}
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inline std::string Thread::getName() const
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{
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return getNameImpl();
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}
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inline bool Thread::isRunning() const
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{
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return isRunningImpl();
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}
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inline void Thread::yield()
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{
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yieldImpl();
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}
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inline void Thread::sleep(long milliseconds)
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(milliseconds));
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}
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inline Thread* Thread::current()
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{
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return static_cast<Thread*>(currentImpl());
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}
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inline void Thread::setOSPriority(int prio, int policy)
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{
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setOSPriorityImpl(prio, policy);
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}
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inline int Thread::getOSPriority() const
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{
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return getOSPriorityImpl();
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}
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inline int Thread::getMinOSPriority(int policy)
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{
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return ThreadImpl::getMinOSPriorityImpl(policy);
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}
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inline int Thread::getMaxOSPriority(int policy)
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{
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return ThreadImpl::getMaxOSPriorityImpl(policy);
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}
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inline void Thread::setStackSize(int size)
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{
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setStackSizeImpl(size);
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}
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inline int Thread::getStackSize() const
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{
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return getStackSizeImpl();
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}
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inline Thread::TID Thread::currentTid()
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{
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return currentTidImpl();
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}
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inline long Thread::currentOsTid()
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{
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return currentOsTidImpl();
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}
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inline bool Thread::setAffinity(int coreId)
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{
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return setAffinityImpl(coreId);
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}
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inline int Thread::getAffinity() const
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{
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return getAffinityImpl();
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}
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} // namespace Poco
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#endif // Foundation_Thread_INCLUDED
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