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			256 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			256 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// Node.h
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//
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// $Id: //poco/1.2/XML/include/Poco/DOM/Node.h#1 $
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//
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// Library: XML
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// Package: DOM
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// Module:  DOM
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//
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// Definition of the DOM Node interface.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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// 
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef DOM_Node_INCLUDED
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#define DOM_Node_INCLUDED
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#include "Poco/XML/XML.h"
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#include "Poco/DOM/EventTarget.h"
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#include "Poco/XML/XMLString.h"
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namespace Poco {
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namespace XML {
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class NamedNodeMap;
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class Document;
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class NodeList;
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class XML_API Node: public EventTarget
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	/// The Node interface is the primary datatype for the entire Document Object
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	/// Model. It represents a single node in the document tree. While all objects
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	/// implementing the Node interface expose methods for dealing with children,
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	/// not all objects implementing the Node interface may have children. For
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	/// example, Text nodes may not have children, and adding children to such
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	/// nodes results in a DOMException being raised.
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	/// 
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	/// The attributes nodeName, nodeValue and attributes are included as a mechanism
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	/// to get at node information without casting down to the specific derived
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	/// interface. In cases where there is no obvious mapping of these attributes
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	/// for a specific nodeType (e.g., nodeValue for an Element or attributes for
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	/// a Comment), this returns null. Note that the specialized interfaces may
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	/// contain additional and more convenient mechanisms to get and set the relevant
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	/// information.
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	///
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	/// This implementation differs in some ways from the W3C DOM recommendations.
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	/// For example, the DOM specifies that some methods can return null strings.
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	/// Instead of null strings, this implementation always returns empty strings.
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{
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public:
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	enum
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	{
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		ELEMENT_NODE = 1,             /// The node is an Element.
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		ATTRIBUTE_NODE,               /// The node is an Attr.
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		TEXT_NODE,                    /// The node is a Text node.
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		CDATA_SECTION_NODE,           /// The node is a CDATASection.
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		ENTITY_REFERENCE_NODE,        /// The node is an EntityReference.
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		ENTITY_NODE,                  /// The node is an Entity.
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		PROCESSING_INSTRUCTION_NODE,  /// The node is a ProcessingInstruction.
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		COMMENT_NODE,                 /// The node is a Comment.
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		DOCUMENT_NODE,                /// The node is a Document.
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		DOCUMENT_TYPE_NODE,           /// The node is a DocumentType.
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		DOCUMENT_FRAGMENT_NODE,       /// The node is a DocumentFragment.
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		NOTATION_NODE                 /// The node is a Notation.
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	};
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	virtual const XMLString& nodeName() const = 0;
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		/// Returns the name of this node, depending on its type.
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	const XMLString& nodeValue() const;
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		/// Returns the value of this node, depending on its type.
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	virtual const XMLString& getNodeValue() const = 0;
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		/// Returns the value of this node, depending on its type.
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	virtual void setNodeValue(const XMLString& value) = 0;
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		/// Sets the value of this node. Throws an exception
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		/// if the node is read-only.
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	virtual unsigned short nodeType() const = 0;
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		/// Returns a code representing the type of the underlying object.
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	virtual Node* parentNode() const = 0;
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		/// The parent of this node. All nodes, except Attr, Document, DocumentFragment,
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		/// Entity, and Notation may have a parent. However, if a node has just been
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		/// created and not yet added to the tree, or if it has been removed from the
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		/// tree, this is null.
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	virtual NodeList* childNodes() const = 0;
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		/// Returns a NodeList containing all children of this node.
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		///
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		/// The returned NodeList must be released with a call
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		/// to release() when no longer needed.
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	virtual Node* firstChild() const = 0;
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		/// Returns the first child of this node. If there is no such
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		/// node, this returns null.
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	virtual Node* lastChild() const = 0;
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		/// Returns the last child of this node. If there is no such
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		/// node, this returns null.
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	virtual Node* previousSibling() const = 0;
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		/// Returns the node immediately preceding this node. If there
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		/// is no such node, this returns null.
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	virtual Node* nextSibling() const = 0;
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		/// Returns the node immediately following this node. If there
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		/// is no such node, this returns null.
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	virtual NamedNodeMap* attributes() const = 0;
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		/// Returns a NamedNodeMap containing the attributes of this
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		/// node (if it is an Element) or null otherwise.
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		/// 
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		/// The returned NamedNodeMap must be released with a call
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		/// to release() when no longer needed.
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	virtual Document* ownerDocument() const = 0;
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		/// Returns the Document object associated with this node.
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		/// This is also the Document object used to create new nodes.
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		/// When this node is a Document, this is null.
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	virtual Node* insertBefore(Node* newChild, Node* refChild) = 0;
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		/// Inserts the node newChild before the existing child node refChild.
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		///
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		/// If refChild is null, insert newChild at the end of the list of children.
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		/// If newChild is a DocumentFragment object, all of its children are
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		/// inserted in the same order, before refChild. If the newChild is already
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		/// in the tree, it is first removed.
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	virtual Node* replaceChild(Node* newChild, Node* oldChild) = 0;
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		/// Replaces the child node oldChild with newChild in the list of children,
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		/// and returns the oldChild node.
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		/// If newChild is a DocumentFragment object, oldChild is replaced by all of
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		/// the DocumentFragment children, which are inserted in the same order. If
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		/// the newChild is already in the tree, it is first removed.
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	virtual Node* removeChild(Node* oldChild) = 0;
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		/// Removes the child node indicated by oldChild from the list of children
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		/// and returns it. 
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	virtual Node* appendChild(Node* newChild) = 0;
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		/// Appends the node newChild to the end of the list of children of this node.
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		/// If newChild is already in the tree, it is first removed.
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	virtual bool hasChildNodes() const = 0;
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		/// This is a convenience method to allow easy determination of whether a 
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		/// node has any children.
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		/// Returns true if the node has any children, false otherwise.
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	virtual Node* cloneNode(bool deep) const = 0;
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		/// Returns a duplicate of this node, i.e., serves as a generic copy constructor
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		/// for nodes. The duplicate node has no parent; (parentNode is null.).
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		/// Cloning an Element copies all attributes and their values, including those
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		/// generated by the XML processor to represent defaulted attributes, but this
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		/// method does not copy any text it contains unless it is a deep clone, since
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		/// the text is contained in a child Text node. Cloning an Attribute directly,
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		/// as opposed to be cloned as part of an Element cloning operation, returns
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		/// a specified attribute (specified is true). Cloning any other type of node
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		/// simply returns a copy of this node.
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		/// Note that cloning an immutable subtree results in a mutable copy, but the
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		/// children of an EntityReference clone are readonly. In addition, clones of
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		/// unspecified Attr nodes are specified. And, cloning Document, DocumentType,
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		/// Entity, and Notation nodes is implementation dependent.
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	// DOM Level 2
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	virtual void normalize() = 0;
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		/// Puts all Text nodes in the full depth of the sub-tree underneath this Node,
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		/// including attribute nodes, into a "normal" form where only structure (e.g.,
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		/// elements, comments, processing instructions, CDATA sections, and entity
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		/// references) separates Text nodes, i.e., there are neither adjacent Text
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		/// nodes nor empty Text nodes. This can be used to ensure that the DOM view
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		/// of a document is the same as if it were saved and re-loaded, and is useful
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		/// when operations (such as XPointer lookups) that depend on a particular
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		/// document tree structure are to be used.
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		/// 
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		/// Note: In cases where the document contains CDATASections, the normalize
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		/// operation alone may not be sufficient, since XPointers do not differentiate
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		/// between Text nodes and CDATASection nodes.
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	virtual bool isSupported(const XMLString& feature, const XMLString& version) const = 0;
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		/// Tests whether the DOM implementation implements a specific 
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		/// feature and that feature is supported by this node.
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	virtual const XMLString& namespaceURI() const = 0;
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		/// Returns the namespace URI of the node.
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		/// This is not a computed value that is the result of a namespace lookup based on an 
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		/// examination of the namespace declarations in scope. It is merely the namespace URI 
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		/// given at creation time.
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		///
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		/// For nodes of any type other than ELEMENT_NODE and ATTRIBUTE_NODE and nodes created with a 
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		/// DOM Level 1 method, such as createElement from the Document interface, this is always the
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		/// empty string.
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	virtual XMLString prefix() const = 0;
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		/// Returns the namespace prefix from the qualified name of the node.
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	virtual const XMLString& localName() const = 0;
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		/// Returns the local name of the node.
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	virtual bool hasAttributes() const = 0;
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		/// Returns whether this node (if it is an element) has any attributes.
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	// Extensions
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	virtual XMLString innerText() const = 0;
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		/// Returns a string containing the concatenated values of the node
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		/// and all its child nodes. 
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		///
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		/// This method is not part of the W3C Document Object Model.
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protected:
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	virtual ~Node();
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};
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//
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// inlines
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//
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inline const XMLString& Node::nodeValue() const
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{
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	return getNodeValue();
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}
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} } // namespace Poco::XML
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#endif // DOM_Node_INCLUDED
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