poco/Net/include/Poco/Net/DialogSocket.h
2012-04-29 18:52:25 +00:00

232 lines
7.6 KiB
C++

//
// DialogSocket.h
//
// $Id: //poco/1.4/Net/include/Poco/Net/DialogSocket.h#2 $
//
// Library: Net
// Package: Sockets
// Module: DialogSocket
//
// Definition of the DialogSocket class.
//
// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
#ifndef Net_DialogSocket_INCLUDED
#define Net_DialogSocket_INCLUDED
#include "Poco/Net/Net.h"
#include "Poco/Net/StreamSocket.h"
namespace Poco {
namespace Net {
class Net_API DialogSocket: public StreamSocket
/// DialogSocket is a subclass of StreamSocket that
/// can be used for implementing request-response
/// based client server connections.
///
/// A request is always a single-line command terminated
/// by CR-LF.
///
/// A response can either be a single line of text terminated
/// by CR-LF, or multiple lines of text in the format used
/// by the FTP and SMTP protocols.
///
/// Limited support for the TELNET protocol (RFC 854) is
/// available.
///
/// Warning: Do not call receiveBytes() on a DialogSocket.
/// Due to internal buffering in DialogSocket, receiveBytes()
/// may return an unexpected result and interfere with
/// DialogSocket's buffering. Use receiveRawBytes() instead.
{
public:
DialogSocket();
/// Creates an unconnected stream socket.
///
/// Before sending or receiving data, the socket
/// must be connected with a call to connect().
explicit DialogSocket(const SocketAddress& address);
/// Creates a stream socket and connects it to
/// the socket specified by address.
DialogSocket(const Socket& socket);
/// Creates the DialogSocket with the SocketImpl
/// from another socket. The SocketImpl must be
/// a StreamSocketImpl, otherwise an InvalidArgumentException
/// will be thrown.
DialogSocket(const DialogSocket& socket);
/// Creates the DialogSocket as copy of another dialog socket.
~DialogSocket();
/// Destroys the DialogSocket.
DialogSocket& operator = (const Socket& socket);
/// Assignment operator.
///
/// Releases the socket's SocketImpl and
/// attaches the SocketImpl from the other socket and
/// increments the reference count of the SocketImpl.
DialogSocket& operator = (const DialogSocket& socket);
/// Assignment operator.
void sendByte(unsigned char ch);
/// Sends a single byte over the socket connection.
void sendString(const char* str);
/// Sends the given null-terminated string over
/// the socket connection.
void sendString(const std::string& str);
/// Sends the given string over the socket connection.
void sendMessage(const std::string& message);
/// Appends a CR-LF sequence to the message and sends it
/// over the socket connection.
void sendMessage(const std::string& message, const std::string& arg);
/// Concatenates message and arg, separated by a space, appends a
/// CR-LF sequence, and sends the result over the socket connection.
void sendMessage(const std::string& message, const std::string& arg1, const std::string& arg2);
/// Concatenates message and args, separated by a space, appends a
/// CR-LF sequence, and sends the result over the socket connection.
bool receiveMessage(std::string& message);
/// Receives a single-line message, terminated by CR-LF,
/// from the socket connection and appends it to response.
///
/// Returns true if a message has been read or false if
/// the connection has been closed by the peer.
int receiveStatusMessage(std::string& message);
/// Receives a single-line or multi-line response from
/// the socket connection. The format must be according to
/// one of the response formats specified in the FTP (RFC 959)
/// or SMTP (RFC 2821) specifications.
///
/// The first line starts with a 3-digit status code.
/// Following the status code is either a space character (' ' )
/// (in case of a single-line response) or a minus character ('-')
/// in case of a multi-line response. The following lines can have
/// a three-digit status code followed by a minus-sign and some
/// text, or some arbitrary text only. The last line again begins
/// with a three-digit status code (which must be the same as the
/// one in the first line), followed by a space and some arbitrary
/// text. All lines must be terminated by a CR-LF sequence.
///
/// The response contains all response lines, separated by a newline
/// character, including the status code. The status code is returned.
/// If the response line does not contain a status code, 0 is returned.
int get();
/// Reads one character from the connection.
///
/// Returns -1 (EOF_CHAR) if no more characters are available.
int peek();
/// Returns the character that would be returned by the next call
/// to get(), without actually extracting the character from the
/// buffer.
///
/// Returns -1 (EOF_CHAR) if no more characters are available.
int receiveRawBytes(void* buffer, int length);
/// Read up to length bytes from the connection and place
/// them into buffer. If there are data bytes in the internal
/// buffer, these bytes are returned first.
///
/// Use this member function instead of receiveBytes().
///
/// Returns the number of bytes read, which may be
/// less than requested.
void synch();
/// Sends a TELNET SYNCH signal over the connection.
///
/// According to RFC 854, a TELNET_DM char is sent
/// via sendUrgent().
void sendTelnetCommand(unsigned char command);
/// Sends a TELNET command sequence (TELNET_IAC followed
/// by the given command) over the connection.
void sendTelnetCommand(unsigned char command, unsigned char arg);
/// Sends a TELNET command sequence (TELNET_IAC followed
/// by the given command, followed by arg) over the connection.
enum TelnetCodes
{
TELNET_SE = 240,
TELNET_NOP = 241,
TELNET_DM = 242,
TELNET_BRK = 243,
TELNET_IP = 244,
TELNET_AO = 245,
TELNET_AYT = 246,
TELNET_EC = 247,
TELNET_EL = 248,
TELNET_GA = 249,
TELNET_SB = 250,
TELNET_WILL = 251,
TELNET_WONT = 252,
TELNET_DO = 253,
TELNET_DONT = 254,
TELNET_IAC = 255
};
protected:
void allocBuffer();
void refill();
bool receiveLine(std::string& line);
int receiveStatusLine(std::string& line);
private:
enum
{
RECEIVE_BUFFER_SIZE = 1024,
EOF_CHAR = -1
};
char* _pBuffer;
char* _pNext;
char* _pEnd;
};
} } // namespace Poco::Net
#endif // Net_DialogSocket_INCLUDED