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6dad8502d3
* make bool Session::isTransaction() return Poco::Optional * move parsing to Statement * SQLParser make build * other fixes and improvemets #4230
537 lines
16 KiB
C++
537 lines
16 KiB
C++
//
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// Session.h
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//
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// Library: Data
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// Package: DataCore
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// Module: Session
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//
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// Definition of the Session class.
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//
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// Copyright (c) 2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Data_Session_INCLUDED
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#define Data_Session_INCLUDED
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#include "Poco/Data/Data.h"
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#include "Poco/Data/SessionImpl.h"
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#include "Poco/Data/Statement.h"
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#include "Poco/Data/StatementCreator.h"
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#include "Poco/Data/Binding.h"
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#include "Poco/SharedPtr.h"
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#include "Poco/AutoPtr.h"
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#include "Poco/Any.h"
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#include <algorithm>
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namespace Poco {
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namespace Data {
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class StatementImpl;
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class Data_API Session
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/// A Session holds a connection to a Database and creates Statement objects.
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///
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/// Sessions are always created via the SessionFactory:
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///
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/// Session ses(SessionFactory::instance().create(connectorKey, connectionString));
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///
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/// where the first param presents the type of session one wants to create (e.g., for SQLite one would choose "SQLite",
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/// for ODBC the key is "ODBC") and the second param is the connection string that the session implementation
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/// requires to connect to the database. The format of the connection string is specific to the actual connector.
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///
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/// A simpler form to create the session is to pass the connector key and connection string directly to
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/// the Session constructor.
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///
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/// A concrete example to open an SQLite database stored in the file "dummy.db" would be
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///
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/// Session ses("SQLite", "dummy.db");
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///
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/// Via a Session one can create two different types of statements. First, statements that should only be executed once and immediately, and
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/// second, statements that should be executed multiple times, using a separate execute() call.
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/// The simple one is immediate execution:
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///
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/// ses << "CREATE TABLE Dummy (data INTEGER(10))", now;
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///
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/// The now at the end of the statement is required, otherwise the statement
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/// would not be executed.
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///
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/// If one wants to reuse a Statement (and avoid the overhead of repeatedly parsing an SQL statement)
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/// one uses an explicit Statement object and its execute() method:
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///
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/// int i = 0;
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/// Statement stmt = (ses << "INSERT INTO Dummy VALUES(:data)", use(i));
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///
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/// for (i = 0; i < 100; ++i)
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/// {
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/// stmt.execute();
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/// }
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///
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/// The above example assigns the variable i to the ":data" placeholder in the SQL query. The query is parsed and compiled exactly
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/// once, but executed 100 times. At the end the values 0 to 99 will be present in the Table "DUMMY".
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///
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/// A faster implementaton of the above code will simply create a vector of int
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/// and use the vector as parameter to the use clause (you could also use set or multiset instead):
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///
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/// std::vector<int> data;
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/// for (int i = 0; i < 100; ++i)
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/// {
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/// data.push_back(i);
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/// }
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/// ses << "INSERT INTO Dummy VALUES(:data)", use(data);
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///
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/// NEVER try to bind to an empty collection. This will give a BindingException at run-time!
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///
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/// Retrieving data from a database works similar, you could use simple data types, vectors, sets or multiset as your targets:
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///
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/// std::set<int> retData;
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/// ses << "SELECT * FROM Dummy", into(retData));
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///
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/// Due to the blocking nature of the above call it is possible to partition the data retrieval into chunks by setting a limit to
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/// the maximum number of rows retrieved from the database:
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///
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/// std::set<int> retData;
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/// Statement stmt = (ses << "SELECT * FROM Dummy", into(retData), limit(50));
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/// while (!stmt.done())
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/// {
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/// stmt.execute();
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/// }
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///
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/// The "into" keyword is used to inform the statement where output results should be placed. The limit value ensures
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/// that during each run at most 50 rows are retrieved. Assuming Dummy contains 100 rows, retData will contain 50
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/// elements after the first run and 100 after the second run, i.e.
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/// the collection is not cleared between consecutive runs. After the second execute stmt.done() will return true.
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///
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/// A prepared Statement will behave exactly the same but a further call to execute() will simply reset the Statement,
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/// execute it again and append more data to the result set.
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///
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/// Note that it is possible to append several "bind" or "into" clauses to the statement. Theoretically, one could also have several
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/// limit clauses but only the last one that was added will be effective.
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/// Also several preconditions must be met concerning binds and intos.
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/// Take the following example:
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///
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/// ses << "CREATE TABLE Person (LastName VARCHAR(30), FirstName VARCHAR, Age INTEGER(3))";
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/// std::vector<std::string> nameVec; // [...] add some elements
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/// std::vector<int> ageVec; // [...] add some elements
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/// ses << "INSERT INTO Person (LastName, Age) VALUES(:ln, :age)", use(nameVec), use(ageVec);
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///
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/// The size of all use parameters MUST be the same, otherwise an exception is thrown. Furthermore,
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/// the amount of use clauses must match the number of wildcards in the query (to be more precise:
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/// each binding has a numberOfColumnsHandled() value which defaults to 1. The sum of all these values
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/// must match the wildcard count in the query.
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/// However, this is only important if you have written your own TypeHandler specializations.
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/// If you plan to map complex object types to tables see the TypeHandler documentation.
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/// For now, we simply assume we have written one TypeHandler for Person objects. Instead of having n different vectors,
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/// we have one collection:
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///
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/// std::vector<Person> people; // [...] add some elements
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/// ses << "INSERT INTO Person (LastName, FirstName, Age) VALUES(:ln, :fn, :age)", use(people);
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///
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/// which will insert all Person objects from the people vector to the database (and again, you can use set, multiset too,
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/// even map and multimap if Person provides an operator() which returns the key for the map).
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/// The same works for a SELECT statement with "into" clauses:
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///
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/// std::vector<Person> people;
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/// ses << "SELECT * FROM PERSON", into(people);
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///
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/// Mixing constants or variables with manipulators is allowed provided there are corresponding placeholders for the constants provided in
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/// the SQL string, such as in following example:
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///
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/// std::vector<Person> people;
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/// ses << "SELECT * FROM %s", into(people), "PERSON";
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///
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/// Formatting only kicks in if there are values to be injected into the SQL string, otherwise it is skipped.
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/// If the formatting will occur and the percent sign is part of the query itself, it can be passed to the query by entering it twice (%%).
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/// However, if no formatting is used, one percent sign is sufficient as the string will be passed unaltered.
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/// For complete list of supported data types with their respective specifications, see the documentation for format in Foundation.
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///
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/// Transactions are supported via the begin(), commit() and rollback() methods.
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/// If the session is in autocommit mode, begin() will temporarily disable autocommit mode for the duration of the transaction.
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/// Calls to either commit() or rollback() will re-enable it.
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/// Poco::Data::Transaction, a convenient session wrapper class, automates this process and provides RAII-based transactional behavior.
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/// For more information, see Transation class documentation.
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{
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public:
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static const std::size_t LOGIN_TIMEOUT_DEFAULT = SessionImpl::LOGIN_TIMEOUT_DEFAULT;
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static const Poco::UInt32 TRANSACTION_READ_UNCOMMITTED = 0x00000001L;
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static const Poco::UInt32 TRANSACTION_READ_COMMITTED = 0x00000002L;
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static const Poco::UInt32 TRANSACTION_REPEATABLE_READ = 0x00000004L;
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static const Poco::UInt32 TRANSACTION_SERIALIZABLE = 0x00000008L;
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Session(Poco::AutoPtr<SessionImpl> ptrImpl);
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/// Creates the Session from SessionImpl.
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Session(const std::string& connector,
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const std::string& connectionString,
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std::size_t timeout = LOGIN_TIMEOUT_DEFAULT);
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/// Creates a new session, using the given connector (which must have
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/// been registered), and connectionString.
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Session(const std::string& connection,
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std::size_t timeout = LOGIN_TIMEOUT_DEFAULT);
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/// Creates a new session, using the given connection (must be in
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/// "connection:///connectionString" format).
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Session(const Session&);
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/// Creates a session by copying another one.
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Session(Session&&) noexcept;
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/// Creates a session by moving another one.
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Session& operator = (const Session&);
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/// Assignment operator.
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Session& operator = (Session&&) noexcept;
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/// Move assignment.
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~Session();
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/// Destroys the Session.
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void swap(Session& other);
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/// Swaps the session with another one.
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template <typename T>
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Statement operator << (const T& t)
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/// Creates a Statement with the given string as SQLContent.
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{
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return (_statementCreator << t);
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}
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SharedPtr<StatementImpl> createStatementImpl();
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/// Creates a StatementImpl.
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void open(const std::string& connect = "");
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/// Opens the session using the supplied string.
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/// Can also be used with default empty string to
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/// reconnect a disconnected session.
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/// If the connection is not established,
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/// a ConnectionFailedException is thrown.
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/// Zero timout means indefinite
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void close();
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/// Closes the session.
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bool isConnected();
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/// Returns true iff session is connected, false otherwise.
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void reconnect();
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/// Closes the session and opens it.
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bool isGood();
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/// Returns true iff the session is good and can be used, false otherwise.
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bool isAutocommit() const;
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/// Returns true iff the session is in autocommit mode, false otherwise.
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/// If the session does not support autocommit, it is assumed not to
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/// be in auto commit mode.
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/// This function looks for the "autoCommit" feature and returns its value.
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/// It is recommended for all back-end implementations to support this feature.
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void setLoginTimeout(std::size_t timeout);
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/// Sets the session login timeout value.
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std::size_t getLoginTimeout() const;
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/// Returns the session login timeout value.
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void setConnectionTimeout(std::size_t timeout);
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/// Sets the session connection timeout value.
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std::size_t getConnectionTimeout();
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/// Returns the session connection timeout value.
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void begin();
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/// Starts a transaction.
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/// If `session` is in autocommit mode, it is switched to manual commit mode
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/// for the duration of the transaction and reverted back to the original mode
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/// after transaction completes (on rollback or commit() call).
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void commit();
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/// Commits and ends a transaction.
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/// If `session` was in autocommit mode when the transaction started (begin() call),
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/// it is switched back to autocommit mode.
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void rollback();
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/// Rolls back and ends a transaction.
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/// If `session` was in autocommit mode when the transaction started (begin() call),
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/// it is switched back to autocommit mode.
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bool canTransact();
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/// Returns true if session has transaction capabilities.
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bool isTransaction();
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/// Returns true iff a transaction is in progress, false otherwise.
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void setTransactionIsolation(Poco::UInt32);
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/// Sets the transaction isolation level.
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Poco::UInt32 getTransactionIsolation();
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/// Returns the transaction isolation level.
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bool hasTransactionIsolation(Poco::UInt32 ti);
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/// Returns true iff the transaction isolation level corresponding
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/// to the supplied bitmask is supported.
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bool isTransactionIsolation(Poco::UInt32 ti);
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/// Returns true iff the transaction isolation level corresponds
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/// to the supplied bitmask.
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std::string connector() const;
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/// Returns the connector name for this session.
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std::string uri() const;
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/// Returns the URI for this session.
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static std::string uri(const std::string& connector,
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const std::string& connectionString);
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/// Utility function that teturns the URI formatted from supplied
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/// arguments as "connector:///connectionString".
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bool hasFeature(const std::string& name) const;
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/// Returns true if session has the named feature.
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void setFeature(const std::string& name, bool state);
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/// Set the state of a feature.
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///
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/// Features are a generic extension mechanism for session implementations.
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/// and are defined by the underlying SessionImpl instance.
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///
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/// Throws a NotSupportedException if the requested feature is
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/// not supported by the underlying implementation.
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bool getFeature(const std::string& name) const;
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/// Look up the state of a feature.
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///
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/// Features are a generic extension mechanism for session implementations.
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/// and are defined by the underlying SessionImpl instance.
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///
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/// Throws a NotSupportedException if the requested feature is
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/// not supported by the underlying implementation.
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bool hasProperty(const std::string& name) const;
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/// Returns true if session has the named property.
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void setProperty(const std::string& name, const Poco::Any& value);
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/// Set the value of a property.
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///
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/// Properties are a generic extension mechanism for session implementations.
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/// and are defined by the underlying SessionImpl instance.
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///
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/// Throws a NotSupportedException if the requested property is
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/// not supported by the underlying implementation.
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Poco::Any getProperty(const std::string& name) const;
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/// Look up the value of a property.
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///
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/// Properties are a generic extension mechanism for session implementations.
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/// and are defined by the underlying SessionImpl instance.
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///
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/// Throws a NotSupportedException if the requested property is
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/// not supported by the underlying implementation.
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SessionImpl* impl();
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/// Returns a pointer to the underlying SessionImpl.
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private:
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Session();
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Poco::AutoPtr<SessionImpl> _pImpl;
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StatementCreator _statementCreator;
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bool _wasAutoCommit = false;
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};
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//
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// inlines
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//
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inline bool Session::isAutocommit() const
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{
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return _pImpl->isAutocommit();
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}
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inline SharedPtr<StatementImpl> Session::createStatementImpl()
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{
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return _pImpl->createStatementImpl();
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}
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inline void Session::open(const std::string& connect)
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{
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_pImpl->open(connect);
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}
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inline void Session::close()
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{
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_pImpl->close();
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}
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inline bool Session::isConnected()
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{
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return _pImpl->isConnected();
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}
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inline void Session::reconnect()
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{
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_pImpl->reconnect();
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}
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inline bool Session::isGood()
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{
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return _pImpl->isGood();
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}
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inline void Session::setLoginTimeout(std::size_t timeout)
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{
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_pImpl->setLoginTimeout(timeout);
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}
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inline std::size_t Session::getLoginTimeout() const
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{
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return _pImpl->getLoginTimeout();
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}
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inline void Session::setConnectionTimeout(std::size_t timeout)
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{
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_pImpl->setConnectionTimeout(timeout);
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}
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inline std::size_t Session::getConnectionTimeout()
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{
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return _pImpl->getConnectionTimeout();
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}
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inline bool Session::canTransact()
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{
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return _pImpl->canTransact();
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}
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inline bool Session::isTransaction()
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{
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return _pImpl->isTransaction();
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}
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inline void Session::setTransactionIsolation(Poco::UInt32 ti)
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{
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_pImpl->setTransactionIsolation(ti);
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}
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inline Poco::UInt32 Session::getTransactionIsolation()
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{
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return _pImpl->getTransactionIsolation();
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}
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inline bool Session::hasTransactionIsolation(Poco::UInt32 ti)
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{
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return _pImpl->hasTransactionIsolation(ti);
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}
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inline bool Session::isTransactionIsolation(Poco::UInt32 ti)
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{
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return _pImpl->isTransactionIsolation(ti);
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}
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inline std::string Session::connector() const
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{
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return _pImpl->connectorName();
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}
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inline std::string Session::uri(const std::string& connector,
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const std::string& connectionString)
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{
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return SessionImpl::uri(connector, connectionString);
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}
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inline std::string Session::uri() const
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{
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return _pImpl->uri();
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}
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inline bool Session::hasFeature(const std::string& name) const
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{
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return _pImpl->hasFeature(name);
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}
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inline void Session::setFeature(const std::string& name, bool state)
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{
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_pImpl->setFeature(name, state);
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}
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inline bool Session::getFeature(const std::string& name) const
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{
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return const_cast<SessionImpl*>(_pImpl.get())->getFeature(name);
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}
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inline bool Session::hasProperty(const std::string& name) const
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{
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return _pImpl->hasProperty(name);
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}
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inline void Session::setProperty(const std::string& name, const Poco::Any& value)
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{
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_pImpl->setProperty(name, value);
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}
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inline Poco::Any Session::getProperty(const std::string& name) const
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{
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return const_cast<SessionImpl*>(_pImpl.get())->getProperty(name);
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}
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inline SessionImpl* Session::impl()
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{
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return _pImpl;
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}
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inline void swap(Session& s1, Session& s2)
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{
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s1.swap(s2);
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}
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} } // namespace Poco::Data
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namespace std
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{
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template<>
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inline void swap<Poco::Data::Session>(Poco::Data::Session& s1, Poco::Data::Session& s2) noexcept
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/// Full template specalization of std:::swap for Session
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{
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s1.swap(s2);
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}
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}
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#endif // Data_Session_INCLUDED
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