mirror of
				https://github.com/pocoproject/poco.git
				synced 2025-11-03 19:40:37 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			97 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
 | 
						|
// NamedEvent.h
 | 
						|
//
 | 
						|
// Library: Foundation
 | 
						|
// Package: Processes
 | 
						|
// Module:  NamedEvent
 | 
						|
//
 | 
						|
// Definition of the NamedEvent class.
 | 
						|
//
 | 
						|
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
 | 
						|
// and Contributors.
 | 
						|
//
 | 
						|
// SPDX-License-Identifier:	BSL-1.0
 | 
						|
//
 | 
						|
 | 
						|
 | 
						|
#ifndef Foundation_NamedEvent_INCLUDED
 | 
						|
#define Foundation_NamedEvent_INCLUDED
 | 
						|
 | 
						|
 | 
						|
#include "Poco/Foundation.h"
 | 
						|
 | 
						|
 | 
						|
#if defined(POCO_OS_FAMILY_WINDOWS) && defined(POCO_WIN32_UTF8)
 | 
						|
#include "Poco/NamedEvent_WIN32U.h"
 | 
						|
#elif defined(POCO_OS_FAMILY_WINDOWS)
 | 
						|
#include "Poco/NamedEvent_WIN32.h"
 | 
						|
#elif defined(POCO_ANDROID)
 | 
						|
#include "Poco/NamedEvent_Android.h"
 | 
						|
#elif defined(POCO_OS_FAMILY_UNIX)
 | 
						|
#include "Poco/NamedEvent_UNIX.h"
 | 
						|
#endif
 | 
						|
 | 
						|
 | 
						|
namespace Poco {
 | 
						|
 | 
						|
 | 
						|
class Foundation_API NamedEvent: public NamedEventImpl
 | 
						|
	/// An NamedEvent is a global synchronization object
 | 
						|
	/// that allows one process or thread to signal an
 | 
						|
	/// other process or thread that a certain event
 | 
						|
	/// has happened.
 | 
						|
	///
 | 
						|
	/// Unlike an Event, which itself is the unit of synchronization,
 | 
						|
	/// a NamedEvent refers to a named operating system resource being the
 | 
						|
	/// unit of synchronization.
 | 
						|
	/// In other words, there can be multiple instances of NamedEvent referring
 | 
						|
	/// to the same actual synchronization object.
 | 
						|
	///
 | 
						|
	/// NamedEvents are always autoresetting.
 | 
						|
	///
 | 
						|
	/// There should not be more than one instance of NamedEvent for
 | 
						|
	/// a given name in a process. Otherwise, the instances may
 | 
						|
	/// interfere with each other.
 | 
						|
{
 | 
						|
public:
 | 
						|
	NamedEvent(const std::string& name);
 | 
						|
		/// Creates the event.
 | 
						|
 | 
						|
	~NamedEvent();
 | 
						|
		/// Destroys the event.
 | 
						|
 | 
						|
	void set();
 | 
						|
		/// Signals the event.
 | 
						|
		/// The one thread or process waiting for the event
 | 
						|
		/// can resume execution.
 | 
						|
 | 
						|
	void wait();
 | 
						|
		/// Waits for the event to become signalled.
 | 
						|
 | 
						|
private:
 | 
						|
	NamedEvent();
 | 
						|
	NamedEvent(const NamedEvent&);
 | 
						|
	NamedEvent& operator = (const NamedEvent&);
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
//
 | 
						|
// inlines
 | 
						|
//
 | 
						|
inline void NamedEvent::set()
 | 
						|
{
 | 
						|
	setImpl();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
inline void NamedEvent::wait()
 | 
						|
{
 | 
						|
	waitImpl();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
} // namespace Poco
 | 
						|
 | 
						|
 | 
						|
#endif // Foundation_NamedEvent_INCLUDED
 |