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78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
//
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// NullChannel.h
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//
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// $Id: //poco/1.4/Foundation/include/Poco/NullChannel.h#1 $
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//
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// Library: Foundation
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// Package: Logging
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// Module: NullChannel
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//
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// Definition of the NullChannel class.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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//
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef Foundation_NullChannel_INCLUDED
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#define Foundation_NullChannel_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/Channel.h"
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namespace Poco {
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class Foundation_API NullChannel: public Channel
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/// The NullChannel is the /dev/null of Channels.
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///
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/// A NullChannel discards all information sent to it.
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/// Furthermore, its setProperty() method ignores
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/// all properties, so it the NullChannel has the
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/// nice feature that it can stand in for any
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/// other channel class in a logging configuration.
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{
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public:
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NullChannel();
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/// Creates the NullChannel.
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~NullChannel();
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/// Destroys the NullChannel.
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void log(const Message& msg);
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/// Does nothing.
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void setProperty(const std::string& name, const std::string& value);
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/// Ignores both name and value.
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};
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} // namespace Poco
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#endif // Foundation_NullChannel_INCLUDED
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