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d75e68c027
windows build only
243 lines
5.8 KiB
C++
243 lines
5.8 KiB
C++
//
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// Ascii.h
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//
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// $Id: //poco/1.4/Foundation/include/Poco/Ascii.h#1 $
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//
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// Library: Foundation
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// Package: Core
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// Module: Ascii
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//
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// Definition of the Ascii class.
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//
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// Copyright (c) 2010, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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//
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef Foundation_Ascii_INCLUDED
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#define Foundation_Ascii_INCLUDED
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#include "Poco/Foundation.h"
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namespace Poco {
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class Foundation_API Ascii
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/// This class contains enumerations and static
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/// utility functions for dealing with ASCII characters
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/// and their properties.
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///
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/// The classification functions will also work if
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/// non-ASCII character codes are passed to them,
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/// but classification will only check for
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/// ASCII characters.
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///
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/// This allows the classification methods to be used
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/// on the single bytes of a UTF-8 string, without
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/// causing assertions or inconsistent results (depending
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/// upon the current locale) on bytes outside the ASCII range,
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/// as may be produced by Ascii::isSpace(), etc.
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{
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public:
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enum CharacterProperties
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/// ASCII character properties.
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{
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ACP_CONTROL = 0x0001,
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ACP_SPACE = 0x0002,
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ACP_PUNCT = 0x0004,
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ACP_DIGIT = 0x0008,
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ACP_HEXDIGIT = 0x0010,
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ACP_ALPHA = 0x0020,
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ACP_LOWER = 0x0040,
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ACP_UPPER = 0x0080,
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ACP_GRAPH = 0x0100,
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ACP_PRINT = 0x0200
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};
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static int properties(int ch);
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/// Return the ASCII character properties for the
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/// character with the given ASCII value.
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///
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/// If the character is outside the ASCII range
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/// (0 .. 127), 0 is returned.
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static bool hasSomeProperties(int ch, int properties);
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/// Returns true if the given character is
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/// within the ASCII range and has at least one of
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/// the given properties.
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static bool hasProperties(int ch, int properties);
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/// Returns true if the given character is
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/// within the ASCII range and has all of
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/// the given properties.
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static bool isAscii(int ch);
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/// Returns true iff the given character code is within
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/// the ASCII range (0 .. 127).
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static bool isSpace(int ch);
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/// Returns true iff the given character is a whitespace.
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static bool isDigit(int ch);
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/// Returns true iff the given character is a digit.
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static bool isHexDigit(int ch);
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/// Returns true iff the given character is a hexadecimal digit.
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static bool isPunct(int ch);
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/// Returns true iff the given character is a punctuation character.
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static bool isAlpha(int ch);
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/// Returns true iff the given character is an alphabetic character.
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static bool isAlphaNumeric(int ch);
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/// Returns true iff the given character is an alphabetic character.
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static bool isLower(int ch);
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/// Returns true iff the given character is a lowercase alphabetic
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/// character.
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static bool isUpper(int ch);
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/// Returns true iff the given character is an uppercase alphabetic
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/// character.
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static int toLower(int ch);
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/// If the given character is an uppercase character,
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/// return its lowercase counterpart, otherwise return
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/// the character.
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static int toUpper(int ch);
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/// If the given character is a lowercase character,
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/// return its uppercase counterpart, otherwise return
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/// the character.
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private:
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static const int CHARACTER_PROPERTIES[128];
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};
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//
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// inlines
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//
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inline int Ascii::properties(int ch)
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{
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if (isAscii(ch))
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return CHARACTER_PROPERTIES[ch];
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else
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return 0;
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}
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inline bool Ascii::isAscii(int ch)
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{
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return (static_cast<UInt32>(ch) & 0xFFFFFF80) == 0;
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}
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inline bool Ascii::hasProperties(int ch, int props)
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{
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return (properties(ch) & props) == props;
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}
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inline bool Ascii::hasSomeProperties(int ch, int props)
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{
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return (properties(ch) & props) != 0;
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}
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inline bool Ascii::isSpace(int ch)
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{
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return hasProperties(ch, ACP_SPACE);
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}
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inline bool Ascii::isDigit(int ch)
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{
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return hasProperties(ch, ACP_DIGIT);
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}
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inline bool Ascii::isHexDigit(int ch)
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{
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return hasProperties(ch, ACP_HEXDIGIT);
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}
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inline bool Ascii::isPunct(int ch)
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{
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return hasProperties(ch, ACP_PUNCT);
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}
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inline bool Ascii::isAlpha(int ch)
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{
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return hasProperties(ch, ACP_ALPHA);
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}
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inline bool Ascii::isAlphaNumeric(int ch)
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{
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return hasSomeProperties(ch, ACP_ALPHA | ACP_DIGIT);
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}
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inline bool Ascii::isLower(int ch)
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{
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return hasProperties(ch, ACP_LOWER);
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}
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inline bool Ascii::isUpper(int ch)
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{
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return hasProperties(ch, ACP_UPPER);
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}
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inline int Ascii::toLower(int ch)
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{
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if (isUpper(ch))
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return ch + 32;
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else
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return ch;
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}
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inline int Ascii::toUpper(int ch)
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{
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if (isLower(ch))
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return ch - 32;
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else
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return ch;
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}
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} // namespace Poco
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#endif // Foundation_Ascii_INCLUDED
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