poco/NetSSL_OpenSSL/include/Poco/Net/SecureServerSocketImpl.h
2006-12-22 10:06:10 +00:00

164 lines
5.7 KiB
C++

//
// SecureServerSocketImpl.h
//
// $Id: //poco/1.3/NetSSL_OpenSSL/include/Poco/Net/SecureServerSocketImpl.h#1 $
//
// Library: NetSSL_OpenSSL
// Package: SSLSockets
// Module: SecureServerSocketImpl
//
// Definition of the SecureServerSocketImpl class.
//
// Copyright (c) 2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
#ifndef NetSSL_SecureServerSocketImpl_INCLUDED
#define NetSSL_SecureServerSocketImpl_INCLUDED
#include "Poco/Net/NetSSL.h"
#include "Poco/Net/SecureSocketImpl.h"
#include "Poco/Net/ServerSocketImpl.h"
namespace Poco {
namespace Net {
class NetSSL_API SecureServerSocketImpl: public ServerSocketImpl
/// The SocketImpl class for SecureServerSocket.
{
public:
SecureServerSocketImpl();
/// Creates the SecureServerSocketImpl.
SocketImpl* acceptConnection(SocketAddress& clientAddr);
/// Get the next completed connection from the
/// socket's completed connection queue.
///
/// If the queue is empty, waits until a connection
/// request completes.
///
/// Returns a new TCP socket for the connection
/// with the client.
///
/// The client socket's address is returned in clientAddr.
void connect(const SocketAddress& address);
/// Initializes the socket and establishes a connection to
/// the TCP server at the given address.
///
/// Can also be used for UDP sockets. In this case, no
/// connection is established. Instead, incoming and outgoing
/// packets are restricted to the specified address.
void connect(const SocketAddress& address, const Poco::Timespan& timeout);
/// Initializes the socket, sets the socket timeout and
/// establishes a connection to the TCP server at the given address.
void connectNB(const SocketAddress& address);
/// Initializes the socket and establishes a connection to
/// the TCP server at the given address. Prior to opening the
/// connection the socket is set to nonblocking mode.
void bind(const SocketAddress& address, bool reuseAddress = false);
/// Bind a local address to the socket.
///
/// This is usually only done when establishing a server
/// socket. TCP clients should not bind a socket to a
/// specific address.
///
/// If reuseAddress is true, sets the SO_REUSEADDR
/// socket option.
void listen(int backlog = 64);
/// Puts the socket into listening state.
///
/// The socket becomes a passive socket that
/// can accept incoming connection requests.
///
/// The backlog argument specifies the maximum
/// number of connections that can be queued
/// for this socket.
void close();
/// Close the socket.
int sendBytes(const void* buffer, int length, int flags = 0);
/// Sends the contents of the given buffer through
/// the socket. Any specified flags are ignored.
///
/// Returns the number of bytes sent, which may be
/// less than the number of bytes specified.
int receiveBytes(void* buffer, int length, int flags = 0);
/// Receives data from the socket and stores it
/// in buffer. Up to length bytes are received.
///
/// Returns the number of bytes received.
int sendTo(const void* buffer, int length, const SocketAddress& address, int flags = 0);
/// Sends the contents of the given buffer through
/// the socket to the given address.
///
/// Returns the number of bytes sent, which may be
/// less than the number of bytes specified.
int receiveFrom(void* buffer, int length, SocketAddress& address, int flags = 0);
/// Receives data from the socket and stores it
/// in buffer. Up to length bytes are received.
/// Stores the address of the sender in address.
///
/// Returns the number of bytes received.
void sendUrgent(unsigned char data);
/// Sends one byte of urgent data through
/// the socket.
///
/// The data is sent with the MSG_OOB flag.
///
/// The preferred way for a socket to receive urgent data
/// is by enabling the SO_OOBINLINE option.
protected:
~SecureServerSocketImpl();
/// Destroys the SecureServerSocketImpl.
private:
SecureServerSocketImpl(const SecureServerSocketImpl&);
SecureServerSocketImpl& operator = (const SecureServerSocketImpl&);
private:
SecureSocketImpl _socket;
};
} } // namespace Poco::Net
#endif // NetSSL_SecureServerSocketImpl_INCLUDED