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			336 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			336 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// ObjectPool.h
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//
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// Library: Foundation
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// Package: Core
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// Module:  ObjectPool
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//
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// Definition of the ObjectPool template class and friends.
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//
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// Copyright (c) 2010-2012, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier:	BSL-1.0
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//
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#ifndef Foundation_ObjectPool_INCLUDED
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#define Foundation_ObjectPool_INCLUDED
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#include "Poco/Poco.h"
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#include "Poco/Mutex.h"
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#include "Poco/Condition.h"
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#include "Poco/AutoPtr.h"
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#include "Poco/SharedPtr.h"
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#include <vector>
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#include <cctype>
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namespace Poco {
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template <class C, class P = C*>
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class PoolableObjectFactory
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	/// A PoolableObjectFactory is responsible for creating and resetting
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	/// objects managed by an ObjectPool.
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	///
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	/// Together with an ObjectPool, a PoolableObjectFactory is used as
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	/// a policy class to change the behavior of the ObjectPool when
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	/// creating new objects, returning used objects back to the pool
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	/// and destroying objects, when the pool itself is destroyed or
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	/// shrunk.
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{
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public:
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	P createObject()
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		/// Create and return a new object.
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	{
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		return new C;
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	}
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	bool validateObject(P pObject)
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		/// Checks whether the object is still valid
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		/// and can be reused.
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		///
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		/// Returns true if the object is valid,
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		/// false otherwise.
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		///
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		/// To maintain the integrity of the pool, this method
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		/// must not throw an exception.
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	{
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		return true;
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	}
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	void activateObject(P pObject)
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		/// Called before an object is handed out by the pool.
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		/// Also called for newly created objects, before
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		/// they are given out for the first time.
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	{
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	}
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	void deactivateObject(P pObject)
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		/// Called after an object has been given back to the
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		/// pool and the object is still valid (a prior call
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		/// to validateObject() returned true).
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		///
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		/// To maintain the integrity of the pool, this method
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		/// must not throw an exception.
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	{
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	}
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	void destroyObject(P pObject)
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		/// Destroy an object.
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		///
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		/// To maintain the integrity of the pool, this method
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		/// must not throw an exception.
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	{
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		delete pObject;
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	}
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};
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template <class C>
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class PoolableObjectFactory <C, Poco::AutoPtr<C>>
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{
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public:
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	Poco::AutoPtr<C> createObject()
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	{
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		return new C;
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	}
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	bool validateObject(Poco::AutoPtr<C> pObject)
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	{
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		return true;
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	}
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	void activateObject(Poco::AutoPtr<C> pObject)
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	{
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	}
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	void deactivateObject(Poco::AutoPtr<C> pObject)
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	{
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	}
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	void destroyObject(Poco::AutoPtr<C> pObject)
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	{
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	}
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};
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template <class C>
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class PoolableObjectFactory <C, Poco::SharedPtr<C>>
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{
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public:
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	Poco::SharedPtr<C> createObject()
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	{
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		return new C;
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	}
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	bool validateObject(Poco::SharedPtr<C> pObject)
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	{
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		return true;
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	}
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	void activateObject(Poco::SharedPtr<C> pObject)
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	{
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	}
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	void deactivateObject(Poco::SharedPtr<C> pObject)
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	{
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	}
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	void destroyObject(Poco::SharedPtr<C> pObject)
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	{
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	}
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};
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template <class C, class P = C*, class F = PoolableObjectFactory<C, P>>
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class ObjectPool
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	/// An ObjectPool manages a pool of objects of a certain class.
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	///
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	/// The number of objects managed by the pool can be restricted.
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	///
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	/// When an object is requested from the pool:
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	///   - If an object is available from the pool, an object from the pool is
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	///     removed from the pool, activated (using the factory) and returned.
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	///   - Otherwise, if the peak capacity of the pool has not yet been reached,
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	///     a new object is created and activated, using the object factory, and returned.
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	///   - If the peak capacity has already been reached, null is returned after timeout.
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	///
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	/// When an object is returned to the pool:
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	///   - If the object is valid (checked by calling validateObject()
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	///     from the object factory), the object is deactivated. If the
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	///     number of objects in the pool is below the capacity,
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	///     the object is added to the pool. Otherwise it is destroyed.
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	///   - If the object is not valid, it is destroyed immediately.
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{
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public:
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	ObjectPool(std::size_t capacity, std::size_t peakCapacity):
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		/// Creates a new ObjectPool with the given capacity
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		/// and peak capacity.
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		///
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		/// The PoolableObjectFactory must have a public default constructor.
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		_capacity(capacity),
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		_peakCapacity(peakCapacity),
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		_size(0)
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	{
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		poco_assert (capacity <= peakCapacity);
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	}
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	ObjectPool(const F& factory, std::size_t capacity, std::size_t peakCapacity):
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		/// Creates a new ObjectPool with the given PoolableObjectFactory,
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		/// capacity and peak capacity. The PoolableObjectFactory must have
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		/// a public copy constructor.
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		_factory(factory),
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		_capacity(capacity),
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		_peakCapacity(peakCapacity),
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		_size(0)
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	{
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		poco_assert (capacity <= peakCapacity);
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	}
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	~ObjectPool()
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		/// Destroys the ObjectPool.
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	{
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		try
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		{
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			for (auto& p: _pool)
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			{
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				_factory.destroyObject(p);
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			}
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		}
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		catch (...)
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		{
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			poco_unexpected();
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		}
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	}
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	P borrowObject(long timeoutMilliseconds = 0)
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		/// Obtains an object from the pool, or creates a new object if
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		/// possible.
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		///
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		/// Returns null if no object is available after timeout.
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		///
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		/// If activating the object fails, the object is destroyed and
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		/// the exception is passed on to the caller.
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	{
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		Poco::FastMutex::ScopedLock lock(_mutex);
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		if (_size >= _peakCapacity && _pool.empty())
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		{
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			if (timeoutMilliseconds == 0)
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			{
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				return 0;
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			}
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			while (_size >= _peakCapacity && _pool.empty())
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			{
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				if (!_availableCondition.tryWait(_mutex, timeoutMilliseconds))
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				{
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					// timeout
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					return 0;
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				}
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			}
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		}
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		if (!_pool.empty())
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		{
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			P pObject = _pool.back();
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			_pool.pop_back();
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			return activateObject(pObject);
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		}
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		// _size < _peakCapacity
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		P pObject = _factory.createObject();
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		activateObject(pObject);
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		_size++;
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		return pObject;
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	}
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	void returnObject(P pObject)
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		/// Returns an object to the pool.
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	{
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		Poco::FastMutex::ScopedLock lock(_mutex);
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		if (_factory.validateObject(pObject))
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		{
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			_factory.deactivateObject(pObject);
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			if (_pool.size() < _capacity)
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			{
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				try
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				{
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					_pool.push_back(pObject);
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					_availableCondition.signal();
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					return;
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				}
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				catch (...)
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				{
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				}
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			}
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		}
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		_factory.destroyObject(pObject);
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		_size--;
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		_availableCondition.signal();
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	}
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	std::size_t capacity() const
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	{
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		return _capacity;
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	}
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	std::size_t peakCapacity() const
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	{
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		return _peakCapacity;
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	}
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	std::size_t size() const
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	{
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		Poco::FastMutex::ScopedLock lock(_mutex);
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		return _size;
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	}
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	std::size_t available() const
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	{
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		Poco::FastMutex::ScopedLock lock(_mutex);
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		return _pool.size() + _peakCapacity - _size;
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	}
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protected:
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	P activateObject(P pObject)
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	{
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		try
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		{
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			_factory.activateObject(pObject);
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		}
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		catch (...)
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		{
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			_factory.destroyObject(pObject);
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			throw;
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		}
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		return pObject;
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	}
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private:
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	ObjectPool();
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	ObjectPool(const ObjectPool&);
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	ObjectPool& operator = (const ObjectPool&);
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	F _factory;
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	std::size_t _capacity;
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	std::size_t _peakCapacity;
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	std::size_t _size;
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	std::vector<P> _pool;
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	mutable Poco::FastMutex _mutex;
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	Poco::Condition _availableCondition;
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};
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} // namespace Poco
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#endif // Foundation_ObjectPool_INCLUDED
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