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190 lines
6.2 KiB
C++
190 lines
6.2 KiB
C++
//
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// NodeIterator.h
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//
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// $Id: //poco/Main/XML/include/Poco/DOM/NodeIterator.h#2 $
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//
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// Library: XML
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// Package: DOM
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// Module: NodeIterator
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//
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// Definition of the DOM NodeIterator class.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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//
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef DOM_NodeIterator_INCLUDED
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#define DOM_NodeIterator_INCLUDED
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#include "Poco/XML/XML.h"
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namespace Poco {
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namespace XML {
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class Node;
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class NodeFilter;
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class XML_API NodeIterator
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/// Iterators are used to step through a set of nodes, e.g. the set of nodes
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/// in a NodeList, the document subtree governed by a particular Node, the results
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/// of a query, or any other set of nodes. The set of nodes to be iterated is
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/// determined by the implementation of the NodeIterator. DOM Level 2 specifies
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/// a single NodeIterator implementation for document-order traversal of a document
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/// subtree.
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///
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/// A NodeIterator can be directly instantiated using one of its constructors -
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/// the DocumentTraversal interface is not needed and therefore not implemented.
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/// Unlike most other DOM classes, NodeIterator supports value semantics.
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///
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/// If the NodeIterator's current node is removed from the document, the
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/// result of calling any of the movement methods is undefined. This behavior does
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/// not conform to the DOM Level 2 Traversal specification.
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{
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public:
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NodeIterator(Node* root, unsigned long whatToShow, NodeFilter* pFilter = 0);
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/// Creates a NodeIterator over the subtree rooted at the specified node.
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NodeIterator(const NodeIterator& iterator);
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/// Creates a NodeIterator by copying another NodeIterator.
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NodeIterator& operator = (const NodeIterator& iterator);
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/// Assignment operator.
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~NodeIterator();
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/// Destroys the NodeIterator.
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Node* root() const;
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/// The root node of the NodeIterator, as specified when it was created.
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unsigned long whatToShow() const;
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/// This attribute determines which node types are presented via the iterator.
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/// The available set of constants is defined in the NodeFilter interface.
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/// Nodes not accepted by whatToShow will be skipped, but their children may
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/// still be considered. Note that this skip takes precedence over the filter,
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/// if any.
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NodeFilter* filter() const;
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/// The NodeFilter used to screen nodes.
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bool expandEntityReferences() const;
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/// The value of this flag determines whether the children of entity reference
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/// nodes are visible to the iterator. If false, they and their descendants
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/// will be rejected. Note that this rejection takes precedence over whatToShow
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/// and the filter. Also note that this is currently the only situation where
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/// NodeIterators may reject a complete subtree rather than skipping individual
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/// nodes.
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///
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/// To produce a view of the document that has entity references expanded and
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/// does not expose the entity reference node itself, use the whatToShow flags
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/// to hide the entity reference node and set expandEntityReferences to true
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/// when creating the iterator. To produce a view of the document that has entity
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/// reference nodes but no entity expansion, use the whatToShow flags to show
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/// the entity reference node and set expandEntityReferences to false.
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///
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/// This implementation does not support entity reference expansion and
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/// thus always returns false.
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Node* nextNode();
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/// Returns the next node in the set and advances the position of the iterator
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/// in the set. After a NodeIterator is created, the first call to nextNode()
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/// returns the first node in the set.
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Node* previousNode();
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/// Returns the previous node in the set and moves the position of the NodeIterator
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/// backwards in the set.
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Node* currentNodeNP() const;
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/// Returns the current node in the set.
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///
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/// Leaves the NodeIterator unchanged.
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///
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/// Warning: This is a proprietary extension to the DOM Level 2 NodeIterator
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/// interface.
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void detach();
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/// Detaches the NodeIterator from the set which it iterated over, releasing
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/// any computational resources and placing the iterator in the INVALID state.
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/// After detach has been invoked, calls to nextNode or previousNode will raise
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/// the exception INVALID_STATE_ERR.
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protected:
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bool accept(Node* pNode) const;
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Node* next() const;
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Node* previous() const;
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Node* last();
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private:
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NodeIterator();
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Node* _pRoot;
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unsigned long _whatToShow;
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NodeFilter* _pFilter;
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Node* _pCurrent;
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};
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//
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// inlines
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//
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inline Node* NodeIterator::root() const
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{
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return _pRoot;
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}
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inline Node* NodeIterator::currentNodeNP() const
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{
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return _pCurrent;
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}
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inline unsigned long NodeIterator::whatToShow() const
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{
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return _whatToShow;
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}
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inline NodeFilter* NodeIterator::filter() const
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{
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return _pFilter;
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}
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inline bool NodeIterator::expandEntityReferences() const
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{
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return false;
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}
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} } // namespace Poco::XML
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#endif // DOM_NodeIterator_INCLUDED
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