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https://github.com/pocoproject/poco.git
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46c3d74c5f
1) Recursive and SortedDirectoryIterator - added to VS projects - fixed some style/formatting - fxed windows tests 2) Added ListMap Poco::ListMap is a std::mulitimap-like container that preserves insertion order (needed to prevent Net message headers)
178 lines
4.4 KiB
C++
178 lines
4.4 KiB
C++
//
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// RecursiveDirectoryIteratorStategies.cpp
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//
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// $Id$
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//
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// Library: Foundation
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// Package: Filesystem
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// Module: RecursiveDirectoryIterator
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//
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// Copyright (c) 2012, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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//
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#include "Poco/DirectoryIteratorStrategy.h"
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namespace Poco {
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//
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// TraverseBase
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//
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TraverseBase::TraverseBase(DepthFunPtr depthDeterminer, UInt16 maxDepth)
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: _depthDeterminer(depthDeterminer), _maxDepth(maxDepth)
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{
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}
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inline bool TraverseBase::isFiniteDepth()
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{
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return _maxDepth != D_INFINITE;
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}
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//
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// ChildrenFirstTraverse
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//
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ChildrenFirstTraverse::ChildrenFirstTraverse(DepthFunPtr depthDeterminer, UInt16 maxDepth)
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: TraverseBase(depthDeterminer, maxDepth)
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{
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}
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const std::string ChildrenFirstTraverse::next(Stack* itStack, bool* isFinished)
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{
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// pointer mustn't point to NULL and iteration mustn't be finished
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poco_check_ptr(isFinished);
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poco_assert(!(*isFinished));
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std::stack<DirectoryIterator> it;
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//_depthDeterminer(it);
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// go deeper into not empty directory
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// (if depth limit allows)
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bool isDepthLimitReached = isFiniteDepth() && _depthDeterminer(*itStack) >= _maxDepth;
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if (!isDepthLimitReached && itStack->top()->isDirectory())
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{
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DirectoryIterator child_it(itStack->top().path());
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// check if directory is empty
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if (child_it != _itEnd)
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{
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itStack->push(child_it);
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return child_it->path();
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}
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}
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++(itStack->top());
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poco_assert(!itStack->empty());
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// return up until there isn't right sibling
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while (itStack->top() == _itEnd)
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{
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itStack->pop();
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// detect end of traversal
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if (itStack->empty())
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{
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*isFinished = true;
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return _itEnd->path();
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}
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else
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{
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++(itStack->top());
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}
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}
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return itStack->top()->path();
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}
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//
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// SiblingsFirstTraverse
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//
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SiblingsFirstTraverse::SiblingsFirstTraverse(DepthFunPtr depthDeterminer, UInt16 maxDepth)
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: TraverseBase(depthDeterminer, maxDepth)
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{
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_dirsStack.push(std::queue<std::string>());
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}
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const std::string SiblingsFirstTraverse::next(Stack* itStack, bool* isFinished)
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{
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// pointer mustn't point to NULL and iteration mustn't be finished
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poco_check_ptr(isFinished);
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poco_assert(!(*isFinished));
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// add dirs to queue (if depth limit allows)
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bool isDepthLimitReached = isFiniteDepth() && _depthDeterminer(*itStack) >= _maxDepth;
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if (!isDepthLimitReached && itStack->top()->isDirectory())
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{
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const std::string& p = itStack->top()->path();
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_dirsStack.top().push(p);
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}
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++(itStack->top());
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poco_assert(!itStack->empty());
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// return up until there isn't right sibling
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while (itStack->top() == _itEnd)
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{
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// try to find first not empty directory and go deeper
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while (!_dirsStack.top().empty())
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{
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std::string dir = _dirsStack.top().front();
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_dirsStack.top().pop();
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DirectoryIterator child_it(dir);
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// check if directory is empty
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if (child_it != _itEnd)
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{
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itStack->push(child_it);
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_dirsStack.push(std::queue<std::string>());
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return child_it->path();
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}
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}
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// if fail go upper
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itStack->pop();
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_dirsStack.pop();
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// detect end of traversal
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if (itStack->empty())
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{
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*isFinished = true;
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return _itEnd->path();
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}
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}
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return itStack->top()->path();
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}
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} // namespace Poco
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