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91 lines
3.0 KiB
C++
91 lines
3.0 KiB
C++
//
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// PriorityEvent.h
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//
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// $Id: //poco/Main/Foundation/include/Poco/PriorityEvent.h#2 $
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//
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// Library: Foundation
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// Package: Events
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// Module: PriorityEvent
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//
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// Implementation of the PriorityEvent template.
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//
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// Copyright (c) 2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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//
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef Foundation_PriorityEvent_INCLUDED
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#define Foundation_PriorityEvent_INCLUDED
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#include "Poco/AbstractEvent.h"
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#include "Poco/DefaultStrategy.h"
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#include "Poco/AbstractPriorityDelegate.h"
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#include "Poco/CompareFunctions.h"
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namespace Poco {
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template <class TArgs>
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class PriorityEvent: public AbstractEvent <
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TArgs,
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DefaultStrategy<TArgs, AbstractPriorityDelegate< TArgs>, p_less<AbstractPriorityDelegate<TArgs> > >,
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AbstractPriorityDelegate<TArgs>
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>
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/// A PriorityEvent uses internally a DefaultStrategy which
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/// invokes delegates in a manner determined by the priority field
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/// in the PriorityDelegates (lower priorities first).
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/// PriorityEvents can only be used together with PriorityDelegates.
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/// PriorityDelegates are sorted according to the priority value, when
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/// two delegates have the same priority, they are invoked in
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/// an arbitrary manner.
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/// Note that one object can register several methods as long as they differ
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/// in their priority value:
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/// PriorityEvent<int> tmp;
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/// MyClass myObject;
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/// tmp += PriorityDelegate<MyClass, int>(&myObject, &MyClass::myMethod1, 1);
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/// tmp += PriorityDelegate<MyClass, int>(&myObject, &MyClass::myMethod2, 2);
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{
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public:
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PriorityEvent()
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{
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}
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~PriorityEvent()
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{
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}
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private:
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PriorityEvent(const PriorityEvent& e);
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PriorityEvent& operator = (const PriorityEvent& e);
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};
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} // namespace Poco
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#endif
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