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219 lines
5.2 KiB
C++
219 lines
5.2 KiB
C++
//
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// Activity.h
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//
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// $Id: //poco/Main/Foundation/include/Poco/Activity.h#2 $
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//
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// Library: Foundation
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// Package: Threading
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// Module: ActiveObjects
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//
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// Definition of the Activity template class.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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//
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef Foundation_Activity_INCLUDED
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#define Foundation_Activity_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/RunnableAdapter.h"
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#include "Poco/ThreadPool.h"
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#include "Poco/Event.h"
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#include "Poco/Mutex.h"
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namespace Poco {
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template <class C>
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class Activity: public Runnable
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/// This template class helps to implement active objects.
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/// An active object uses threads to decouple method
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/// execution from method invocation, or to perform tasks
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/// autonomously, without intervention of a caller.
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///
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/// An activity is a (typically longer running) method
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/// that executes within its own task. Activities can
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/// be started automatically (upon object construction)
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/// or manually at a later time. Activities can also
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/// be stopped at any time. However, to make stopping
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/// an activity work, the method implementing the
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/// activity has to check periodically whether it
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/// has been requested to stop, and if so, return.
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/// Activities are stopped before the object they belong to is
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/// destroyed. Methods implementing activities cannot have arguments
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/// or return values.
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///
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/// Activity objects are used as follows:
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///
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/// class ActiveObject
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/// {
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/// public:
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/// ActiveObject():
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/// _activity(this, &ActiveObject::runActivity)
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/// {
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/// ...
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/// }
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///
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/// ...
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///
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/// protected:
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/// void runActivity()
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/// {
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/// while (!_activity.isStopped())
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/// {
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/// ...
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/// }
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/// }
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///
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/// private:
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/// Activity<ActiveObject> _activity;
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/// };
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{
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public:
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typedef RunnableAdapter<C> RunnableAdapterType;
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typedef typename RunnableAdapterType::Callback Callback;
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Activity(C* pOwner, Callback method):
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_pOwner(pOwner),
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_runnable(*pOwner, method),
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_stopped(true),
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_running(false),
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_done(false)
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/// Creates the activity. Call start() to
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/// start it.
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{
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poco_check_ptr (pOwner);
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}
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~Activity()
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/// Stops and destroys the activity.
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{
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stop();
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wait();
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}
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void start()
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/// Starts the activity by acquiring a
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/// thread for it from the default thread pool.
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{
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FastMutex::ScopedLock lock(_mutex);
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if (_stopped)
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{
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_done.reset();
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_stopped = false;
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_running = true;
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try
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{
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ThreadPool::defaultPool().start(*this);
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}
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catch (...)
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{
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_running = false;
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throw;
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}
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}
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}
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void stop()
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/// Requests to stop the activity.
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{
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FastMutex::ScopedLock lock(_mutex);
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_stopped = true;
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}
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void wait()
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/// Waits for the activity to complete.
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{
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if (_running)
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{
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_done.wait();
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}
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}
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void wait(long milliseconds)
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/// Waits the given interval for the activity to complete.
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/// An TimeoutException is thrown if the activity does not
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/// complete within the given interval.
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{
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if (_running)
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{
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_done.wait(milliseconds);
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}
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}
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bool isStopped() const
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/// Returns true if the activity has been requested to stop.
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{
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return _stopped;
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}
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bool isRunning() const
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/// Returns true if the activity is running.
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{
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return _running;
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}
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protected:
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void run()
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{
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try
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{
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_runnable.run();
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}
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catch (...)
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{
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_running = false;
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_done.set();
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throw;
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}
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_running = false;
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_done.set();
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}
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private:
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Activity();
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Activity(const Activity&);
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Activity& operator = (const Activity&);
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C* _pOwner;
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RunnableAdapterType _runnable;
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volatile bool _stopped;
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volatile bool _running;
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Event _done;
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FastMutex _mutex;
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};
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} // namespace Poco
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#endif // Foundation_Activity_INCLUDED
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