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By convention CMake project files are placed on a folder called "cmake" and then called from the build system by appending the CMAKE_MODULE_PATH variable
37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
CMAKE Files contributed by Andrew J. P. Maclean <a.maclean@optusnet.com.au>
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Put the following files in the directory where your source code is:
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CMakeLists.txt
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PocoConfig.cmake.
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Edit CMakeLists.txt to include your source and header files. The sections of interest are:
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# Add any source files here.
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SET( EXE_SRCS
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"My File.cpp"
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)
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# Add any include files here.
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SET( EXE_INCS
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"My File.h"
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)
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Then create a subdirectory called build.
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In Linux:
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cd build
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ccmake ..
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or
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ccmake -GKDevelop3 ..
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(This will set up everything so you can use KDevelop3).
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In Windows:
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run CMakeSetup.exe and set the source code directory and where to build the libraries.
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If CMake cannot find Poco, you will see that the variable Poco_INCLUDE_DIR has the value Poco_INCLUDE_DIR-NOTFOUND. Just set this value to the top level direcotry of where the Poco includes are.
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If there is a different version of Poco, you may have to add edit the variables SUFFIX_FOR_INCLUDE_PATH, and SUFFIX_FOR_LIBRARY_PATH adding in the new Poco version in a similar manner to the existing ones in the file PocoConfig.cmake.
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Finally:
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In Linux
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Either type "make" or if you are using KDevelop, click on the <ProjectName>.kdevelop file.
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In Windows just use your IDE or nmake if you use nmake.
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