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164 lines
5.7 KiB
C++
164 lines
5.7 KiB
C++
//
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// SecureServerSocketImpl.h
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//
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// $Id: //poco/Main/NetSSL_OpenSSL/include/Poco/Net/SecureServerSocketImpl.h#6 $
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//
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// Library: NetSSL_OpenSSL
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// Package: SSLSockets
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// Module: SecureServerSocketImpl
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//
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// Definition of the SecureServerSocketImpl class.
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//
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// Copyright (c) 2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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//
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef NetSSL_SecureServerSocketImpl_INCLUDED
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#define NetSSL_SecureServerSocketImpl_INCLUDED
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#include "Poco/Net/NetSSL.h"
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#include "Poco/Net/SecureSocketImpl.h"
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#include "Poco/Net/ServerSocketImpl.h"
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namespace Poco {
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namespace Net {
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class NetSSL_API SecureServerSocketImpl: public ServerSocketImpl
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/// The SocketImpl class for SecureServerSocket.
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{
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public:
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SecureServerSocketImpl();
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/// Creates the SecureServerSocketImpl.
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SocketImpl* acceptConnection(SocketAddress& clientAddr);
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/// Get the next completed connection from the
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/// socket's completed connection queue.
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///
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/// If the queue is empty, waits until a connection
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/// request completes.
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///
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/// Returns a new TCP socket for the connection
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/// with the client.
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///
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/// The client socket's address is returned in clientAddr.
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void connect(const SocketAddress& address);
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/// Initializes the socket and establishes a connection to
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/// the TCP server at the given address.
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///
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/// Can also be used for UDP sockets. In this case, no
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/// connection is established. Instead, incoming and outgoing
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/// packets are restricted to the specified address.
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void connect(const SocketAddress& address, const Poco::Timespan& timeout);
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/// Initializes the socket, sets the socket timeout and
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/// establishes a connection to the TCP server at the given address.
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void connectNB(const SocketAddress& address);
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/// Initializes the socket and establishes a connection to
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/// the TCP server at the given address. Prior to opening the
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/// connection the socket is set to nonblocking mode.
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void bind(const SocketAddress& address, bool reuseAddress = false);
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/// Bind a local address to the socket.
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///
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/// This is usually only done when establishing a server
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/// socket. TCP clients should not bind a socket to a
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/// specific address.
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///
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/// If reuseAddress is true, sets the SO_REUSEADDR
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/// socket option.
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void listen(int backlog = 64);
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/// Puts the socket into listening state.
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///
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/// The socket becomes a passive socket that
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/// can accept incoming connection requests.
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///
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/// The backlog argument specifies the maximum
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/// number of connections that can be queued
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/// for this socket.
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void close();
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/// Close the socket.
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int sendBytes(const void* buffer, int length, int flags = 0);
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/// Sends the contents of the given buffer through
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/// the socket. Any specified flags are ignored.
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///
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/// Returns the number of bytes sent, which may be
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/// less than the number of bytes specified.
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int receiveBytes(void* buffer, int length, int flags = 0);
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/// Receives data from the socket and stores it
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/// in buffer. Up to length bytes are received.
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///
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/// Returns the number of bytes received.
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int sendTo(const void* buffer, int length, const SocketAddress& address, int flags = 0);
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/// Sends the contents of the given buffer through
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/// the socket to the given address.
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///
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/// Returns the number of bytes sent, which may be
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/// less than the number of bytes specified.
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int receiveFrom(void* buffer, int length, SocketAddress& address, int flags = 0);
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/// Receives data from the socket and stores it
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/// in buffer. Up to length bytes are received.
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/// Stores the address of the sender in address.
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///
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/// Returns the number of bytes received.
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void sendUrgent(unsigned char data);
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/// Sends one byte of urgent data through
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/// the socket.
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///
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/// The data is sent with the MSG_OOB flag.
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///
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/// The preferred way for a socket to receive urgent data
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/// is by enabling the SO_OOBINLINE option.
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protected:
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~SecureServerSocketImpl();
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/// Destroys the SecureServerSocketImpl.
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private:
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SecureServerSocketImpl(const SecureServerSocketImpl&);
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SecureServerSocketImpl& operator = (const SecureServerSocketImpl&);
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private:
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SecureSocketImpl _socket;
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};
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} } // namespace Poco::Net
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#endif // NetSSL_SecureServerSocketImpl_INCLUDED
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