poco/Net/include/Poco/Net/HTTPSession.h
2008-01-28 17:34:07 +00:00

215 lines
5.7 KiB
C++

//
// HTTPSession.h
//
// $Id: //poco/svn/Net/include/Poco/Net/HTTPSession.h#2 $
//
// Library: Net
// Package: HTTP
// Module: HTTPSession
//
// Definition of the HTTPSession class.
//
// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
#ifndef Net_HTTPSession_INCLUDED
#define Net_HTTPSession_INCLUDED
#include "Poco/Net/Net.h"
#include "Poco/Net/StreamSocket.h"
#include "Poco/Timespan.h"
#include "Poco/Exception.h"
#include <ios>
namespace Poco {
namespace Net {
class Net_API HTTPSession
/// HTTPSession implements basic HTTP session management
/// for both HTTP clients and HTTP servers.
///
/// HTTPSession implements buffering for HTTP connections, as well
/// as specific support for the various HTTP stream classes.
///
/// This class can not be instantiated. HTTPClientSession or
/// HTTPServerSession must be used instead.
{
public:
void setKeepAlive(bool keepAlive);
/// Sets the keep-alive flag for this session.
///
/// If the keep-alive flag is enabled, persistent
/// HTTP/1.1 connections are supported.
bool getKeepAlive() const;
/// Returns the value of the keep-alive flag for
/// this session.
void setTimeout(const Poco::Timespan& timeout);
/// Sets the timeout for the HTTP session.
Poco::Timespan getTimeout() const;
/// Returns the timeout for the HTTP session.
bool connected() const;
/// Returns true if the underlying socket is connected.
void abort();
/// Aborts a session in progress by shutting down
/// and closing the underlying socket.
const Poco::Exception* networkException() const;
/// If sending or receiving data over the underlying
/// socket connection resulted in an exception, a
/// pointer to this exception is returned.
///
/// Otherwise, NULL is returned.
enum
{
HTTP_PORT = 80
};
protected:
HTTPSession();
/// Creates a HTTP session using an
/// unconnected stream socket.
HTTPSession(const StreamSocket& socket);
/// Creates a HTTP session using the
/// given socket. The session takes ownership
/// of the socket and closes it when it's no
/// longer used.
HTTPSession(const StreamSocket& socket, bool keepAlive);
/// Creates a HTTP session using the
/// given socket. The session takes ownership
/// of the socket and closes it when it's no
/// longer used.
virtual ~HTTPSession();
/// Destroys the HTTPSession and closes the
/// underlying socket.
int get();
/// Returns the next byte in the buffer.
/// Reads more data from the socket if there are
/// no bytes left in the buffer.
int peek();
/// Peeks at the next character in the buffer.
/// Reads more data from the socket if there are
/// no bytes left in the buffer.
virtual int read(char* buffer, std::streamsize length);
/// Reads up to length bytes.
///
/// If there is data in the buffer, this data
/// is returned. Otherwise, data is read from
/// the socket to avoid unnecessary buffering.
virtual int write(const char* buffer, std::streamsize length);
/// Writes data to the socket.
int receive(char* buffer, int length);
/// Reads up to length bytes.
StreamSocket& socket();
/// Returns a reference to the underlying socket.
void refill();
/// Refills the internal buffer.
virtual void connect(const SocketAddress& address);
/// Connects the underlying socket to the given address
/// and sets the socket's receive timeout.
void close();
/// Closes the underlying socket.
void setException(const Poco::Exception& exc);
/// Stores a clone of the exception.
private:
enum
{
HTTP_DEFAULT_TIMEOUT = 60000000
};
HTTPSession(const HTTPSession&);
HTTPSession& operator = (const HTTPSession&);
StreamSocket _socket;
char* _pBuffer;
char* _pCurrent;
char* _pEnd;
bool _keepAlive;
Poco::Timespan _timeout;
Poco::Exception* _pException;
friend class HTTPStreamBuf;
friend class HTTPHeaderStreamBuf;
friend class HTTPFixedLengthStreamBuf;
friend class HTTPChunkedStreamBuf;
};
//
// inlines
//
inline bool HTTPSession::getKeepAlive() const
{
return _keepAlive;
}
inline Poco::Timespan HTTPSession::getTimeout() const
{
return _timeout;
}
inline StreamSocket& HTTPSession::socket()
{
return _socket;
}
inline const Poco::Exception* HTTPSession::networkException() const
{
return _pException;
}
} } // namespace Poco::Net
#endif // Net_HTTPSession_INCLUDED