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215 lines
5.7 KiB
C++
215 lines
5.7 KiB
C++
//
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// HTTPSession.h
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//
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// $Id: //poco/svn/Net/include/Poco/Net/HTTPSession.h#2 $
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//
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// Library: Net
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// Package: HTTP
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// Module: HTTPSession
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//
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// Definition of the HTTPSession class.
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//
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// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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//
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef Net_HTTPSession_INCLUDED
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#define Net_HTTPSession_INCLUDED
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#include "Poco/Net/Net.h"
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#include "Poco/Net/StreamSocket.h"
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#include "Poco/Timespan.h"
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#include "Poco/Exception.h"
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#include <ios>
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namespace Poco {
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namespace Net {
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class Net_API HTTPSession
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/// HTTPSession implements basic HTTP session management
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/// for both HTTP clients and HTTP servers.
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///
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/// HTTPSession implements buffering for HTTP connections, as well
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/// as specific support for the various HTTP stream classes.
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///
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/// This class can not be instantiated. HTTPClientSession or
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/// HTTPServerSession must be used instead.
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{
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public:
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void setKeepAlive(bool keepAlive);
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/// Sets the keep-alive flag for this session.
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///
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/// If the keep-alive flag is enabled, persistent
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/// HTTP/1.1 connections are supported.
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bool getKeepAlive() const;
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/// Returns the value of the keep-alive flag for
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/// this session.
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void setTimeout(const Poco::Timespan& timeout);
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/// Sets the timeout for the HTTP session.
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Poco::Timespan getTimeout() const;
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/// Returns the timeout for the HTTP session.
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bool connected() const;
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/// Returns true if the underlying socket is connected.
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void abort();
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/// Aborts a session in progress by shutting down
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/// and closing the underlying socket.
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const Poco::Exception* networkException() const;
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/// If sending or receiving data over the underlying
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/// socket connection resulted in an exception, a
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/// pointer to this exception is returned.
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///
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/// Otherwise, NULL is returned.
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enum
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{
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HTTP_PORT = 80
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};
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protected:
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HTTPSession();
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/// Creates a HTTP session using an
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/// unconnected stream socket.
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HTTPSession(const StreamSocket& socket);
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/// Creates a HTTP session using the
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/// given socket. The session takes ownership
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/// of the socket and closes it when it's no
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/// longer used.
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HTTPSession(const StreamSocket& socket, bool keepAlive);
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/// Creates a HTTP session using the
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/// given socket. The session takes ownership
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/// of the socket and closes it when it's no
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/// longer used.
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virtual ~HTTPSession();
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/// Destroys the HTTPSession and closes the
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/// underlying socket.
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int get();
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/// Returns the next byte in the buffer.
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/// Reads more data from the socket if there are
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/// no bytes left in the buffer.
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int peek();
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/// Peeks at the next character in the buffer.
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/// Reads more data from the socket if there are
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/// no bytes left in the buffer.
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virtual int read(char* buffer, std::streamsize length);
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/// Reads up to length bytes.
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///
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/// If there is data in the buffer, this data
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/// is returned. Otherwise, data is read from
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/// the socket to avoid unnecessary buffering.
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virtual int write(const char* buffer, std::streamsize length);
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/// Writes data to the socket.
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int receive(char* buffer, int length);
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/// Reads up to length bytes.
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StreamSocket& socket();
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/// Returns a reference to the underlying socket.
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void refill();
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/// Refills the internal buffer.
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virtual void connect(const SocketAddress& address);
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/// Connects the underlying socket to the given address
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/// and sets the socket's receive timeout.
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void close();
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/// Closes the underlying socket.
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void setException(const Poco::Exception& exc);
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/// Stores a clone of the exception.
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private:
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enum
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{
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HTTP_DEFAULT_TIMEOUT = 60000000
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};
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HTTPSession(const HTTPSession&);
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HTTPSession& operator = (const HTTPSession&);
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StreamSocket _socket;
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char* _pBuffer;
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char* _pCurrent;
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char* _pEnd;
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bool _keepAlive;
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Poco::Timespan _timeout;
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Poco::Exception* _pException;
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friend class HTTPStreamBuf;
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friend class HTTPHeaderStreamBuf;
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friend class HTTPFixedLengthStreamBuf;
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friend class HTTPChunkedStreamBuf;
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};
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//
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// inlines
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//
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inline bool HTTPSession::getKeepAlive() const
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{
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return _keepAlive;
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}
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inline Poco::Timespan HTTPSession::getTimeout() const
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{
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return _timeout;
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}
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inline StreamSocket& HTTPSession::socket()
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{
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return _socket;
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}
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inline const Poco::Exception* HTTPSession::networkException() const
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{
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return _pException;
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}
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} } // namespace Poco::Net
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#endif // Net_HTTPSession_INCLUDED
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