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fix: remove executable flag and change back to 100644 (was 100755) Signed-off-by: Roger Meier <r.meier@siemens.com>
207 lines
6.6 KiB
C++
207 lines
6.6 KiB
C++
//
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// TCPServer.h
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//
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// $Id: //poco/1.4/Net/include/Poco/Net/TCPServer.h#1 $
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//
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// Library: Net
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// Package: TCPServer
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// Module: TCPServer
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//
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// Definition of the TCPServer class.
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//
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// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Net_TCPServer_INCLUDED
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#define Net_TCPServer_INCLUDED
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#include "Poco/Net/Net.h"
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#include "Poco/Net/ServerSocket.h"
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#include "Poco/Net/TCPServerConnectionFactory.h"
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#include "Poco/Net/TCPServerParams.h"
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#include "Poco/Runnable.h"
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#include "Poco/Thread.h"
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#include "Poco/ThreadPool.h"
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namespace Poco {
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namespace Net {
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class TCPServerDispatcher;
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class Net_API TCPServer: public Poco::Runnable
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/// This class implements a multithreaded TCP server.
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///
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/// The server uses a ServerSocket to listen for incoming
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/// connections. The ServerSocket must have been bound to
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/// an address before it is passed to the TCPServer constructor.
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/// Additionally, the ServerSocket must be put into listening
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/// state before the TCPServer is started by calling the start()
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/// method.
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///
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/// The server uses a thread pool to assign threads to incoming
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/// connections. Before incoming connections are assigned to
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/// a connection thread, they are put into a queue.
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/// Connection threads fetch new connections from the queue as soon
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/// as they become free. Thus, a connection thread may serve more
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/// than one connection.
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///
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/// As soon as a connection thread fetches the next connection from
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/// the queue, it creates a TCPServerConnection object for it
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/// (using the TCPServerConnectionFactory passed to the constructor)
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/// and calls the TCPServerConnection's start() method. When the
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/// start() method returns, the connection object is deleted.
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///
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/// The number of connection threads is adjusted dynamically, depending
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/// on the number of connections waiting to be served.
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///
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/// It is possible to specify a maximum number of queued connections.
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/// This prevents the connection queue from overflowing in the
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/// case of an extreme server load. In such a case, connections that
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/// cannot be queued are silently and immediately closed.
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///
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/// TCPServer uses a separate thread to accept incoming connections.
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/// Thus, the call to start() returns immediately, and the server
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/// continues to run in the background.
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///
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/// To stop the server from accepting new connections, call stop().
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///
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/// After calling stop(), no new connections will be accepted and
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/// all queued connections will be discarded.
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/// Already served connections, however, will continue being served.
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{
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public:
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TCPServer(TCPServerConnectionFactory::Ptr pFactory, Poco::UInt16 portNumber = 0, TCPServerParams::Ptr pParams = 0);
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/// Creates the TCPServer, with ServerSocket listening on the given port.
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/// Default port is zero, allowing any availble port. The port number
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/// can be queried through TCPServer::port() member.
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///
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/// The server takes ownership of the TCPServerConnectionFactory
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/// and deletes it when it's no longer needed.
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///
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/// The server also takes ownership of the TCPServerParams object.
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/// If no TCPServerParams object is given, the server's TCPServerDispatcher
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/// creates its own one.
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///
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/// New threads are taken from the default thread pool.
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TCPServer(TCPServerConnectionFactory::Ptr pFactory, const ServerSocket& socket, TCPServerParams::Ptr pParams = 0);
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/// Creates the TCPServer, using the given ServerSocket.
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///
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/// The server takes ownership of the TCPServerConnectionFactory
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/// and deletes it when it's no longer needed.
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///
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/// The server also takes ownership of the TCPServerParams object.
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/// If no TCPServerParams object is given, the server's TCPServerDispatcher
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/// creates its own one.
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///
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/// New threads are taken from the default thread pool.
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TCPServer(TCPServerConnectionFactory::Ptr pFactory, Poco::ThreadPool& threadPool, const ServerSocket& socket, TCPServerParams::Ptr pParams = 0);
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/// Creates the TCPServer, using the given ServerSocket.
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///
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/// The server takes ownership of the TCPServerConnectionFactory
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/// and deletes it when it's no longer needed.
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///
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/// The server also takes ownership of the TCPServerParams object.
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/// If no TCPServerParams object is given, the server's TCPServerDispatcher
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/// creates its own one.
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///
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/// New threads are taken from the given thread pool.
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virtual ~TCPServer();
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/// Destroys the TCPServer and its TCPServerConnectionFactory.
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const TCPServerParams& params() const;
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/// Returns a const reference to the TCPServerParam object
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/// used by the server's TCPServerDispatcher.
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void start();
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/// Starts the server. A new thread will be
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/// created that waits for and accepts incoming
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/// connections.
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///
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/// Before start() is called, the ServerSocket passed to
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/// TCPServer must have been bound and put into listening state.
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void stop();
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/// Stops the server.
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///
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/// No new connections will be accepted.
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/// Already handled connections will continue to be served.
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///
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/// Once the server has been stopped, it cannot be restarted.
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int currentThreads() const;
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/// Returns the number of currently used connection threads.
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int maxThreads() const;
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/// Returns the maximum number of threads available.
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int totalConnections() const;
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/// Returns the total number of handled connections.
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int currentConnections() const;
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/// Returns the number of currently handled connections.
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int maxConcurrentConnections() const;
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/// Returns the maximum number of concurrently handled connections.
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int queuedConnections() const;
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/// Returns the number of queued connections.
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int refusedConnections() const;
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/// Returns the number of refused connections.
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const ServerSocket& socket() const;
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/// Returns the underlying server socket.
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Poco::UInt16 port() const;
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/// Returns the port the server socket listens on.
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protected:
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void run();
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/// Runs the server. The server will run until
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/// the stop() method is called, or the server
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/// object is destroyed, which implicitly calls
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/// the stop() method.
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static std::string threadName(const ServerSocket& socket);
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/// Returns a thread name for the server thread.
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private:
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TCPServer();
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TCPServer(const TCPServer&);
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TCPServer& operator = (const TCPServer&);
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ServerSocket _socket;
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TCPServerDispatcher* _pDispatcher;
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Poco::Thread _thread;
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bool _stopped;
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};
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inline const ServerSocket& TCPServer::socket() const
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{
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return _socket;
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}
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inline Poco::UInt16 TCPServer::port() const
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{
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return _socket.address().port();
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}
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} } // namespace Poco::Net
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#endif // Net_TCPServer_INCLUDED
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