poco/Foundation/include/Poco/Ascii.h
Aleksandar Fabijanic d75e68c027 new trunk (base for 1.5)
windows build only
2012-04-23 01:14:34 +00:00

243 lines
5.8 KiB
C++

//
// Ascii.h
//
// $Id: //poco/1.4/Foundation/include/Poco/Ascii.h#1 $
//
// Library: Foundation
// Package: Core
// Module: Ascii
//
// Definition of the Ascii class.
//
// Copyright (c) 2010, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
#ifndef Foundation_Ascii_INCLUDED
#define Foundation_Ascii_INCLUDED
#include "Poco/Foundation.h"
namespace Poco {
class Foundation_API Ascii
/// This class contains enumerations and static
/// utility functions for dealing with ASCII characters
/// and their properties.
///
/// The classification functions will also work if
/// non-ASCII character codes are passed to them,
/// but classification will only check for
/// ASCII characters.
///
/// This allows the classification methods to be used
/// on the single bytes of a UTF-8 string, without
/// causing assertions or inconsistent results (depending
/// upon the current locale) on bytes outside the ASCII range,
/// as may be produced by Ascii::isSpace(), etc.
{
public:
enum CharacterProperties
/// ASCII character properties.
{
ACP_CONTROL = 0x0001,
ACP_SPACE = 0x0002,
ACP_PUNCT = 0x0004,
ACP_DIGIT = 0x0008,
ACP_HEXDIGIT = 0x0010,
ACP_ALPHA = 0x0020,
ACP_LOWER = 0x0040,
ACP_UPPER = 0x0080,
ACP_GRAPH = 0x0100,
ACP_PRINT = 0x0200
};
static int properties(int ch);
/// Return the ASCII character properties for the
/// character with the given ASCII value.
///
/// If the character is outside the ASCII range
/// (0 .. 127), 0 is returned.
static bool hasSomeProperties(int ch, int properties);
/// Returns true if the given character is
/// within the ASCII range and has at least one of
/// the given properties.
static bool hasProperties(int ch, int properties);
/// Returns true if the given character is
/// within the ASCII range and has all of
/// the given properties.
static bool isAscii(int ch);
/// Returns true iff the given character code is within
/// the ASCII range (0 .. 127).
static bool isSpace(int ch);
/// Returns true iff the given character is a whitespace.
static bool isDigit(int ch);
/// Returns true iff the given character is a digit.
static bool isHexDigit(int ch);
/// Returns true iff the given character is a hexadecimal digit.
static bool isPunct(int ch);
/// Returns true iff the given character is a punctuation character.
static bool isAlpha(int ch);
/// Returns true iff the given character is an alphabetic character.
static bool isAlphaNumeric(int ch);
/// Returns true iff the given character is an alphabetic character.
static bool isLower(int ch);
/// Returns true iff the given character is a lowercase alphabetic
/// character.
static bool isUpper(int ch);
/// Returns true iff the given character is an uppercase alphabetic
/// character.
static int toLower(int ch);
/// If the given character is an uppercase character,
/// return its lowercase counterpart, otherwise return
/// the character.
static int toUpper(int ch);
/// If the given character is a lowercase character,
/// return its uppercase counterpart, otherwise return
/// the character.
private:
static const int CHARACTER_PROPERTIES[128];
};
//
// inlines
//
inline int Ascii::properties(int ch)
{
if (isAscii(ch))
return CHARACTER_PROPERTIES[ch];
else
return 0;
}
inline bool Ascii::isAscii(int ch)
{
return (static_cast<UInt32>(ch) & 0xFFFFFF80) == 0;
}
inline bool Ascii::hasProperties(int ch, int props)
{
return (properties(ch) & props) == props;
}
inline bool Ascii::hasSomeProperties(int ch, int props)
{
return (properties(ch) & props) != 0;
}
inline bool Ascii::isSpace(int ch)
{
return hasProperties(ch, ACP_SPACE);
}
inline bool Ascii::isDigit(int ch)
{
return hasProperties(ch, ACP_DIGIT);
}
inline bool Ascii::isHexDigit(int ch)
{
return hasProperties(ch, ACP_HEXDIGIT);
}
inline bool Ascii::isPunct(int ch)
{
return hasProperties(ch, ACP_PUNCT);
}
inline bool Ascii::isAlpha(int ch)
{
return hasProperties(ch, ACP_ALPHA);
}
inline bool Ascii::isAlphaNumeric(int ch)
{
return hasSomeProperties(ch, ACP_ALPHA | ACP_DIGIT);
}
inline bool Ascii::isLower(int ch)
{
return hasProperties(ch, ACP_LOWER);
}
inline bool Ascii::isUpper(int ch)
{
return hasProperties(ch, ACP_UPPER);
}
inline int Ascii::toLower(int ch)
{
if (isUpper(ch))
return ch + 32;
else
return ch;
}
inline int Ascii::toUpper(int ch)
{
if (isLower(ch))
return ch - 32;
else
return ch;
}
} // namespace Poco
#endif // Foundation_Ascii_INCLUDED