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			334 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			334 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// AbstractEvent.h
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//
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// $Id: //poco/Main/Foundation/include/Poco/AbstractEvent.h#9 $
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//
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// Library: Foundation
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// Package: Events
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// Module:  AbstractEvent
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//
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// Definition of the AbstractEvent class.
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//
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// Copyright (c) 2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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// 
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef  Foundation_AbstractFoundation_INCLUDED
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#define  Foundation_AbstractFoundation_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/SingletonHolder.h"
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#include "Poco/SharedPtr.h"
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#include "Poco/ActiveResult.h"
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#include "Poco/ActiveMethod.h"
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#include "Poco/Mutex.h"
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namespace Poco {
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template <class TArgs, class TStrategy, class TDelegate> 
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class AbstractEvent
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	/// An AbstractEvent is the super-class of all events. 
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	/// It works similar to the way C# handles notifications (aka events in C#).
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	/// Events can be used to send information to a set of observers
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	/// which are registered at the event. The type of the data is specified with
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	/// the template parameter TArgs. The TStrategy parameter must be a subclass 
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	/// of NotificationStrategy. The parameter TDelegate can either be a subclass of AbstractDelegate
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	/// or of PriorityAbstractDelegate. 
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	///
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	/// Note that AbstractEvent should never be used directly. One ought to use
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	/// one of its subclasses which set the TStrategy and TDelegate template parameters
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	/// to fixed values. For most use-cases the BasicEvent template will be sufficient:
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	///     #include "Poco/BasicEvent.h"
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	///     #include "Poco/Delegate.h"
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	///
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	/// If one requires delegates to be called in the order they registered, use FIFOEvent:
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	///     #include "Poco/FIFOEvent.h"
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	///     #include "Poco/Delegate.h"
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	///
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	/// Both FIFOEvent and BasicEvent work with a standard delegate. They allow one object to register
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	/// exactly one delegate at an event. In contrast, a PriorityDelegate comes with an attached priority value
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	/// and allows one object to register for one priority value one delegate. Note that PriorityDelegates
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	/// only work with PriorityEvents:
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	///     #include "Poco/PriorityEvent.h"
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	///     #include "Poco/PriorityDelegate.h"
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	///
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	/// Use events by adding them as public members to the object which is throwing notifications:
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	///
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	///     class MyData
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	///     {
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	///     public:
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	///         Poco::BasicEvent<int> AgeChanged;
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	///         
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	///         MyData();
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	///         ...
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	///     };
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	///
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	/// Throwing the event can be done either by the events notify() or notifyAsync() method:
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	///
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	///
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	/// Alternatively, instead of notify(), operator () can be used.
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	///
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	///     void MyData::setAge(int i)
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	///     {
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	///         this->_age = i;
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	///         AgeChanged(this, this->_age);
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	///     }
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	///
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	/// Note that notify and notifyAsync do not catch exceptions, i.e. in case a delegate 
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	/// throws an exception, the notify is immediately aborted and the exception is thrown
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	/// back to the caller.
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	///
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	/// Delegates can register methods at the event. In the case of a BasicEvent or FIFOEvent
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	/// the Delegate template is used, in case of an PriorityEvent a PriorityDelegate is used.
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	/// Mixing of observers, e.g. using a PriorityDelegate with a BasicEvent is not possible and 
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	/// checked for during compile time.
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	/// Events require the observers to follow one of the following method signature:
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	///
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	///     void onEvent(const void* pSender, TArgs& args);
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	///     void onEvent(TArgs& args);
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	///     static void onEvent(const void* pSender, TArgs& args);
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	///     static void onEvent(void* pSender, TArgs& args);
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	///     static void onEvent(TArgs& args);
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	///
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	/// For performance reasons arguments are always sent by reference. This also allows observers
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	/// to modify the sent argument. To prevent that, use <const TArg> as template
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	/// parameter. A non-conformant method signature leads to compile errors.
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	///
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	/// Assuming that the observer meets the method signature requirement, it can register
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	/// this method with the += operator:
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	///
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	///     class MyController
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	///     {
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	///     protected:
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	///         MyData _data;
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	///         
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	///         void onDataChanged(void* pSender, int& data);
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	///         ...
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	///     };
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	///         
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	///     MyController::MyController()
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	///     {
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	///         _data.AgeChanged += delegate(this, &MyController::onDataChanged);
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	///     }
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	///
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	/// In some cases it might be desirable to work with automatically expiring registrations. Simply add
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	/// to delegate as 3rd parameter a expireValue (in milliseconds):
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	///
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	///     _data.DataChanged += delegate(this, &MyController::onDataChanged, 1000);
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	///
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	/// This will add a delegate to the event which will automatically be removed in 1000 millisecs.
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	///
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	/// Unregistering happens via the -= operator. Forgetting to unregister a method will lead to
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	/// segmentation faults later, when one tries to send a notify to a no longer existing object.
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	///
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	///     MyController::~MyController()
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	///     {
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	///         _data.DataChanged -= delegate(this, &MyController::onDataChanged);
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	///     }
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	///
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	/// Working with PriorityDelegates as similar to working with BasicEvent/FIFOEvent.Instead of ''delegate''
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	/// simply use ''priorityDelegate''.
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	///
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	/// For further examples refer to the event testsuites.
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{
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public:
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	AbstractEvent(): 
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		_executeAsync(this, &AbstractEvent::executeAsyncImpl),
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		_enabled(true)
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	{
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	}
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	AbstractEvent(const TStrategy& strat): 
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		_executeAsync(this, &AbstractEvent::executeAsyncImpl),
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		_strategy(strat),
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		_enabled(true)
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	{	
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	}
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	virtual ~AbstractEvent()
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	{
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	}
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	void operator += (const TDelegate& aDelegate)
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		/// Adds a delegate to the event. If the observer is equal to an
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		/// already existing one (determined by the < operator),
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		/// it will simply replace the existing observer.
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		/// This behavior is determined by the TStrategy. Current implementations
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		/// (DefaultStrategy, FIFOStrategy) follow that guideline but future ones
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		/// can deviate.
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	{
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		FastMutex::ScopedLock lock(_mutex);
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		_strategy.add(aDelegate);
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	}
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	void operator -= (const TDelegate& aDelegate)
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		/// Removes a delegate from the event. If the delegate is equal to an
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		/// already existing one is determined by the < operator.
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		/// If the observer is not found, the unregister will be ignored
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	{
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		FastMutex::ScopedLock lock(_mutex);
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		_strategy.remove(aDelegate);
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	}
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	void operator () (const void* pSender, TArgs& args)
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	{
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		notify(pSender, args);
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	}
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	void notify(const void* pSender, TArgs& args)
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		/// Sends a notification to all registered delegates. The order is 
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		/// determined by the TStrategy. This method is blocking. While executing,
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		/// other objects can change the list of delegates. These changes don't
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		/// influence the current active notifications but are activated with
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		/// the next notify. If one of the delegates throws an exception, the notify
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		/// method is immediately aborted and the exception is reported to the caller.
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	{
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		SharedPtr<TStrategy> ptrStrat;
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		bool enabled = false;
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		{
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			FastMutex::ScopedLock lock(_mutex);
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			enabled = _enabled;
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			if (_enabled)
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			{
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				// thread-safeness: 
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				// copy should be faster and safer than blocking until
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				// execution ends
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				ptrStrat = new TStrategy(_strategy);
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			}
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		}
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		if (enabled)
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		{
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			ptrStrat->notify(pSender, args);
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		}
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	}
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	ActiveResult<TArgs> notifyAsync(const void* pSender, const TArgs& args)
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		/// Sends a notification to all registered delegates. The order is 
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		/// determined by the TStrategy. This method is not blocking and will
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		/// immediately return. The delegates are invoked in a seperate thread.
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		/// Call activeResult.wait() to wait until the notification has ended.
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		/// While executing, other objects can change the delegate list. These changes don't
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		/// influence the current active notifications but are activated with
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		/// the next notify. If one of the delegates throws an exception, the execution
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		/// is aborted and the exception is reported to the caller.
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	{
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		NotifyAsyncParams params(pSender, args);
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		{
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			FastMutex::ScopedLock lock(_mutex);
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			// thread-safeness: 
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			// copy should be faster and safer than blocking until
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			// execution ends
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			// make a copy of the strategy here to guarantee that
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			// between notifyAsync and the execution of the method no changes can occur
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			params.ptrStrat = SharedPtr<TStrategy>(new TStrategy(_strategy));
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			params.enabled  = _enabled;
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		}
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		ActiveResult<TArgs> result = _executeAsync(params);
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		return result;
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	}
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	void enable()
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		/// Enables the event
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	{
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		FastMutex::ScopedLock lock(_mutex);
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		_enabled = true;
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	}
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	void disable()
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		/// Disables the event. notify and notifyAsnyc will be ignored,
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		/// but adding/removing delegates is still allowed.
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	{
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		FastMutex::ScopedLock lock(_mutex);
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		_enabled = false;
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	}
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	bool isEnabled() const
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	{
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		FastMutex::ScopedLock lock(_mutex);
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		return _enabled;
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	}
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	void clear()
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		/// Removes all delegates.
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	{
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		FastMutex::ScopedLock lock(_mutex);
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		_strategy.clear();
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	}
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protected:
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	struct NotifyAsyncParams
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	{
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		SharedPtr<TStrategy> ptrStrat;
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		const void* pSender;
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		TArgs       args;
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		bool        enabled;
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		NotifyAsyncParams(const void* pSend, const TArgs& a):ptrStrat(), pSender(pSend), args(a), enabled(true)
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			/// default constructor reduces the need for TArgs to have an empty constructor, only copy constructor is needed.
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		{
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		}
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	};
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	ActiveMethod<TArgs, NotifyAsyncParams, AbstractEvent> _executeAsync;
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	TArgs executeAsyncImpl(const NotifyAsyncParams& par)
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	{
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		if (!par.enabled)
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		{
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			return par.args;
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		}
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		NotifyAsyncParams params = par;
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		TArgs retArgs(params.args);
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		params.ptrStrat->notify(params.pSender, retArgs);
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		return retArgs;
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	}
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	TStrategy _strategy; /// The strategy used to notify observers.
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	bool      _enabled;  /// Stores if an event is enabled. Notfies on disabled events have no effect
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	                     /// but it is possible to change the observers.
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	mutable FastMutex _mutex;
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private:
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	AbstractEvent(const AbstractEvent& other);
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	AbstractEvent& operator = (const AbstractEvent& other);
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};
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} // namespace Poco
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#endif
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