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			293 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			293 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// Mutex.h
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//
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// $Id: //poco/1.4/Foundation/include/Poco/Mutex.h#2 $
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//
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// Library: Foundation
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// Package: Threading
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// Module:  Mutex
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//
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// Definition of the Mutex and FastMutex classes.
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//
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// Copyright (c) 2004-2008, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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// 
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef Foundation_Mutex_INCLUDED
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#define Foundation_Mutex_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/Exception.h"
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#include "Poco/ScopedLock.h"
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#if defined(POCO_OS_FAMILY_WINDOWS)
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#if defined(_WIN32_WCE)
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#include "Poco/Mutex_WINCE.h"
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#else
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#include "Poco/Mutex_WIN32.h"
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#endif
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#elif defined(POCO_VXWORKS)
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#include "Poco/Mutex_VX.h"
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#else
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#include "Poco/Mutex_POSIX.h"
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#endif
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namespace Poco {
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class Foundation_API Mutex: private MutexImpl
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	/// A Mutex (mutual exclusion) is a synchronization 
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	/// mechanism used to control access to a shared resource
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	/// in a concurrent (multithreaded) scenario.
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	/// Mutexes are recursive, that is, the same mutex can be 
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	/// locked multiple times by the same thread (but, of course,
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	/// not by other threads).
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	/// Using the ScopedLock class is the preferred way to automatically
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	/// lock and unlock a mutex.
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{
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public:
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	typedef Poco::ScopedLock<Mutex> ScopedLock;
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	Mutex();
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		/// creates the Mutex.
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	~Mutex();
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		/// destroys the Mutex.
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	void lock();
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		/// Locks the mutex. Blocks if the mutex
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		/// is held by another thread.
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	void lock(long milliseconds);
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		/// Locks the mutex. Blocks up to the given number of milliseconds
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		/// if the mutex is held by another thread. Throws a TimeoutException
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		/// if the mutex can not be locked within the given timeout.
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		///
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		/// Performance Note: On most platforms (including Windows), this member function is 
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		/// implemented using a loop calling (the equivalent of) tryLock() and Thread::sleep().
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		/// On POSIX platforms that support pthread_mutex_timedlock(), this is used.
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	bool tryLock();
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		/// Tries to lock the mutex. Returns false immediately
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		/// if the mutex is already held by another thread.
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		/// Returns true if the mutex was successfully locked.
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	bool tryLock(long milliseconds);
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		/// Locks the mutex. Blocks up to the given number of milliseconds
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		/// if the mutex is held by another thread.
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		/// Returns true if the mutex was successfully locked.
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		///
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		/// Performance Note: On most platforms (including Windows), this member function is 
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		/// implemented using a loop calling (the equivalent of) tryLock() and Thread::sleep().
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		/// On POSIX platforms that support pthread_mutex_timedlock(), this is used.
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	void unlock();
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		/// Unlocks the mutex so that it can be acquired by
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		/// other threads.
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private:
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	Mutex(const Mutex&);
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	Mutex& operator = (const Mutex&);
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};
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class Foundation_API FastMutex: private FastMutexImpl
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	/// A FastMutex (mutual exclusion) is similar to a Mutex.
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	/// Unlike a Mutex, however, a FastMutex is not recursive,
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	/// which means that a deadlock will occur if the same
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	/// thread tries to lock a mutex it has already locked again.
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	/// Locking a FastMutex is faster than locking a recursive Mutex.
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	/// Using the ScopedLock class is the preferred way to automatically
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	/// lock and unlock a mutex.
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{
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public:
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	typedef Poco::ScopedLock<FastMutex> ScopedLock;
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	FastMutex();
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		/// creates the Mutex.
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	~FastMutex();
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		/// destroys the Mutex.
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	void lock();
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		/// Locks the mutex. Blocks if the mutex
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		/// is held by another thread.
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	void lock(long milliseconds);
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		/// Locks the mutex. Blocks up to the given number of milliseconds
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		/// if the mutex is held by another thread. Throws a TimeoutException
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		/// if the mutex can not be locked within the given timeout.
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		///
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		/// Performance Note: On most platforms (including Windows), this member function is 
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		/// implemented using a loop calling (the equivalent of) tryLock() and Thread::sleep().
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		/// On POSIX platforms that support pthread_mutex_timedlock(), this is used.
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	bool tryLock();
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		/// Tries to lock the mutex. Returns false immediately
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		/// if the mutex is already held by another thread.
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		/// Returns true if the mutex was successfully locked.
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	bool tryLock(long milliseconds);
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		/// Locks the mutex. Blocks up to the given number of milliseconds
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		/// if the mutex is held by another thread.
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		/// Returns true if the mutex was successfully locked.
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		///
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		/// Performance Note: On most platforms (including Windows), this member function is 
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		/// implemented using a loop calling (the equivalent of) tryLock() and Thread::sleep().
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		/// On POSIX platforms that support pthread_mutex_timedlock(), this is used.
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	void unlock();
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		/// Unlocks the mutex so that it can be acquired by
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		/// other threads.
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private:
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	FastMutex(const FastMutex&);
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	FastMutex& operator = (const FastMutex&);
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};
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class Foundation_API NullMutex
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	/// A NullMutex is an empty mutex implementation
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	/// which performs no locking at all. Useful in policy driven design
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	/// where the type of mutex used can be now a template parameter allowing the user to switch
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	/// between thread-safe and not thread-safe depending on his need
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	/// Works with the ScopedLock class
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{
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public:
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	typedef Poco::ScopedLock<NullMutex> ScopedLock;
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	NullMutex()
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		/// Creates the NullMutex.
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	{
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	}
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	~NullMutex()
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		/// Destroys the NullMutex.
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	{
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	}
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	void lock()
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		/// Does nothing.
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	{
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	}
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	void lock(long)
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		/// Does nothing.
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	{
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	}
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	bool tryLock()
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		/// Does nothing and always returns true.
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	{
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		return true;
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	}
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	bool tryLock(long)
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		/// Does nothing and always returns true.
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	{
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		return true;
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	}
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	void unlock()
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		/// Does nothing.
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	{
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	}
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};
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//
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// inlines
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//
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inline void Mutex::lock()
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{
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	lockImpl();
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}
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inline void Mutex::lock(long milliseconds)
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{
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	if (!tryLockImpl(milliseconds))
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		throw TimeoutException();
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}
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inline bool Mutex::tryLock()
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{
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	return tryLockImpl();
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}
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inline bool Mutex::tryLock(long milliseconds)
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{
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	return tryLockImpl(milliseconds);
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}
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inline void Mutex::unlock()
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{
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	unlockImpl();
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}
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inline void FastMutex::lock()
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{
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	lockImpl();
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}
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inline void FastMutex::lock(long milliseconds)
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{
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	if (!tryLockImpl(milliseconds))
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		throw TimeoutException();
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}
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inline bool FastMutex::tryLock()
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{
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	return tryLockImpl();
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}
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inline bool FastMutex::tryLock(long milliseconds)
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{
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	return tryLockImpl(milliseconds);
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}
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inline void FastMutex::unlock()
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{
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	unlockImpl();
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}
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} // namespace Poco
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#endif // Foundation_Mutex_INCLUDED
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