poco/Net/include/Poco/Net/ServerSocket.h

235 lines
7.0 KiB
C++

//
// ServerSocket.h
//
// Library: Net
// Package: Sockets
// Module: ServerSocket
//
// Definition of the ServerSocket class.
//
// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef Net_ServerSocket_INCLUDED
#define Net_ServerSocket_INCLUDED
#include "Poco/Net/Net.h"
#include "Poco/Net/Socket.h"
#include "Poco/Net/StreamSocket.h"
namespace Poco {
namespace Net {
class Net_API ServerSocket: public Socket
/// This class provides an interface to a
/// TCP server socket.
{
public:
ServerSocket();
/// Creates a server socket.
///
/// The server socket must be bound to
/// an address and put into listening state.
ServerSocket(const Socket& socket);
/// Creates the ServerSocket with the SocketImpl
/// from another socket. The SocketImpl must be
/// a ServerSocketImpl, otherwise an InvalidArgumentException
/// will be thrown.
ServerSocket(const SocketAddress& address, int backlog = 64);
/// Creates a server socket, binds it
/// to the given address and puts it in listening
/// state.
///
/// After successful construction, the server socket
/// is ready to accept connections.
ServerSocket(Poco::UInt16 port, int backlog = 64);
/// Creates a server socket, binds it
/// to the given port and puts it in listening
/// state.
///
/// After successful construction, the server socket
/// is ready to accept connections.
static ServerSocket fromFileDescriptor(poco_socket_t fd);
// Creates a socket from an existing file descriptor.
// Ownership is taken by poco
~ServerSocket() override;
/// Destroys the ServerSocket.
ServerSocket& operator = (const Socket& socket);
/// Assignment operator.
///
/// Releases the socket's SocketImpl and
/// attaches the SocketImpl from the other socket and
/// increments the reference count of the SocketImpl.
virtual void bind(const SocketAddress& address, bool reuseAddress = false);
/// Binds a local address to the socket.
///
/// This is usually only done when establishing a server
/// socket. TCP clients should not bind a socket to a
/// specific address.
///
/// If reuseAddress is true, sets the SO_REUSEADDR
/// socket option.
virtual void bind(const SocketAddress& address, bool reuseAddress, bool reusePort);
/// Binds a local address to the socket.
///
/// This is usually only done when establishing a server
/// socket. TCP clients should not bind a socket to a
/// specific address.
///
/// If reuseAddress is true, sets the SO_REUSEADDR
/// socket option.
///
/// If reuseAddress is true, sets the SO_REUSEPORT
/// socket option.
virtual void bind(Poco::UInt16 port, bool reuseAddress = false);
/// Binds a local port to the socket.
///
/// This is usually only done when establishing a server
/// socket.
///
/// If reuseAddress is true, sets the SO_REUSEADDR
/// socket option.
virtual void bind(Poco::UInt16 port, bool reuseAddress, bool reusePort);
/// Binds a local port to the socket.
///
/// This is usually only done when establishing a server
/// socket.
///
/// If reuseAddress is true, sets the SO_REUSEADDR
/// socket option.
///
/// If reusePort is true, sets the SO_REUSEPORT
/// socket option.
virtual void bind6(const SocketAddress& address, bool reuseAddress = false, bool ipV6Only = false);
/// Binds a local IPv6 address to the socket.
///
/// This is usually only done when establishing a server
/// socket. TCP clients should not bind a socket to a
/// specific address.
///
/// If reuseAddress is true, sets the SO_REUSEADDR
/// socket option.
///
/// The given address must be an IPv6 address. The
/// IPPROTO_IPV6/IPV6_V6ONLY option is set on the socket
/// according to the ipV6Only parameter.
///
/// If the library has not been built with IPv6 support,
/// a Poco::NotImplementedException will be thrown.
virtual void bind6(const SocketAddress& address, bool reuseAddress, bool reusePort, bool ipV6Only);
/// Binds a local IPv6 address to the socket.
///
/// This is usually only done when establishing a server
/// socket. TCP clients should not bind a socket to a
/// specific address.
///
/// If reuseAddress is true, sets the SO_REUSEADDR
/// socket option.
///
/// If reusePort is true, sets the SO_REUSEPORT
/// socket option.
///
/// The given address must be an IPv6 address. The
/// IPPROTO_IPV6/IPV6_V6ONLY option is set on the socket
/// according to the ipV6Only parameter.
///
/// If the library has not been built with IPv6 support,
/// a Poco::NotImplementedException will be thrown.
virtual void bind6(Poco::UInt16 port, bool reuseAddress = false, bool ipV6Only = false);
/// Binds a local IPv6 port to the socket.
///
/// This is usually only done when establishing a server
/// socket.
///
/// If reuseAddress is true, sets the SO_REUSEADDR
/// socket option.
///
/// The given address must be an IPv6 address. The
/// IPPROTO_IPV6/IPV6_V6ONLY option is set on the socket
/// according to the ipV6Only parameter.
///
/// If the library has not been built with IPv6 support,
/// a Poco::NotImplementedException will be thrown.
virtual void bind6(Poco::UInt16 port, bool reuseAddress, bool reusePort, bool ipV6Only);
/// Binds a local IPv6 port to the socket.
///
/// This is usually only done when establishing a server
/// socket.
///
/// If reuseAddress is true, sets the SO_REUSEADDR
/// socket option.
///
/// If reusePort is true, sets the SO_REUSEPORT
/// socket option.
/// The given address must be an IPv6 address. The
/// IPPROTO_IPV6/IPV6_V6ONLY option is set on the socket
/// according to the ipV6Only parameter.
///
/// If the library has not been built with IPv6 support,
/// a Poco::NotImplementedException will be thrown.
virtual void listen(int backlog = 64);
/// Puts the socket into listening state.
///
/// The socket becomes a passive socket that
/// can accept incoming connection requests.
///
/// The backlog argument specifies the maximum
/// number of connections that can be queued
/// for this socket.
virtual StreamSocket acceptConnection(SocketAddress& clientAddr);
/// Gets the next completed connection from the
/// socket's completed connection queue.
///
/// If the queue is empty, waits until a connection
/// request completes.
///
/// Returns a new TCP socket for the connection
/// with the client.
///
/// The client socket's address is returned in clientAddr.
virtual StreamSocket acceptConnection();
/// Gets the next completed connection from the
/// socket's completed connection queue.
///
/// If the queue is empty, waits until a connection
/// request completes.
///
/// Returns a new TCP socket for the connection
/// with the client.
protected:
ServerSocket(SocketImpl* pImpl, bool);
/// The bool argument is to resolve an ambiguity with
/// another constructor (Microsoft Visual C++ 2005)
};
} } // namespace Poco::Net
#endif // Net_ServerSocket_INCLUDED