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99 lines
1.7 KiB
C++
99 lines
1.7 KiB
C++
//
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// AsyncClient.h
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//
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// $Id$
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//
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// Library: Redis
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// Package: Redis
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// Module: AsyncClient
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//
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// Definition of the AsyncClient class.
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//
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// Copyright (c) 2012, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Redis_AsyncClient_INCLUDED
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#define Redis_AsyncClient_INCLUDED
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#include "Poco/Redis/Redis.h"
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#include "Poco/Redis/Client.h"
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#include "Poco/Activity.h"
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namespace Poco {
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namespace Redis {
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class Redis_API AsyncClient : public Client
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{
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public:
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BasicEvent<RedisType::Ptr> redisResponse;
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AsyncClient();
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/// Default constructor. Use this when you want to
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/// connect later on.
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AsyncClient(const std::string& hostAndPort);
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/// Constructor which connects to the given Redis host/port.
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/// The host and port must be separated with a colon.
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AsyncClient(const std::string& host, int port);
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/// Constructor which connects to the given Redis host/port.
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AsyncClient(const Net::SocketAddress& addrs);
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/// Constructor which connects to the given Redis host/port.
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virtual ~AsyncClient();
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/// Destructor
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bool isStopped();
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/// Returns true if the activity is not running, false when it is.
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void start();
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/// Starts the activity to read replies from the Redis server.
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void stop();
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/// Stops the read activity.
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protected:
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void runActivity();
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private:
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AsyncClient(const AsyncClient&);
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AsyncClient& operator = (const AsyncClient&);
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Activity<AsyncClient> _activity;
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};
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inline bool AsyncClient::isStopped()
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{
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return _activity.isStopped();
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}
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inline void AsyncClient::start()
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{
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_activity.start();
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}
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inline void AsyncClient::stop()
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{
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_activity.stop();
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}
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} } // namespace Poco::Redis
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#endif //Redis_Client_INCLUDED
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