Files
poco/Redis/include/Poco/Redis/AsyncClient.h
2015-11-02 08:06:32 +01:00

99 lines
1.7 KiB
C++

//
// AsyncClient.h
//
// $Id$
//
// Library: Redis
// Package: Redis
// Module: AsyncClient
//
// Definition of the AsyncClient class.
//
// Copyright (c) 2012, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef Redis_AsyncClient_INCLUDED
#define Redis_AsyncClient_INCLUDED
#include "Poco/Redis/Redis.h"
#include "Poco/Redis/Client.h"
#include "Poco/Activity.h"
namespace Poco {
namespace Redis {
class Redis_API AsyncClient : public Client
{
public:
BasicEvent<RedisType::Ptr> redisResponse;
AsyncClient();
/// Default constructor. Use this when you want to
/// connect later on.
AsyncClient(const std::string& hostAndPort);
/// Constructor which connects to the given Redis host/port.
/// The host and port must be separated with a colon.
AsyncClient(const std::string& host, int port);
/// Constructor which connects to the given Redis host/port.
AsyncClient(const Net::SocketAddress& addrs);
/// Constructor which connects to the given Redis host/port.
virtual ~AsyncClient();
/// Destructor
bool isStopped();
/// Returns true if the activity is not running, false when it is.
void start();
/// Starts the activity to read replies from the Redis server.
void stop();
/// Stops the read activity.
protected:
void runActivity();
private:
AsyncClient(const AsyncClient&);
AsyncClient& operator = (const AsyncClient&);
Activity<AsyncClient> _activity;
};
inline bool AsyncClient::isStopped()
{
return _activity.isStopped();
}
inline void AsyncClient::start()
{
_activity.start();
}
inline void AsyncClient::stop()
{
_activity.stop();
}
} } // namespace Poco::Redis
#endif //Redis_Client_INCLUDED